by Arachas » May 2nd, 2016, 8:59 am
by MARC C » May 2nd, 2016, 1:54 pm
by Darek_CTR » May 2nd, 2016, 3:06 pm
by MARC C » May 2nd, 2016, 4:10 pm
Darek_CTR wrote:It's like saying that good players shouldn't have an advantage over poor players...
by H1ghlander » May 2nd, 2016, 4:24 pm
by !vg3g@%71 » May 2nd, 2016, 5:27 pm
4 pt Gakis and 7 pt Pretas linked with the Oznat. With MAFs fighting Lt. order from the built in "CoC", it's easy to pull in 8+ orders at 150 pts with some quality troops to spend the orders on.Stiopa wrote:@!vg3g@%71: What are those 4 pts. regular orders for Morats? If you think about Imetrons, then Morats can't field those, and neither can Shasvastii. They're available only in vanilla CA.
by Prophet_of_Doom » May 3rd, 2016, 12:24 am
by Scorch » May 3rd, 2016, 5:57 am
by ARCangel » May 3rd, 2016, 6:37 am
by MARC C » May 3rd, 2016, 3:42 pm
Scorch wrote:I feel that the N3 approach to ranges (cutting everything up in parts of 8") makes it easier to guess and eyeball ranges. It's definitely an improvement over 2nd edition, which covered all kinds of intervals.
But you're right.. guessing ranges is not a wargame skill. Some people have better spacial awareness than others. Although with something as flexible as Infinity, I feel like it would definitely bog down the game even more.
by Bobman » May 4th, 2016, 9:41 am
by Stiopa » May 4th, 2016, 1:40 pm
Bobman wrote:point values are no longer secret.
by Prophet_of_Doom » May 4th, 2016, 2:16 pm
Bobman wrote:Personally I'm neither here nor there on pre measuring. The guess can be fun but it does give an advantage to those that have a knack for it. But similarly point values. If you've got a great memory you've only got to look at the army builder and point values are no longer secret.
by Darek_CTR » May 4th, 2016, 3:36 pm
by Mob of Blondes » May 4th, 2016, 4:31 pm
by !vg3g@%71 » May 4th, 2016, 6:25 pm
by ARCangel » May 4th, 2016, 8:04 pm
by Prophet_of_Doom » May 5th, 2016, 12:19 am
Darek_CTR wrote:So now knowing the game is considered to be an unfair advantage as opposed to not knowing the game?
by Bobman » May 5th, 2016, 8:20 am
Stiopa wrote:Bobman wrote:point values are no longer secret.
Quite the opposite, from what I know they weren't secret before, but are now.
by Arachas » May 5th, 2016, 1:18 pm
by Stiopa » May 5th, 2016, 2:10 pm
by Scorch » May 5th, 2016, 11:04 pm
by Prophet_of_Doom » May 6th, 2016, 12:35 am
by Loki » May 6th, 2016, 4:40 am
by Errhile » May 6th, 2016, 7:58 am
by Prophet_of_Doom » May 6th, 2016, 9:29 am
Errhile wrote:Coming back to the chess clock idea - now how do you treat a situation when one player's "flag goes down" (i.e. his assigned time ran out)?Does that mean player's current turn stops (even if he has Orders waiting to be spent)?
Does his opponent start his turn (provided there are game turns left, and the opponent has time left to play it)?
Is it a single turn, or the opponent can play as many turns as scenario and remaining time permit?
Do we simply consider it a loss for the player who ran out of time, or do we start counting objective points according to the situation on table?
by Errhile » May 6th, 2016, 9:43 am
by MARC C » May 6th, 2016, 1:58 pm
by Mob of Blondes » May 6th, 2016, 8:03 pm
by Prophet_of_Doom » May 7th, 2016, 3:07 am