by SgtHulka » February 27th, 2013, 4:23 am
by Pierzasty » February 27th, 2013, 4:26 am

by SgtHulka » February 27th, 2013, 5:07 am
by sectR » February 27th, 2013, 8:59 am
by IJW Wartrader » February 27th, 2013, 10:25 am
by Pierzasty » February 27th, 2013, 1:26 pm
by SgtHulka » February 27th, 2013, 3:15 pm
by IJW Wartrader » February 27th, 2013, 3:22 pm
by Pierzasty » February 27th, 2013, 4:02 pm
by Mob of Blondes » March 1st, 2013, 7:15 am
by Pierzasty » March 1st, 2013, 12:56 pm
by Magno » March 1st, 2013, 2:24 pm
IJW Wartrader wrote:Then they'd be double the thickness and spoil the surprise with Minelayer.
Also, you'd be surprised how often both players forget which camo marker is which...
by IJW Wartrader » March 1st, 2013, 3:12 pm
Pierzasty wrote:A popular argument I've heard lately (from a whole 2 people I don't like to play anyway) is that you should tell your opponent what weapon loadout of a particular unit can be the LT
by MarcoSkoll » March 1st, 2013, 4:39 pm
You don't have to tell them, but I personally would - at least approximately.Mob of Blondes wrote:Does "everything else" include "points already on the table"? The enemy can calculate, as you have to report what is what, but I wonder what's the normal take, time saving courtesy or make people do the maths.
by VisOne » March 3rd, 2013, 12:40 am
MarcoSkoll wrote:However, you'd be the one being judgemental of your opponent's mental maths and memory. Not everyone is enough of a nerd to be able to work out how many points they're seeing on the fly.
by Lampyridae » March 12th, 2013, 3:38 pm
Pierzasty wrote:Or just fill the normal base with green stuff or other putty and glue the mine symbol to the underside. It's not like revealed mines spend a lot of time revealed