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300 Point Full Prize ITS, Long Island, NY April 7Th

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300 Point Full Prize ITS, Long Island, NY April 7Th

by Guges » March 16th, 2013, 3:33 pm

We will be having an Infinity tournament on April 7th. It will be an official 300 point ITS tournament. A trophy and prizes will be given out including Infinity models, North East Infinity lasers, and store credit to Brothers Grim. The more attendees we have, the more store credit will be given out.

http://www.brgrim.com/forums/viewtopic. ... 51&t=36993

Brothers Grim is located:

1244 Middle Country Road, Selden, NY 11784

It's only about 45 minutes from NYC and basically a straight shot down the LIE. Also keep in mind that getting through the city at 9am on a Sunday morning is usually very light on traffic. I usually blow through Manhattan in 10 minutes at that time of day.


Doors will open at 10am.

Entry fee is $10.

Each round will consist of scenarios similar to the Paradiso scenarios. Accomplishing mission objectives during each scenario will win you mission points and the player with the highest mission point total will win the game. All of the missions have a hard cap of 10 mission points regardless of how many you can actually earn. The maximum number of mission points you can earn per mission is 11 if you have a fully painted army.

All rounds will be played for four turns and two hours.

Players should bring a civilian model if they can. This model should at the very minimum not be a member of your army's faction and optimally be unarmed. It should be on a 25mm round base and be about the size of a normal, standing, infantry model.

Standings will be based on number of wins with mission points and victory points (points killed) used as a tie breakers.

If your army is fully painted to at least a very basic standard (three colors, inked and based, no primer or raw metal/plastic showing, etc.), you will earn one extra mission point per round.

There will also be a separate painting prize based on player votes.

You should make sure you have an ITS number which you can get at this link:

http://infinitythegame.com/its/?accion= ... or&lang=en

Also please familiarize yourself with the civilian rules:

http://infinitythegame.wikispot.org/Rul ... ng_civvies

It would also be great if people could bring TAGs for the Toy Store mission. I have a bunch of TAGs, but I don't have enough for how many tables there will probably be. We will set the TAGs up along the center line of each table for that mission. Please keep in mind that other people will be touching and using your TAGs if you donate them for this mission. There is no requirement to do this, as I will supply markers if we fall short on TAGs.

Feedback on the scenarios is welcomed and appreciated. These missions have been playtested.
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Re: 300 Point Full Prize ITS, Long Island, NY April 7Th

by Guges » March 16th, 2013, 3:34 pm

Scenario One: Catch Me if You Can...

A spy fleeing spy has deposited secret data in a public terminal in this neighborhood. Your team has been deployed to recover the data and capture the spy if you can. Letting the spy or the data fall into enemy hands is not an option!!!

Terrain placement:
Place terrain normally.

Deployment:
Players deploy normally using 12” deployment zones and roll normally for deployment and turn order. Infiltrators deploying outside of their deployment zones suffer an additional -6 to their PH roll. Impersonators must make a WIP -6 roll to deploy anywhere besides their deployment zone or their opponent's.

There are three terminals placed on the table. One is dead center. One is four inches from the right table edge and four inches off the centerline. The other is four inches from the opposite table edge and four inches off the centerline in the opposite direction.

Special Rules:
The data is in one of the terminals. To retrieve the data, a model must get within BtB of the terminal. They must make a WIP -3 roll (Hackers and Engineers receive no penalty, repeaters must be in BtB to be effective). They may make one attempt per order. If they succeed, a d20 is rolled. On a 14 or higher, the data is in that terminal. That model now possesses the data. If the data is successfully recovered, the spy appears to recapture the data.

The opposing player may place the spy anywhere within 8" of the model with the data. The spy immediately makes an Attack Ballistic Skill attempt against the model with the data (rolled by the opposing player). If the model with the data is incapacitated or dies, do not remove the model. The spy immediately moves within BtB of the model and retrieves the data.

The spy will then immediately move 8" to either the left or right table edge, whichever is furthest. He then stops and at this point can only make ARO's against any model in is LoF.

At the beginning of each player's turn, after the spy is activated, the opposing player gets to move the spy 8" towards the table edge he is trying to get to. Once the spy touches the table edge, he is removed from the table along with the data.

The spy may be captured as if he was a civilian.

Spy
LI BS 13, ARM 0, W 1
Assault Pistol
360 visor
Total Reaction
Gear immune to EM.

Mission Points:
1 MP for every terminal your model successfully searches.

1 MP for killing the spy.

2 MP for capturing the spy.

3 MP for being in possession of the data at the end of the game.

1 MP for every opposing model killed or incapacitated for a max of 3 MP.
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Re: 300 Point Full Prize ITS, Long Island, NY April 7Th

by Guges » March 16th, 2013, 3:35 pm

Scenario Two: Toy Store

A TAG was just on a mission where its combat computer had recorded some very sensitive information. It was then sent to a repair facility. Your mission is to retrieve that data and keep it out of the hands of the enemy.

Terrain placement:
Place terrain normally. There will be six TAGs placed along the centerline of the table.

Deployment:
Players deploy normally using 12” deployment zones and roll normally for deployment and turn order. Infiltrators deploying outside of their deployment zones suffer an additional -6 to their PH roll. Impersonators must make a WIP -6 roll to deploy anywhere besides their deployment zone or their opponent's.

Special Rules:
There are six TAGs inside the TAG repair facility. They have all been disassembled to varying degrees while they’re being repaired. They have the following stats:
TAG:
ARM 2, BS 13, STR 1, Spitfire. Total Reaction, 360 visor.
The TAGs cannot fight in close combat.

All of the TAGs are deactivated at the beginning of the game. To activate a TAG you must get into btb with it. Once in btb you can use a short move skill to activate the TAG. You can only attempt this once per order. If you succeed in a WIP-3 roll, the TAG is activated. Engineers get no penalty. Hackers can activate a TAG with a WIP -6 roll as if it was any other hackable model (can use repeaters, etc.). If the hacker itself is in btb with the TAG the WIP penalty drops to 0.

Once a TAG is activated it will immediately make one move up to 6". This is where it will remain for the rest of the game as it can then only make ARO’s using the Attack BS Skill.


Mission Points:
1 MP for every TAG that you activate.

1 MP for every enemy model a TAG ,that you have activated, kills or incapacitates.

1 MP for destroying a TAG activated by your opponent.

2 MP if more than half of your points survives the game.

At the end of the game randomize which TAG had the data. This is easily done with a d6 roll. If you control the TAG that has the data, +1 MP.
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Re: 300 Point Full Prize ITS, Long Island, NY April 7Th

by Guges » March 16th, 2013, 3:35 pm

Scenario Three: Dueling Safe Houses.

You have discovered an enemy safe house near one of your own. It is protecting a high level VIP. Your mission is to neutralize the safe house and capture the VIP if possible in order to disrupt the enemy’s operations in this area as well as safeguard your own. A senior government staff member has shown up at your safe house in order to oversee the operation personally. Protecting them is critical to your mission's success as well.

Terrain Placement:
There should be an 8” square area in the right corner of each person’s deployment zone that will count as that player’s safe house. It should have plenty of cover as well as places for models to stand. The floor of the safe house can’t be more than 2” higher than the tabletop.

Deployment:

Each player must deploy their models up to a maximum of 12” from your right table edge and 12” from your back table edge. Each player must also deploy a civilian inside their safe house (8” from your right table edge and 8” from back table edge). No model may be deployed within 12" of an enemy safe house in any way unless they are using AD: Tactical Jump (additional models taken along for the ride are okay). The enemy VIP counts as a hostile civilian while your own VIP counts as friendly and may automatically synchronize with any friendly model. If an enemy synchronizes with your civilian and loses control for whatever reason, it automatically reverts to friendly status again.

Infiltrators may not deploy outside of the table quarter their safe house is in. Impersonators may not deploy inside the enemy's table quarter.

Every model has been given a demolition charge with which to use on the enemy safe house. It may be placed on the enemy safe house as a short skill with a normal WIP roll. Engineers get +3 to this roll. Any model may use a short skill to blow the charges. This requires a WIP -3 roll. Engineers get +3 to this roll. Anyone inside or within 3" of the safe house takes a DAM 15 AP+EXP hit.

Mission Points:

2 MP for killing the enemy civilian.

1 MP for every demolition charge placed on the enemy safe house for a max of 3 MP.

2 MP for detonating the demolition charge and successfully destroying the enemy safe house.

3 MP for capturing the enemy civilian and returning it to your own safe house.

2 MP for being in control of the enemy civilian at the end of the game.

1 MP for every enemy model killed or incapacitated within 12” of your own safe house.
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