Hello.
1.Do I need engineer to detonate D-Charges or model who carry them do this too?
2.With one order i can detonnate one D-charge or more ?
by MarcoSkoll » July 21st, 2014, 12:32 pm
by ToadChild » July 21st, 2014, 8:33 pm
by Claudius Sol » July 21st, 2014, 8:40 pm
ToadChild wrote:As a quick note, you are also allowed to detonate a D-Charge in ARO. This is not considered an "attack", so if you have a D-Charge on model A, and your opponent moves model B such that you get an ARO, you can still detonate the D-Charge on model A. I bring this up because for an attack you are only allowed to target the model that is currently active.
by macfergusson » July 21st, 2014, 9:09 pm
ToadChild wrote:As a quick note, you are also allowed to detonate a D-Charge in ARO. This is not considered an "attack", so if you have a D-Charge on model A, and your opponent moves model B such that you get an ARO, you can still detonate the D-Charge on model A. I bring this up because for an attack you are only allowed to target the model that is currently active.
Palanka:
It's illegal to ARO against any miniature except for the one triggering the AROs. To generate a Beacon, the Reactive Player doesn't target any miniature.
Summary: You can ARO against the miniature spending or the order OR choose some ARO that does not directly affect a miniature.
ToadChild:
So basically you are saying that I can ARO against the active miniature, or against scenery/objective items that I can legally interact with.
The latter could include:
Activating an ITS console
Placing a D-Charge on a legal Lifeblood crate
Placing a D-Charge on the Sabotage target
Detonating a D-Charge on a legal Lifeblood crate
Detonating a D-Charge on the Sabotage target
Does this sound correct? All of these would, of course, require LoS to the active model, not just having them active in your ZoC.
Palanka:
Yes, it's correct.
by ToadChild » July 21st, 2014, 9:43 pm
by macfergusson » July 21st, 2014, 10:02 pm
ToadChild wrote:Placing is an attack, and if done in ARO must be against the currently active model.
Detonating is not an attack, and so may be against other models (or pieces of scenery).
Palanka subsequently corrected that you cannot place the D-Charge on a Lifeblood crate in ARO, I believe.
Detonating a d-charge is not an attack nor does it have a target.
You can ARO against the miniature spending or the order OR choose some ARO that does not directly affect a miniature.
by ToadChild » July 21st, 2014, 10:25 pm
by macfergusson » July 21st, 2014, 10:28 pm
You can ARO against the miniature spending the order OR choose some ARO that does not directly affect a miniature.
by ToadChild » July 21st, 2014, 10:34 pm
Figures in the Reactive player’s army may act in the Active player’s turn to answer the use of an Order by the active player, only against the miniature that is activated by that Order.
Okay, so detonating a D-charge is not an attack, but placing a D-charge (regardless of whether it's on a model or objective) is an attack?
*edit- Wouldn't this mean that placing a D-charge as an ARO on a Sabotage target, or Lifeblood crate wouldn't be allowed, because you're making an attack that isn't targeting the miniature causing it? This was in the list of things Toadchild posted earlier that you said were allowed.
Exactly.
My bad, I'll detail the answer:
Activating an ITS console
Depends on the text of the mission.
Placing a D-Charge on a legal Lifeblood crate
No.
Placing a D-Charge on the Sabotage target
No.
Detonating a D-Charge on a legal Lifeblood crate
Yes.
Detonating a D-Charge on the Sabotage target
Yes.
by macfergusson » July 21st, 2014, 10:50 pm
by ToadChild » July 21st, 2014, 11:01 pm
by macfergusson » July 21st, 2014, 11:08 pm
ToadChild wrote:I think it is a logical extrapolation from what was being discussed, which is how I ended up with the way I phrased things. But you're right, it is a mess, and not really all that clear.
Palanka wrote:Attacks can only target the Active Miniature during an ARO. Detonating a D-Charge doesn't require the player to target anything, that's why they can be detonated.