Have you tried playing a game where players activate one model (unit) alternatively instead of doing UGO-IGO with all their models?
Would this work for INFINITY?
What problems do you see with that?
by MARC C » November 4th, 2016, 1:49 pm
by ARCangel » November 4th, 2016, 4:12 pm
by MARC C » November 4th, 2016, 4:38 pm
ARCangel wrote:I've thought of doing this, but haven't given it a try yet. It could be interesting given that Infinity is already about the whole, "Its always your turn!" aspect. How would wanting to spend multiple orders work, though?
by red harvest » November 5th, 2016, 1:56 am
by asperon » February 25th, 2017, 8:37 pm
by chunky04 » February 26th, 2017, 10:38 pm
by M2Cat » March 8th, 2017, 12:11 am
by MARC C » March 12th, 2017, 12:57 pm
M2Cat wrote:there is very elegant mechanic in SAGA in form of Fatigue tokens
each and every activation of a unit after the first one exhausts unit and ads Fatigue tokens to it
if you reach Fatigue limit for a unit (the more trained units have higher limits) it cannot be activated
and of course you can reduce Fatigue in different ways:
- you can activate a unit to rest (do nothing) to remove 1 Fatigue
- your opponent can spend Fatigue tokens on you units to debuff them or to buff his own
- certain circumstances in form of special rules can manipulate with Fatigue tokens
Personally, I want to give it a try to limit doing a mission with one-two superstar units
by coleslaw » March 12th, 2017, 10:40 pm
by HairoftheHare » April 9th, 2017, 11:57 pm
by Section9 » April 10th, 2017, 10:17 am
by MARC C » April 16th, 2017, 4:50 pm
by Errhile » April 16th, 2017, 6:10 pm