by Arachas » December 2nd, 2013, 2:48 pm
by Oreet » December 2nd, 2013, 3:18 pm
by turtley_awesome » December 2nd, 2013, 6:28 pm
by Section9 » December 2nd, 2013, 6:55 pm
Arachas wrote:My group and I just got the Paradiso book second hand. Looks beautiful (reads like a turd, just like all the other Infinity stuff - I have seriously offered my services to CB as a proofreader and copywriter. I just cannot believe the abysmal level of translation in terms of flow and readability... BUT ANYWAY).
I asked about the optimum amount of players over on the official CB forums.
Now someone tells me: well, Paradiso kind of sucks and you should play ITS.
WTF? Is Paradiso really that bad? Did we just waste 25 euros?
by Arachas » December 2nd, 2013, 7:26 pm
Section9 wrote:Arachas wrote:My group and I just got the Paradiso book second hand. Looks beautiful (reads like a turd, just like all the other Infinity stuff - I have seriously offered my services to CB as a proofreader and copywriter. I just cannot believe the abysmal level of translation in terms of flow and readability... BUT ANYWAY).
The English translator is a native speaker, but CB makes the final phrasing decisions. He's not happy about that.
by SgtHulka » December 2nd, 2013, 11:34 pm
by chromedog » December 3rd, 2013, 12:03 am
Arachas wrote:Section9 wrote:Arachas wrote:My group and I just got the Paradiso book second hand. Looks beautiful (reads like a turd, just like all the other Infinity stuff - I have seriously offered my services to CB as a proofreader and copywriter. I just cannot believe the abysmal level of translation in terms of flow and readability... BUT ANYWAY).
The English translator is a native speaker, but CB makes the final phrasing decisions. He's not happy about that.
Are you sure? Because it's not even the rules I have a problem with: it's the fluff. I have to make a conscious effort, every paragraph, to keep reading. The sentences are long, poorly constructed and filled with descriptive words that just seem to be taking up space (instead of really adding something to the phrase and/or context). All IMHO, of course.
by Mob of Blondes » December 3rd, 2013, 1:03 am
Arachas wrote:My group and I just got the Paradiso book second hand. Looks beautiful (reads like a turd, just like all the other Infinity stuff - I have seriously offered my services to CB as a proofreader and copywriter. I just cannot believe the abysmal level of translation in terms of flow and readability... BUT ANYWAY).
Arachas wrote: Are you sure? Because it's not even the rules I have a problem with: it's the fluff. I have to make a conscious effort, every paragraph, to keep reading. The sentences are long, poorly constructed and filled with descriptive words that just seem to be taking up space (instead of really adding something to the phrase and/or context). All IMHO, of course.
by VisOne » December 3rd, 2013, 5:37 am
by Arachas » December 3rd, 2013, 10:15 am
Mob of Blondes wrote:The native version reads the same way. They have a problem with redundancy and bloat. As in the should make someone redundant and contract true style editor, copy editors, quality checkers, etc. Less shiny and more quality books. After some experience with other editors, not having high hopes.
by SgtHulka » December 3rd, 2013, 3:08 pm
Arachas wrote: I would want a campaign that's more about growing your units, adding shiny stuff and maybe bots or TAGS at some point (after you've earned it!).
by Arachas » December 3rd, 2013, 7:10 pm
SgtHulka wrote:Arachas wrote: I would want a campaign that's more about growing your units, adding shiny stuff and maybe bots or TAGS at some point (after you've earned it!).
That's definitely not Paradiso.
fixed by samurai
by Stormshroud » December 4th, 2013, 5:19 pm
by Section9 » December 4th, 2013, 7:33 pm
Stormshroud wrote:Paradiso certainly isn't what I was hoping for when I picked it up. And especially with my group it hasn't been possible to play it out to the extent that I believe would allow it to shine.
A campaign format that encouraged growth would be good and help to get my group more involved. I'd be happy to help and contribute my thoughts to such a project.
by Steam-Age Dandy » December 6th, 2013, 10:08 am
by MARC C » December 6th, 2013, 2:56 pm
by Lampyridae » December 6th, 2013, 4:28 pm
by Mob of Blondes » December 6th, 2013, 9:13 pm
Lampyridae wrote:Spanish is just a flowery language. There's no getting away from that. Especially the Galicians, I think, who are similar to the Portuguese.
by Section9 » December 7th, 2013, 8:51 pm
MARC C wrote:I personally have no expectations in terms of writing from CB... I enjoyed the change of game play style that Paradiso imposes. We got to use models that were never used. Its a different frame of mind than ITS or YAMs. The missions are scripted much like a movie. I see them as cinematic miniature gaming. [edit] but that leads to the suitcase effect. Players with more models (or all models) of their faction are likely to put forth lists better suited to the mission.[/edit]
by Pierzasty » December 8th, 2013, 12:11 am
Section9 wrote:I don't expect anyone to have 3500 points of YJ minis alone. Well, besides me!
by IJW Wartrader » December 11th, 2013, 12:24 am
Mob of Blondes wrote:As in the should make someone redundant and contract true style editor, copy editors, quality checkers, etc.
by Mob of Blondes » December 11th, 2013, 5:11 am
Section9 wrote:The English translator is a native speaker, but CB makes the final phrasing decisions. He's not happy about that.
by Section9 » December 11th, 2013, 8:52 am
Mob of Blondes wrote:And being small doesn't explain:Section9 wrote:The English translator is a native speaker, but CB makes the final phrasing decisions. He's not happy about that.
That sounds like wasting money.
by Arachas » December 11th, 2013, 9:19 am
by Mob of Blondes » December 11th, 2013, 10:44 pm
Section9 wrote:You mean having to completely redo the page layouts, and not have the same page count for each language?
by Steam-Age Dandy » December 13th, 2013, 12:29 am
by Hero of Man » December 13th, 2013, 12:48 am
Steam-Age Dandy wrote:OT: @Arachas -> VEry cool new avatar pic!
by Arachas » December 13th, 2013, 8:25 am
Steam-Age Dandy wrote:OT: @Arachas -> VEry cool new avatar pic!
by Hero of Man » December 13th, 2013, 5:52 pm
by Arachas » December 13th, 2013, 10:16 pm
Hero of Man wrote:Further derailing topic, it sure does get awful after the Shishio Arc, eh? I mean, really, REALLY awful. Between Sanosuke's hand remaining broken for the rest of the series and Hiten Mitsurugi being useless against Horses, I could barely stand it. The OVAs, however...