Good morning from Wyoming. I'm a solo gamer and I have no interest in playing with another human. Also, the nearest gaming store that even carries this product is hundreds of miles away. Now that introductions are out of the way, I have a few questions regarding Infinity as I probe the possibilities of this game and its environment.
1) Of the three or so starter boxes (Icestorm, Red Veil, and Ariadna: USAriadna Army Pack) which armies presented contain the fewest useless/immediately replaceable units, and requires the fewest number of immediate additions to function in a real world environment. As for anyone about to point out that 'this isn't that type of game,' it is that type of game, so long as marketing, lawyers, and accounting departments exist, compromises will be made for the purposes of shaving costs down. Also, I've read the Bostria’s Challenge posts and ran across multiple instances of 'I would totally use this unit, but then I'd have to use all of these other units in the box and I can't fit those in with my limitations.' There are optimal units for various reasons, and most starter sets exist to be an example army for a new player, not to actually function (though there are exceptions, and they tend to wreck face in starter events since they actually work, instead of existing as 'just a bunch of parts that meet the minimum requirements to play').
2) Are the sectoral or side faction armies playable together as a main faction, or are they isolated from the rest of the main faction? This confuses me, because a few of the sub-factions don't seem to have enough physical pieces to function in isolation.
3) I love the idea of forcing players to use terrain and scenery. Every single other miniatures game could benefit massively by its inclusion. Though I guess as a solo player, this ceased to be a problem for me years ago. How durable is the boxed terrain in all three mentioned box sets above in 1)? How quickly will I, or should I replace it? If I'm not really into paper-craft, is there a good alternative that isn't priced to drain?
4) I've read that Aleph isn't a good starting point for new gamers. Do any of the other factions suffer from the <faction> always wins (at low points) and teaches you how to play poorly syndrome? On the other hand do any of the factions suffer from the <faction> always loses until <skill level> or <points level here> is reached syndrome? How about that one faction that makes you wonder why you even have the main rule book, because the faction book is a list of everything you ignore from it (you move differently, you shoot/cast differently, you win and lose differently, etc) like the devs got bored and made an anti-unit that breaks all the rules, because...reasons.
Thank you for your time. If I come across as harsh, well decades of exposure to Games Workshop and Privateer Press games players, terrible store owners, and rigged tournaments has made me a very jaded person. Peace.