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Bushido The Game

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Re: Bushido The Game

by FatherKnowsBest » October 18th, 2014, 1:19 am

Mistake Not wrote:I bought my first Bushido model for Bushido this past week, Ayako Ito.
Already got Sakura a while ago to be an asian-ish vampire because vampires, but now I'll have to get her again for this game. :lol:

Next on the list to get are the other Shisai and the archer samurai.. Poison 2/2 on her should be hilarious.
Well.. I'm probably still going to get owned first few games. But who cares? SNAAAAAAKES. :toot:



Kaihime Ito (the archer) is really interesting. So getting her and Satsuki could make an interesting force. Add in the Hebi Shugenja, Mizuki Ito, and you get some nasty things going on. While certainly playable, the Shisai need guardians. Check out what I said about using models to bring down more powerful models and to soften them up. The problem with so much Poison (and daaaaamn! It's a lot with those models) is that there are models who are immune to Poison who would then wade through your forces as instruments of destruction on their way to securing objectives. Kenzo Ito is still a kickass snake (Hebimiman) but is also very dangerous in melee.

You might want to also consider Naoko. I know I do now.
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Re: Bushido The Game

by Mistake Not » October 18th, 2014, 10:58 am

Oh yes, Naoko.. Blood of Orochi 2, blind on demand, decent cost.
Just want to convert her some, not quite sure how yet but the model needs a bit of work.
The other snake, the two-headed one, seems rather fine too. Chiyo and the Jade Mamba Guard are probably also going into my eventual list, they're cheap on the rice too.

The Shisai are still decent against Immune to Poison, it seems to me, since they can still debuff and steal their Ki, but without any game experience I can't really tell. Yet. ..and even if they're not that great, I'll just have to get really good or get used to losing. :lol:
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Re: Bushido The Game

by FatherKnowsBest » October 19th, 2014, 1:24 pm

You'll be fine. The most important thing I would recommend is really understanding the abilities and Ki feats of your models. I've forgotten what some of them do in a game and it always turned out to be something that could have helped me do well.

And just have fun trying things out.
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Re: Bushido The Game

by Hero of Man » October 19th, 2014, 10:24 pm

Is Silvermoon fun to play? Specifically, one with two or all three of the Roses in it. I also like the little vagabond kids.
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Re: Bushido The Game

by FatherKnowsBest » October 20th, 2014, 12:57 am

Hero of Man wrote:Is Silvermoon fun to play? Specifically, one with two or all three of the Roses in it. I also like the little vagabond kids.



Never tried them, but I imagine they are.

Roses seem like a lot of fun to play. Very agile, good at melee, but like other things in Bushido characterized by that, they can be hurt badly if hit. They have some really fun and potentially devastating Ki powers. Hanami, for example, could wreck havoc by controlling opponents models or making them unable to act by rendering them stupid.

The Silvermoon starter (yes, they really are starters that are useful and playable right out of the box) is interesting. You have the Silvermoon Syndicate's trademark ability around Luck where they flip a coin for literally double or nothing for their Ki allotment at the beginning of each round. Manu the Sumo is a walking roadblock of disaster. Wasupu looks to be a real menace at ranged attacks if he hits. His Ki powers would really help in slowing down heavily armored opponents and softening them up for Manu to then engage and smash. Tsubaki the Rose has a cool ranged ability (short ranged) that allows her to blind opponents as well which can be devastating especially as it has to be waited out if it goes off successfully.
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Re: Bushido The Game

by Hero of Man » October 20th, 2014, 4:28 am

Thanks! That coin flipping mechanic for them sounds like a really cool thematic thing.

...

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Re: Bushido The Game

by FatherKnowsBest » October 20th, 2014, 12:43 pm

Hero of Man wrote:Thanks! That coin flipping mechanic for them sounds like a really cool thematic thing.

...

My wife is gonna kill me.


Get her a starter set to learn with you.
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Re: Bushido The Game

by FatherKnowsBest » October 20th, 2014, 10:38 pm

Tomorrow I plan to squeeze in some more games after some Infinity.
my friend is planning to throw some Savage Wave Oni against me. As soon as I get some money I plan to add in some Cult of Yurei so I have another army to demo with.

I painted up all my gravestones/objective markers and my Torii. Next on to board planning and a lot of cork to carve out.
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Re: Bushido The Game

by FatherKnowsBest » October 24th, 2014, 12:04 am

So here's a WIP of my board. I started it last night and I really like it. I played two games on it this morning and it went really well. In the top left corner there's a place where a river will be and a space for a bridge I have yet to assemble. I also have some trees to get (like 3-4) and that gives me enough stuff to move things about a bit. The gravestones work perfectly for objective markers when needed, or as additional terrain in some other scenarios.

Hope you like it!

Image

For the path I have some stones left that will form the basis of a ruined/extremely worned and patchy path. I will fill in the rest of the path areas with mixed sized grit.

For the "grass" I'm kinda clueless. I think I might just use a fine grit sand and leave it at that but greens.
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Re: Bushido The Game

by Section9 » October 24th, 2014, 5:47 am

FatherKnowsBest wrote:For the "grass" I'm kinda clueless. I think I might just use a fine grit sand and leave it at that but greens.

Hobbytown USA or another Model Railroad shop. The stuff you're looking for is called 'static grass'.

You can also get the GF9 'pucks' of the stuff, but it's a lot cheaper for as much as you need to get the Woodland Scenics stuff.

Actually, maybe not. I mean, you're going to want 2-3 colors for best appearance, anyway, so the pucks might do the trick...
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Re: Bushido The Game

by Arachas » October 24th, 2014, 11:44 am

I love it! Where did you get the bricks?
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Re: Bushido The Game

by FatherKnowsBest » October 24th, 2014, 2:48 pm

Arachas wrote:I love it! Where did you get the bricks?


Secret Weapon Miniatures. A line they carry called Juwella Scenics I believe.
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Re: Bushido The Game

by FatherKnowsBest » October 27th, 2014, 1:55 am

Looks like I will be picking up Prefecture of Ryu as a second faction to have to demo with it turns out.
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Re: Bushido The Game

by Athanadros » October 27th, 2014, 3:16 am

I LOVE the direction that board is headed!! Love it!! For the grass I found this stuff that will be perfect for this table. Tomorrow I will try and find it online and post a link.

The way you have this board started you could go into hyper detail and realism, I cannot wait to see how this turns out!
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Re: Bushido The Game

by FatherKnowsBest » October 27th, 2014, 3:53 pm

Athanadros wrote:I LOVE the direction that board is headed!! Love it!! For the grass I found this stuff that will be perfect for this table. Tomorrow I will try and find it online and post a link.

The way you have this board started you could go into hyper detail and realism, I cannot wait to see how this turns out!



Thanks very much!
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Re: Bushido The Game

by Mistake Not » October 27th, 2014, 5:00 pm

Board does look great, but as someone with a lot of Light Footed.. which parts are going to be difficult terrain? :D
Look forward to seeing progress.

Today I got more snakes. Beautiful beautiful snakes. :3
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Re: Bushido The Game

by FatherKnowsBest » October 27th, 2014, 6:31 pm

Mistake Not wrote:Board does look great, but as someone with a lot of Light Footed.. which parts are going to be difficult terrain? :D
Look forward to seeing progress.

Today I got more snakes. Beautiful beautiful snakes. :3


Light Footed lets models ignore Difficult Terrain for those who don't know.

The river is difficult as is that rocky part near a path. The elevated section is difficult except for its narrow stairs. :didactic:
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Re: Bushido The Game

by FatherKnowsBest » October 29th, 2014, 3:38 pm

Played some more games yesterday.

First game was my Ito Clan versus some Savage Wave. We played a scenario which required some board control.

It was pretty close right up until Itsunagi did his thing. Kenzo Ito got wiped out badly by getting exhausted in combat, and then triple-teamed. It was bad. Itsunagi then moved into melee in my opponent's rear arc to engage Waka, a giant Oni who throws Buddha statue heads about the board. My opponent rolled snake eyes on his defense roll with nothing committed to offense. I had boosted Itsunagi up like crazy and hit Waka like sword swirling freight train with all offense dice. With his combo attack, i wound up doing something like 15 points of damage to Waka which wiped him out. I then moved into melee with a guy names Jun the bloodslave or something like that. Jun also met his fate on my blades. Because Itsunagi is a lot of Koku (rice/points), he gained control of the part of the board he was in and won me the game.

Never....never.....never leave yourself exposed with Itsunagi around. Never forget him on the board as he will make you pay for mistakes.

Second game was me proxying some Prefecture of Ryu guys. I liked how they played, but my opponent's dice just absolutey beat me down whereas mine were on holiday this game. Lol.
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Re: Bushido The Game

by Section9 » October 29th, 2014, 9:58 pm

FatherKnowsBest wrote:Second game was me proxying some Prefecture of Ryu guys. I liked how they played, but my opponent's dice just absolutey beat me down whereas mine were on holiday this game. Lol.

Karma for the dice-hate going the other direction in the first game, methinks. :mrgreen:
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Re: Bushido The Game

by FatherKnowsBest » October 29th, 2014, 10:02 pm

Section9 wrote:
FatherKnowsBest wrote:Second game was me proxying some Prefecture of Ryu guys. I liked how they played, but my opponent's dice just absolutey beat me down whereas mine were on holiday this game. Lol.

Karma for the dice-hate going the other direction in the first game, methinks. :mrgreen:


Lol.

It really was a complete reversal.

Ryu are interesting though. Good offensive capabilities but also a good deal of armor. Ito Clan don't have much armor on their side...trusting in their "deity" Orochi being the order of the day.
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Re: Bushido The Game

by Mistake Not » October 30th, 2014, 12:05 am

Itsunagi is such a beast, I love his model too. He's not quite a priority though.. for my first 40 rice build I won't be needing him. Hopefully. Besides, he's as armoured as the Shisai, so basically not at all. I'll probably try Yatsumata first because that damn snake look so sweet, both model and rules..

It's interesting that these Bushido models have me more excited than Icestorm.. got both at the same time, 4 Bushido models WIP but only one Icestorm model. Then again, I can field plenty of painted Infinity, no rush there. :lol:
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Re: Bushido The Game

by FatherKnowsBest » October 30th, 2014, 12:32 am

Mistake Not wrote:Itsunagi is such a beast, I love his model too. He's not quite a priority though.. for my first 40 rice build I won't be needing him. Hopefully. Besides, he's as armoured as the Shisai, so basically not at all. I'll probably try Yatsumata first because that damn snake look so sweet, both model and rules..

It's interesting that these Bushido models have me more excited than Icestorm.. got both at the same time, 4 Bushido models WIP but only one Icestorm model. Then again, I can field plenty of painted Infinity, no rush there. :lol:



Yatsumata is a really cool model!

As long as you have him and at least one of the Shisai to channel Ki to him, you'll have a really great tool at your disposal.

I plan to expand my collection with Kaihime Ito to soften up targets, and also a Jade Mamba Guard.

I strongly recommend getting the faction add-on cards. I am going to get them as I see how they really help to customize your warband and to get you to the agreed upon Koku limit. I've been playing at one or two under sometimes trying things out and could have really used those additional cards to spice things up.
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Re: Bushido The Game

by FatherKnowsBest » October 31st, 2014, 2:32 pm

Been gathering a lot of interest in Bushido at my local store now. So hopefully my second force arrives sooner rather than later so I can run demos.
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Re: Bushido The Game

by FatherKnowsBest » November 2nd, 2014, 8:40 pm

I was thinking for the grass I could use a mix of Woodland Scenics Fine Turfs.... Green Bland and Earth Blend.

Anyone have any experience with them? My plan at this point is to paint everything up, make a river (thinking of some Liquitex stuff from Michaels), and then spray glue and apply those blended turfs... :words:
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Re: Bushido The Game

by Section9 » November 3rd, 2014, 4:24 am

FatherKnowsBest wrote:I was thinking for the grass I could use a mix of Woodland Scenics Fine Turfs.... Green Bland and Earth Blend.

Anyone have any experience with them? My plan at this point is to paint everything up, make a river (thinking of some Liquitex stuff from Michaels), and then spray glue and apply those blended turfs... :words:

I bought a bigass thing of Earth Blend dang near 15 years ago, barely touched it because it's the color of bare dirt. Looked like ass with how I was doing bases at the time. Doesn't look right on my Vietnam bases, either, and I'm doing those as near-bare earth.

IF you're going to use it, paint the whole of the board with dark brown (aka "wet earth") paint, Earth blend goes down (either into wet paint or into PVA/matte medium on top of dried paint), spray with PVA and/or matte medium to seal it into place, then once that dries you can apply a greener grass color over the top.
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Re: Bushido The Game

by FatherKnowsBest » November 3rd, 2014, 4:32 am

Section9 wrote:
FatherKnowsBest wrote:I was thinking for the grass I could use a mix of Woodland Scenics Fine Turfs.... Green Bland and Earth Blend.

Anyone have any experience with them? My plan at this point is to paint everything up, make a river (thinking of some Liquitex stuff from Michaels), and then spray glue and apply those blended turfs... :words:

I bought a bigass thing of Earth Blend dang near 15 years ago, barely touched it because it's the color of bare dirt. Looked like ass with how I was doing bases at the time. Doesn't look right on my Vietnam bases, either, and I'm doing those as near-bare earth.

IF you're going to use it, paint the whole of the board with dark brown (aka "wet earth") paint, Earth blend goes down (either into wet paint or into PVA/matte medium on top of dried paint), spray with PVA and/or matte medium to seal it into place, then once that dries you can apply a greener grass color over the top.



Thanks for the heads up!!!

You don't happen to know of any existing tutorials or images to show what you mean do you? My Google-Fu is burnt out tonight.
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Re: Bushido The Game

by Section9 » November 3rd, 2014, 5:06 am

FatherKnowsBest wrote:Thanks for the heads up!!!

You don't happen to know of any existing tutorials or images to show what you mean do you? My Google-Fu is burnt out tonight.

Not close at hand. I'll see what I can find in the model railroader tutorials, but that will take a week or so.
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Re: Bushido The Game

by Claudius Sol » November 3rd, 2014, 7:18 pm

I have a big ol' container of that woodland scenics green flock (not the stuff for trees, but the grassy kinda stuff). It works fairly well with basing miniatures, though I've only used it as accents on rocky outcroppings. Not usually used it for patchy or healthy grass.

I will say that you should definitely paint whatever goes under it first. The grass doesn't exactly provide full coverage and is more like a texture/color effect thing.
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Re: Bushido The Game

by Athanadros » November 4th, 2014, 11:06 pm

Eureka!!!

This is as close as I could find to what we discussed.

http://www.sceneryexpress.com/Structure ... ucts/1276/

Now unfortunately because we need to have models be able to move around laying sheets of this (while it would look awesome) wont work.
But buying a few sheets and pulling them apart to break up the monotony of the somewhat flat playing surface will make for a more naturalistic effect. Also this stuff works awesome glued in and among rocks , steps, paving stones etc.

Sorry this took so long.
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Re: Bushido The Game

by FatherKnowsBest » November 5th, 2014, 1:24 am

Athanadros wrote:Eureka!!!

This is as close as I could find to what we discussed.

http://www.sceneryexpress.com/Structure ... ucts/1276/

Now unfortunately because we need to have models be able to move around laying sheets of this (while it would look awesome) wont work.
But buying a few sheets and pulling them apart to break up the monotony of the somewhat flat playing surface will make for a more naturalistic effect. Also this stuff works awesome glued in and among rocks , steps, paving stones etc.

Sorry this took so long.



Thanks very much for this! Kinda like the Army Painter tufts, but on a larger scale. I might just stick with the Army Painter tufts I have available then.

But, base the "grass" areas an earth or burnt umber shade. Then a layer of matte medium follows by the earth mix. More matte medium with a healthy does on top of that with the grass stuff. In places have tufts of longer grasses with Army Painter stuff.
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