Two questions occurred to me as I was reading the Engineer's mine defusing rules. Here's the rules passage:
"In order to deactivate a Mine in a same Order, the figure has to come into its action radius and pass a WIP Roll. If successful, the mine does not explode and is defused. If the WIP roll is failed, then it explodes, affecting the Engineer as normal. "
1. It just says he has to enter into the radius of the mine-- does this mean an Engineer can defuse a mine from across a wall?
2. Based on the last sentence-- let's say I move my Engineer into range of a mine and the opponent doesn't choose to detonate. I make my WIP roll and fail. Does the mine go off, or can the controller still choose to keep it where it is? If it has to blow, what happens if there's a model that is friendly to the mine in the same line as the Engineer?
Or in other words-- does even making the attempt 100% guarantee that the mine won't be there afterward, either because I disabled it or because I forced it to detonate?
The rules seem to be written under the assumption that the player who controls the mine will always choose to detonate against an Engineer, and that the Engineer will always approach the mine from an open lane. They don't really seem to cover the possibility of more conservative plays by either player.
