In my meta we play almost exclusively on urban/industrial tables. I get the sense that's how most people play, but after reading Campaign Paradiso I also get the sense that the game's intended for a wider variety of terrain types. I've now had the opportunity to play on three seperate jungle tables and I found it to be a very different experience. For that reason, I want to start a thread and encourage everyone to post their own experiences and advice on how to manage this type of terrain. I'll start:
1. Go prone, the ground is your friend. If you're in the middle of an unexplored jungle, there is going to be very little "hard" cover. You'll have jungle (-3 visibility zone) and thick jungle (0 visibility zone) but neither of those will provide +3 ARM. You'll have to find the occasional rock spire or boulder field for cover, but you can also take cover on hilltops. Even a 1/2" elevation will give you cover (and therefore a big advantage) over an opponent if you're prone.
2. Go prone, it's the only way to hide. The other problem with jungle tables is that -3 visibility zones don't actually protect you from incoming fire. And even 0 visibility zones can be suppressed through. So you might think you're parking an important figure behind a 0 visibility zone, only to find yourself under heavy fire from clear across the table. "Hard" cover like hills and spires and boulders can be few and far between. Even when you think you're hidden a simple enemy movement can reveal a part of your figure. For this reason, it's best to end your movement prone (unless you're purposefully setting up for ARO). It's much, much harder to draw line of sights through all the random terrain when all you can see is the base. Also, again, those 1/2" hills won'ts hide a standing figure, but they will hide a prone one.
3. Think twice about Remotes, Bikes and TAGs. None of these figures can go prone. That makes them really vulnerable. Furthermore, they all suffer from really bad movement rules through difficult terrain. Aragato bikes, for example, largely rely on being able to win face to face rolls during their active turn. But because they can't drive through the jungle, they'll always be in the open, and that makes them easy to gun down. Helper G:Servant remotes really suffer from the fact that they can't crawl. I haven't tried TAGs yet; because they have heavy, long-range weaponry and good armor I think they might do okay, actually, but I haven't tried them.
4. Light Infantry is your friend. Even without special terrain skills, Light Infantry moves well in jungle.
5. MSV is your friend. Duh. Basically turns the entire table into a giant, clear, field. A single Djanbazan sniper could have a field day.
6. Jungle Terrain Skill is your friend. Again, duh. Djanbazan for the win.
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I can understand it was added to require some visual skill (or handicap those unable to guess distances...), but it doesn't become less silly in fluff context.
or doors or terrain "reshapping" or carrying soldiers before casevac rule was written...), it seems terrain rules were done quickly, and not pushed enough as something to be used (which could lead to some reviews to clarify and balance and some changes instead of the plenty of home rules, like IJW ones). Building interiors is another such case.