For a long time, I've played with 10 model single combat group lists. It's how I started the game. This last weekend, I won first place at a multi-meta ITS event held in North Texas with an attendance of 14 players from Oklahoma, Colorado, Houston, Dallas/Forth Worth (DFW), and College Station (central Texas and where I come from). These are my thoughts on my performance at the Big D Cup.
These are my two lists:
Yu Jing - Japanese Sectorial Army | 10 models________________________________________________________
Aragoto Lieutenant (25|0.5)
Aragoto Hacker (37|0.5)
Aragoto Hacker (37|0.5)
Yojimbo (28|0)
Guǐ Fēng Combi (EXP CCW, Chain of Command, Holoprojector L1) (9|0|12xp)
Haramaki ML (47|1.5)
Haramaki Combi (33|0)
Haramaki DA CCW (28|0)
Haramaki DA CCW (28|0)
Haramaki DA CCW (28|0)________________________________________________________
300/300 points | 3/6 swc
open with Aleph Toolbox
: http://goo.gl/DZXHYk
Yu Jing - Japanese Sectorial Army | 10 models________________________________________________________
Kisaragi Lt (28|0)
Aragoto Shotgun (21|0)
Aragoto Hacker (37|0.5)
Aragoto Spitfire (29|1.5)
Aragoto Combi (25|0)
Yojimbo (28|0)
Guǐ Fēng Combi (EXP CCW, Chain of Command, Holoprojector L1) (11|0|12xp)
Karakuri Combi (39|0)
Karakuri Combi (39|0)
Karakuri Mk12 (43|0)________________________________________________________
300/300 points | 2/6 swc
open with Aleph Toolbox
: http://goo.gl/ngCuUpNotice, no model counts higher than 10 and SWC usage was fairly low. Now, I might be drawing "incorrect" conclusions since I like to theme my JSA lists around Aragotos and thus have a surplus of Impetuous orders. Though often during this event, my Aragotos did nothing of import or even died during these impetuous movements. I will say I got lucky a handful of times throughout the tournament and particularly during the final round.
I believe only once did I use the Aragoto Hacker(s) to perform mission critical objectives, mostly relying on them for additional firepower or for the Data Scan classified (which I somehow managed to get 3/4 rounds).
For the most part, I believe I achieved objectives and won through efficient use of orders and not a simple spamming of order generators. Before each order spent, I would take a breath and think carefully (yet quickly) about how I wished to proceed and make sure that the decision I made would be statistically in my favor or otherwise beneficial for my goals. If that meant sacrificing one of my beloved Aragotos to act as a distraction in my opponent's next turn so that my Karakuri didn't get annihilated, then so be it. I'll get into it more later about how I determine "efficient" actions.
Every move was made with purpose and a clear (to me, perhaps not my opponent) intent. Every shoot was done to either safeguard another unit or enable the acquisition of a higher priority target without unnecessary risk. Ranges were sized up and stored in memory for later use so I could gain a tactical advantage. Yojimbo spent his irregular orders well and didn't end a game with CrazyKoalas left on the table. Deployment of my impetuous models (notice: most of them) was done with keeping the impetuous move in mind so that I was more likely to move towards objectives and priority targets. Placement of models at the end of turns was done with more foresight as to likely positions of priority targets as well as objectives.
A large core of my game play (in tabletop games as well as others) is a strong ability to "read" my opponent. Any fighting game community member understands this term as 読み or "yomi" which literally translates to the noun "reading". It means to be able to predict the actions that a given person(s) are likely to make.
In Infinity, a good example would be:
Seeing your opponent's deployment, you've noticed a curious lack of model count in the primary combat group. It's likely that your opponent is utilizing Hidden Deployment or Aerial Deployment.
We can take this a step further and predict which of the two special deployments is being used. Facing Ariadna? It has to be Aerial Deployment. Facing PanOceania? Likely Hidden Deployment, though the possibility exists for Aerial Deployment.
And again, we can go one step further. Ariadna and 2 models missing? That's gotta be the (in)famous Mirage-5. PanOceania and a curious lack of SWC weapons? Very likely could be a Swiss Guard with Missile Launcher (or SwissMiss).
This is largely why I won the Big D Cup, I believe. Having only met one of my opponents before that day, I had no clue as to their tendencies, but was able to pick up on idiosyncrasies during deployment of each game and the subsequent first turn (except the last round where I actually managed to seize Initiative but had already played that particular opponent in round 2).
There is a lot you can glean from watching how your opponent deploys. Which model does he place first? Which model does he spend the most time figuring out where to place? Where is he looking as he places each model down? How particular is he about the facing that model? Is he being very clear and up front about how a particular model is deployed? Yet, don't forget to keep an eye on your opponent as you deploy. As you place down your own models, does he ask questions? Which questions are he asking? Where do his eyes go as you deploy? What's his body language telling you? As a practitioner of yomi, I am very careful on how I act during play so as not to give anything away. That's not to say I behave cold or indifferent. I am (as the vast majority of my opponents could attest to) a very friendly and generally comical guy. Though, being jubilant and being careful are not mutually exclusive.
There is also information hidden in how your opponent's turn is played out. Which models are he activating and in what order? Which paths does he prefer as he moves? Which of my own models does he appear to consider a priority and which are merely roadblocks? Does he play it safer at the cost of orders or does he risk the orders anyway by attempting to force his way with gun fire?
Of course, these are all just examples and you would have to develop your own sense of 読み方 or "yomikata" to know what keys and clues exist for you.
Using the information I gather from reading, I can make "good" plays by crippling the way my opponent is used to playing or prefers to play. I can perform actions that my opponent was not expecting and throw off his own reading of me. I can prepare ambushes and flanking maneuvers using a minimum of orders. I can complete objectives with little to no retaliation from my opponent.
TL;DR - Using information I get from reading my opponent, I can make efficient use of my orders that better my chances of winning. More so than if I simply maximized model count.
Anyway, I'll conclude this by challenging you to, in your next ITS or other event, attempt to better utilize your orders with the help of 読み方 rather than covering up your mistakes with more orders.
Bakunin Jurisdictional Commando - Untitled Roster
10
0
0
Riot Grrls
Zeros
Prowlers
Vortex Spec-Ops

Reverend Custodier
Prowler
Zero
Moderator
Sin-Eater 



10
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4
ASUKA KISARAGI Lieutenant
ARAGOTO
KARAKURI (Forward Observer)
KEMPEI (Chain of Command)
TOKUSETSU KOHEI Engineer
PANGGULING (EVO Repeater)