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Merovingian Rapid Response Force (starting)

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Merovingian Rapid Response Force (starting)

by Spellscape » June 1st, 2013, 8:13 pm

Hi all

I've already got all models in this list
and my list is now
Image Ariadna - Merovingian Rapid Response Army | 9 models
________________________________________________________

Image Bruant Lt (25|1)
Image Métro Rifle (8|0)
Image Métro Rifle (8|0)
Image Métro LGL (13|0.5)
Image Métro HMG (20|0.5)
Image Loup-Garou Sniper (24|0.5)
Image 112 Doctor (12|0)
Image Chasseur Minelayer (20|0.5)
Image Dozer Akrylat K (19|0)
________________________________________________________

149/150 points | 3/3 swc
open with Aleph Toolbox Image : http://goo.gl/ZUSTV
My works
http://spellscape.blogspot.com/
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Re: Merovingian Rapid Response Force (starting)

by Spellscape » June 1st, 2013, 8:15 pm

What should I add to it if I want to play using Mirage ?
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Re: Merovingian Rapid Response Force (starting)

by Barakiel » July 24th, 2014, 6:13 am

A solid start.

I highly suggest Chasseurs and a Para-Commando as additional purchases. Both are pretty important components of how Merovingians play. The primary role of the faction is mobility and specialized deployment, i.e. getting your troops where they need to be, and both of those troop types are very helpful with that. As you mentioned, Mirage-5 is also a great option. If you want to run them, I would keep the list pretty much exactly as it is, and simply add Mirage-5, Chasseurs and perhaps some other support or gunfighting type troops to get to a full 300 point list. You can load up on expensive guys, such as a full Loup Garou link team, and run them with Mirage-5 for one Combat Group of elite guys, or you can focus on using less expensive troops and run two combat groups pretty easily. You can run one 10-man Combat Group with Mirage-5 (they like having a big order pool) and a support Combat Group with four or five models geared to provide support. There's lots of different ways to build a list.
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Re: Merovingian Rapid Response Force (starting)

by PointBlank » July 25th, 2014, 3:36 pm

As Barakiel said, grab a couple more Chassuers - they are one of the premier problem solvers in the game and a key component in the MRRF play book.

The Frenchies excel in getting ahead (in terms of objectives and/or attrition) early and putting the opposition on the back foot - in making them reactive. The para-commandos and Mirage team make excellent follow through for this also.

The other unit that I often use is the Zouave sniper. I find his value as a speed bump or distraction for the enemy to be really good more often than not.
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Re: Merovingian Rapid Response Force (starting)

by Kestril » July 25th, 2014, 4:56 pm

That's a good core you've got so far.

I'll second chassuers and paracommandos. Those are two very useful tools in the MRRF arsenal. I'd pick up zouaves as your next pick. Those are some solid infantry which have solid equipment and nice deployment options. In ITS, specialists are needed, and zouaves make great specialists with their decent willpower (succeeding at objectives!) and mechanized deployment (I start on the objective!), and they can be taken so you don't have to rely on specialist chassuers, and thus can take the more desierable minelayer chassuer variant.

If you want to run mirage-5, you've got a good start. Just add Mirage-5. Play a few games, and see what you'd like to have more of in your list. It'll take a little bit to get used to M-5. Like anything else in the faction, they require some finesse to use. The trick is figuring out if you need to use margot or duroc for any particular situation.

You may find that you're normal link team just isn't resilient to enemy fire or falling short on AROs or for rolling willpower to capture objectives. If you find that's the case, I'd recommend the briscards or the loup-garous. Both are similar in their role, but subtly different. The main difference is that briscards have specialist options, so some members of the link can capture objectives. Plus, their marksman rifle gives them some reach, with a +3 out to 24 inches. Briscards make excellent backline objective holders and provide a nice, ranged- ARO threat.

The loup-garous don't have any specialist options, but all their options are armed to the teeth with viral rifles, boarding shotguns, or adhesive launchers. All of which are super deadly with the +1B link bonus. Loups pack some serious heat and command a board presence like no other unit in the MRRF. Plus, their coats look cool.

So, with your current selection, I think you'd get more value out of the briscards because they can hold objectives as well. but go with what you like the look of best. Both are do-able.

(Hey, look, I'm on datasphere now!)
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Re: Merovingian Rapid Response Force (starting)

by Barakiel » July 25th, 2014, 9:57 pm

Kestril wrote:(Hey, look, I'm on datasphere now!)


+1
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