The Lost Missions of 20×20
In the course of writing the scenario system 20×20, some missions were exchanged for others and some missions never made it into any version of the 20×20 document. I have received feedback from some players...
In the course of writing the scenario system 20×20, some missions were exchanged for others and some missions never made it into any version of the 20×20 document. I have received feedback from some players...
Ash Barker, the producer of my favourite Infinity battle report videos Guerrilla Miniature Games, has written a system for small scale games. This system is meant to bridge the gap between games played with...
Versión Española? Aquí. The 20×20 mission system was a much bigger success than I had ever dreamt of. Initially, I wrote these missions because this is the way I want to play Infinity. I...
This article shall give you an insight of my thoughts when designing the 20×20 mission system. Yes, the design is still in the process and there will be changes for a while. I just...
Versión Española? Aquí. The 20×20 mission system was a much bigger success than I had ever dreamt of. Initially, I wrote these missions because this is the way I want to play Infinity. I...
SpecOp models – introduced in the Paradiso Campaign – are what many folks have asked for: customisable characters. But are they worth the trouble? Campaign: Paradiso Paradiso is the default gaming mode for SpecOps....
Whether you’re competitive or casual, you should be comfortable with the Infinity Tournament System. ITS is not just a tournament system—the scenarios are a different way to play the game, and even vary in...