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FRRM 200 points list

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FRRM 200 points list

by Victor » April 21st, 2013, 2:13 pm

Hi,

Here is a 200 points list I plan on using in my next game against Yu Jing: Imperial Service.

FORCE DE RR MEROVINGIENNE
──────────────────────────────────────────────────

GROUP 1 (Regular: 10/Irregular: 0):

112 Light Shotgun / Pistol, CCW. (12)
BRISCARD Marksman Rifle / Assault Pistol, Knife. (24)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
LOUP-GAROU Sniper Rifle / Pistol, Knife. (0.5 | 24)
LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21)
LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (19)
LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (19)
LOUP-GAROU Viral Rifle, Flash Light Grenade Launcher / Pistol, Knife. (1.5 | 22)
MÉTRO Rifle / Pistol, Knife. (8)
ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 31)

4 SWC | 200 Points
ARMY CODE: eNozNlZVNTIwUDVRtVQzVDOsMTQCU2ZqJkDSGEoagkkjJNIYpBQsbqJmqmaoWmYCADuaD/w=


The tactic would be the following:

I would need the first turn for optimum efficiency.

Loup-Garou would form a link team and would be supported with the 112.

Briscard would be my lieutenant.

We are playing YAMS so the Metro would stay near the HQ flag.

The Chasseur Minelayer would be place ahead of the Loup-Garou or some other suitable place.

Finally, Zouave HMG would be place in reserve, then I would place him in a foxhole where he can see enemy units in the first turn so that's why I need the first turn. Otherwise, he will cover some objectives.

What do you think about this?
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Re: FRRM 200 points list

by valthonis » April 21st, 2013, 7:25 pm

Looks good, when is your game? I'd like to hear how it went.
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Re: FRRM 200 points list

by Victor » April 21st, 2013, 7:28 pm

I haven't plan it yet but we settle I needed a revenge for a another game we made last month.
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