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Paradiso Campaign - Christchurch Crusaders

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Paradiso Campaign - Christchurch Crusaders

by surprize » April 7th, 2013, 7:51 pm

I've posted this on the main forums, but wanted to repeat it here so I can show off a lot more gratuitous shots of Warmill terrain. :lol: If anyone asks on the official forum it is all made from heavily modified MAS district 5 building, including my cars and foam PVC buildings. :cop:

We've just starting playing the Paradiso campaign in Christchurch so whenever possible I'm going to try and do some batreps to show how we're getting along.

We've played a couple of Mission 101 so far.

Game 1 - Warmill vs Mick

Just a summary as I was playing another game at the same time - The Combined Army (Warmill) deployed on the right hand side and Mick's Aleph deployed on the left. I think the terrain for the game is (not that this a Warmill advert!): 4 SIR crates, 2 food booths, 3 double-height PUPS with walkways, 2 PUPS, 1 doctors surgery, 2 fence packs, 1 tank traps, 1 body booth, couple of prototype colony buildings being playtested and half-a-dozen odds and sods.

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In the early part of the game the Aleph forces advanced leaving little back in their deployment zone, Achilles leading the way.

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Such aggressive tactics were met by the guns of the Combined Army and within 2 turns the majority of models on both sides were dead! The CA had the upper hand however as Aleph had lost all their engineers and hackers leaving them unable to complete the mission. The CA had achieved one VP for analysing an objective but lost a Kurgat in the process. As their 3rd turn started both armies were pretty much done for with the CA in retreat, but with an Mechaniod in position to rambo the central objective in Achilles' LOF.

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He dashed (slithered?) for declaring a move-analyse order and drawing a shoot ARO from Achilles, this was rolled for first killing him, but Warmill made the analyse WIP roll gaining him a 2nd VP as the Mechanoid expired.

Warmill ended the game with only 45pts alive compared to just Achilles on the Aleph side. However his Tritak spec ops was still standing, whereas Mick's was down, to add insult to injury he failed the Medvac roll and was unable to take a cubevac as he was fighting CA so his spec ops was no more.

Result 2-0 win for Warmill

Gratuitous shot of new Warmill doctor's surgery and body booth apropos of nothing

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Game 2 - Surprize vs AndyT

Andy won the initiative and choose deployment and I was happy to elect to take the first turn. I deployed my Yu Jing (on the near edge) to try and take the two flanking objectives, Andy deployed his Morat Aggression force mainly towards the lefthand objective, with only a Daturazi, Sogorat, Tritak and a Mechaniod on the right.

Terrain is mainly from my collection with Warmill crates and PUPs to make it a bit denser

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Andy's side of the board pre-deployment

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With the pipefarm the centre the board was a lot more open than it seemed and careful deployment on Andy's part meant there were AROs from a Yaogat sniper and Sogorat HMG to a large portion of my left flank. I tried taking them on with a combined order on a Wu Ming and Tokusetsu Engineer but ended up losing both to AROs and subsequent shots in Andy's turn. I decided to risk a pretty long shot against the sniper with a Zhanshi HMG needing 5's and promptly rolled two criticals and two other hits! On the right flank I advanced a Shang Ji and a Zhanshi Engineer and with the last order analysed the near objective successfully revealing the information was in that location.

As well as mowing down and then killing the unconscious Wu Ming and Tokesetsu in his first turn Andy advanced towards the left objective (as I look at it) and moved his Tritak & Mechanoid towards the right, the Tritak falling victim to the swiss-cheese pipefarm and drawing an ARO from my right flank which took him down, the mechanoid trying to doctor him and administering a coup de grace instead. The Daturazi scampered forwards in the centre.

In my second turn I bought on a Tiger Soldier HMG from the right board edge where he wasn't in any ARO's and despite using a lot of orders managed to take out the Mechanoid and Daturazi. With the coast relatively clear the Zhanshi engineered downloaded the info and scooted back into cover with the Shangji.

In Andy's turn he managed to get his Kurgat to the left objective and analyse it before setting up a good LOF to the area the Zhanshi engineer was lurking on the opposite flank. The Sogorat finally decided to take matters into his own hands and stomped up from the far back right to mow down the Tiger soldier and advance close to the lurking Zhanshi engineer, but ran out of orders before he could do anything really decisive.

In my third turn I decided to first try taking the Kurgat out to free up some room but my Bao with contender died to the ARO. As I had two combat groups, one with a baggage remote and one with the engineer in I decided to use the 4 orders available to the baggage remote to try and get it to the engineer, rather than the other way round. That way if the remote bought it I could still have a go at the upload with -ve WIP modifier. In the end the Kurgat missed the remote with his ARO, the engineer succeeded at the upload and Andy's Zerat hacker failed to hack the transmission.

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5-1 win to Surprize.

We're hoping a few more people will join in with the campaign as there are around another 8 people interested.
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Re: Paradiso Campaign - Christchurch Crusaders

by SgtHulka » April 8th, 2013, 5:53 pm

Cool write up and great looking games, thanks for posting them.
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Re: Paradiso Campaign - Christchurch Crusaders

by Arachas » April 11th, 2013, 8:05 am

Inspiring reads! I really need to get going and play games...

Thanks!
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Re: Paradiso Campaign - Christchurch Crusaders

by kidterminal » May 5th, 2013, 4:24 pm

Sorry I missed this for so long. Your MAS modification skills are Boss. You've transformed oh well MAS into oh wow. ;) Nice report too. Keep them coming!
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Re: Paradiso Campaign - Christchurch Crusaders

by surprize » May 11th, 2013, 12:47 am

kidterminal wrote:Sorry I missed this for so long. Your MAS modification skills are Boss. You've transformed oh well MAS into oh wow. ;) Nice report too. Keep them coming!


I'm confused :blush: What's MAS?! :?
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Re: Paradiso Campaign - Christchurch Crusaders

by kidterminal » May 11th, 2013, 3:40 am

surprize wrote:
kidterminal wrote:Sorry I missed this for so long. Your MAS modification skills are Boss. You've transformed oh well MAS into oh wow. ;) Nice report too. Keep them coming!


I'm confused :blush: What's MAS?! :?

It's a joke based on your offical forum subterfuge.
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Re: Paradiso Campaign - Christchurch Crusaders

by Warmill » May 13th, 2013, 12:59 pm

I lol'ed :D

No apologies for wanting to play with my own stuff! ;)
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Re: Paradiso Campaign - Christchurch Crusaders

by kidterminal » May 13th, 2013, 4:15 pm

Warmill wrote:I lol'ed :D

No apologies for wanting to play with my own stuff! ;)

Nor should you have to!
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