• Blog
  • Board index
  • FAQ
  • Register
  • Login
Board indexGamingBattle Reports
  • Search
  • Print view

CA vs Haqqislam Mining Complex, Part 1

We love pics! Post reports of your Infinity battles and campaigns.
Post a reply
15 posts • Page 1 of 1

CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 18th, 2013, 2:20 am

This is a Battle Report between me (Combined Army) and my son (Haqqislam), part of the Helicon Campaign Game being run at Aero Hobbies in Santa Monica. I wanted to try a close-quarters boarding action, so I built a 3' by 4' playing surface out of tiles from the old boxed game Legions of Steel. The premise is that a Combined Army force has penetrated a Helicon Mining Corporation facility, where Haqqislam Mercenaries are being mobilized to stop them. It's a 200 point YAMS mission.

COMBINED ARMY:

Image Combined Army | 9 models
________________________________________________________

Image Morat Combi (16|0)
Image Morat Combi (16|0)
Image Corax/Treitak Combi (16|0)
Image Kurgat Shotgun (20|0)
Image Daturazi Chain (14|0)
Image Malignos Hacker (49|0.5)
Image Shrouded Lieutenant (24|2)
Image Vector Operator HMG (35|1.5)
Image Ikadron (9|0)
________________________________________________________

199/200 points | 4/4 swc
open with Aleph Toolbox Image : http://goo.gl/yQBhs
(note that I changed my Lt. at the last minute from the Shrouded to one of the Morat Vanguard Infantry)

HAQQISLAM:

Image Haqqislam | 9 models
________________________________________________________

Image Barid H+Lt (26|1)
Image Ghulam Rifle (13|0)
Image Husam Rifle (17|0)
Image Azra'il Feuerbach (41|1.5)
Image Djanbazan Rifle (28|0)
Image Hawwa' Observer (24|0)
Image Kameel Minesweeper (8|0)
Image Hunzakut (21|0.5)
Image Bashi Bazouk E/Mauler (22|1)
________________________________________________________
(note that the Husam SpecOp has a Holo Device that allows him to disguise himself...he is likely posing as one of the Ghulam)

200/200 points | 4/4 swc
open with Aleph Toolbox Image : http://goo.gl/azlDr

Map Rules:

-Walls are ARM 10 STR 3. Destroying a wall replaces it with a 1" square rubble counter.
-Doors are ARM 5 STR 2. Destroying a door removes it from play.
-Individual Doors may be bypassed by Hacking them or by an Engineer. Their BTS is -3.
-Computer Terminals allow a Hacker to open or close any doors on the board with a single short hacking skill. Computer Terminals are BTS -3.
-Parachutists may only enter from board edges with "openings".
-Combat Jump may only occur in the large central room, which is the only place big enough for an unobstructed template.

YAMS:

I drew Ambush, which forced my son to reveal Flag Kill. That gave me (Combined Army) an immediate victory point unless he managed to kill my flag (an extremely difficult mission in the maze of the mining complex).
I also drew the card that lets me take orders off a dead body. I also drew Hold and Sight at least 75% of the enemy, these are among the easier mission cards (especially for Morat).

My son drew the card that lets him saboutage a central terrain piece (I know this because he mistakenly tried to do it in the first turn; he can only do it in the second). I don't know what his remaining two cards are yet.

We forgot to place both the crate and the civilian; hopefully neither of my son's cards require them. So far, we've played one and a half turns.

Initiative:

Haqqislam FAILS with an 18. Combined Army SUCcEEDS with a 3. Combined Army decides to go first. Haqqislam chooses its side and forces Haqqislam to deploy first.

Deployment:

Image

Combined Army deployed three Morat Vanguard Infantry armed with Combi Rifles to push its right flank through the maze-like corridors.
Combined Army deployed the Daturazi Witch Soldier to charge the central room and provide smoke for the Vector Operator to control said room with its HMG.
Combined Army deployed the Kurgat with boarding shotgun and Ikadron Batroid with dual flame throwers to protect its left flank's maze-like corridors.
Combined Army infiltrated the Malignos Hacker behind the closer Computer Terminal and the Shrouded behind the left flank stack of crates.

Haqqislam deployed the Hassassin Barid Hacker in a corridor within line of fire of the closer computer terminal.
Haqqislam deployed both Ghulam on its right flank guarding the central room.
Haqqislam deployed the Djanzaban and the Azra'il on the left flank guarding the room.
Haqqislam deployed its Minesweeper baggage bot in the rear with the gear.
Haqqislam infiltrated the Hawwa' Forward Observor behind the stacked drums on its left flank in the central room.
Haqqislam infiltrated the Hunzakut behind the stacked crates on its right flank in the central room.

Combined Army, Turn 1:

The Daturazi Witch Soldier used its impetuous order to move into the central room and throw smoke.
The Malignos Hacker came out of camouflage and successfully hacked the computer terminal (required an 11-). The Malignos opened several doors on the Combined Army Right flank, allowing the Morat Vanguard Infantry to push forward.
The Morat Vanguard Infantry used several orders to push forward down the right flank, the Lieutenant taking up the rear.
The Vector Operator took advantage of the Witch Soldier's smoke and used several orders to rush into the central room and take up a position behind the nuclear core attached to the closer computer terminal.

Haqqislam, Turn 1:

The Hassassin Barid successfully fired a Marker adjacent to the closer computer terminal (needed a 15-).
The Hassassin Barid successfully hacked the closer computer terminal through the Marker (needed an 11-). The Barid closed all but one doors on its left flank, seperating the two lead Morat from their lieutenant, and opened a passage on the right.
The Bashi Bazouk entered the table on the forward right, moving quickly through the doors the Hassin Barid had just opened.
The Bashi Bazouk used several orders to move straight into the central room. The Malignos fired in reaction, destroying one of the Bashi Bazouk's holo echoes. The Bashi Bazouk didn't return fire, and instead ducked into a side corridor. There he re-activated his holo echoes. He charged back into the central corridor, where the Malignos successfully knocked out another holo echo. The Bashi Bazouk kept charging, reaching the opposite side of the computer terminal. The Malignos fired again, this time targeting the Bashi Bazouk himself, instead of the holo echo. The Bashi Bazouk returned fire.

Image

In a hail of bullets the Malignos was killed and the Bashi Bazouk was left standing (Bashi Bazouk rolled two crits on a 5). The Malignos left behind a seed embryo while the Bashi Bazouk planted an E/Mauler. The Bashi Bazouk then retreated behind a pillar in the central room and re-activated his holo echoes.

Combined Army, Turn 2:

The Witch Soldier impetuously ran toward the Bashi Bazouk, throwing smoke.

The Vector Operator buzzed his wings, flew to the top of the nuclear core, and survived the E/Mauler's burst. He then fired his machinegun at the Bashi Bazouk. He split the fire with two bursts going at the first holo echo and two going at the second, which turned out to be the real Bashi Bazouk. The Bashi Bazouk returned fire but was cut down by the HMG's withering fire (hit twice). The Bashi Bazouk made one armor save and was knocked unconscious.

Image

The Vector Operator took return fire from a distant Ghulam, but he needed a 2 and missed.

The lead Morat Vanguard Infantry then continued to push forward on the Combined Army right flank, using several orders to reach the central room on the Haqqislam side of the table. He used a Discovery action to successfully reveal the Hunzakut (needed a 10-).

The Vector Operator pushed up behind the stacked oil drums, this time getting fried by the E/Mauler. His HMG was still operable, however, so lept up over the drums, and sent a burst of machinegun fire at the newly-revealed Hunzakut. The Hunzakut returned fire, but couldn't prevail against the high-caliber machinegun. The Hunzakut took two wounds and was killed.

The Vector Operator took two shots of return fire, however. The first was the same Ghulam. He again needed a two and again missed. But he also took return fire from the Hawwa' hiding behind the same stacked drums the Vector was jumping over. The Hawwa' used Armor Piercing rounds to kill the Vector.

Image

The Daturazi Witch Soldier then continued to charge the Bashi Bazouk's dead body, using the previously thrown smoke to approach safely. He successfully retrieved important documents from the Bashi Bazouk (required a 10-), gaining another Victory Point for the Combined Army.

Image

END PART I
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Part 2

by SgtHulka » February 19th, 2013, 4:18 am

PART II

Haqqislam, Turn 2:

After killing the Vector Operator, the Hawwa' Forward Observor re-activates his camo. He then comes around the corner and threatens the Daturazi Witch Soldier. The Daturazi decides not to take a Discover reaction, hoping he'll survive a combat camouflage attack and be able to return-fire with a chain rifle ARO.

Image

Unfortunately for me, the Hawwa' doesn't miss, and the Witch Soldier doesn't save against the Damage 14 boarding shotgun. My Witch Soldier falls unconscious and the Hawwa' sees his opening. He charges my flag. It takes all of Haqqislam's remaining orders, but eventually the Hawwa' reaches my flag and unloads his boarding shotgun into it. My flag dies. Haqqislam takes back the card I stole with Ambush. We are tied one to one.

Image

Combined Army, Turn 3:

I want to move my Shrouded out into the central room, but I'm afraid of the Djanzaban's Multi Spectral Visor. So instead I move my forward Morat Vanguard Infantry through the twisting halls and get the drop on the back of the Djanzaban. The Djanzaban can only use his ARO to change his facing, so I get the first shot. I hit once with three shots, but the Djanzaban makes his armor save! He also makes his guts roll and chooses to hold his ground. I spend another order and fire; this time the Djanzaban returns fire (with his light shotgun because of the close range). This time I score two hits, and the Djanzaban makes two armor saves and two guts rolls! I spend all of my remaining orders trying to kill the Djanzaban in point blank range. The Djanzaban scores a hit on the Morat, who saves, and the Morat scores a few more hits, but the Djanzaban saves. My turn ends with the Djanzaban still alive. (this wasn't as unlikely as it might sound, the Djanzaban had +5 to the armor save due to cover, and he had a 12 BS to my Morat's 11 BS...it was just a surprise that they *both* survived multiple orders of shooting at each other).

Haqqislam, Turn 3:

The Djanzaban has had enough of my Morat and moves away into the central corridor. My Morat gets one parting shot in ARO and misses. The Djanzaban uses a couple of orders to charge toward the stacked barrels. Then the Azra'il with Feuerbach uses the remaining orders to follow hot on the Djanzaban's tail, then passes him and takes cover behind the stacked barrels.

Combined Army, Turn 4:

My last turn. The Morat abandons the Djanzaban, turning instead to kill the unarmed minesweeping baggage bot. This time he scores a double wound, transforming the bot into scrap metal.

Image

The Morat uses the second part of his order, and another order, to twist through the corridors and get the drop on the Hasassin Barid. I know she's the Haqqislam L-T and I blow her away with combi rifle fire.

Image

That leaves me with three more orders. I charge my camo marker into the central room and straight toward the Djanzaban and Azara'il. The Haqqislam soldiers don't take ARO's, convinced that the Shrouded will come out of camo and attack. But he doesn't until he's right between them. That's when he drops a mine.

Image

AROS from the Djanzaban's shotgun and Azra'il's assault pistol turn my Shrouded into a spawn embryo.

Haqqislam, Turn 4:

Haqqislam's last turn. They're in Loss of Lieutenant so they only have two orders. The Djanzaban can't help himself and tries to move forward in base contact with the stacked barrels, setting off the mine.

Image

The Djanzaban and Azra'il both fail their armor saves. Due to shock ammo, the Djanzaban is killed. The spawn embryo miraculously survives. Haqqislam chooses not to use its last order.

Victory Conditions:

Haqqislam already won Flag Kill. He now revealed Forward Base, which was the stacked crates in base contact with his wounded Azara'il. He also revealed Hold, and he was about 8 points over his retreat threshold, so he won that. His final card was Infiltrate, which was to have one model in my deployment zone. I had ignored the Hawwa' after he killed my flag, so the Hawwa' won that card for Haqqislam, as well. Total Victory Points: 4

Combined Army already won Collect when my Witch Soldier took documents from the Bashi Bazouk. I also had Assess, which a succeeded at, since I came in LoF of all his figures at one point or another. My third card was also Hold, which I won easily. But my last card, Ambush, I failed when he killed my flag. Total Victory Points: 3

HAQQISLAM VICTORY!
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by kidterminal » February 20th, 2013, 2:52 am

That mine trick was clever. I thought that could give you a win. Very nice report. I'd like to see more of them.
User avatar
kidterminal
 
Posts: 1668
Joined: January 4th, 2013, 3:28 pm
Location: New York City
Has liked: 0 time
Been liked: 0 time

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 20th, 2013, 11:48 pm

Yay! someone replied!

kidterminal wrote:That mine trick was clever. I thought that could give you a win. Very nice report. I'd like to see more of them.


Thanks. If it wasn't for the Azra'il's two wounds...grrr...
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by kidterminal » February 21st, 2013, 1:40 am

SgtHulka wrote:Yay! someone replied!

kidterminal wrote:That mine trick was clever. I thought that could give you a win. Very nice report. I'd like to see more of them.


Thanks. If it wasn't for the Azra'il's two wounds...grrr...

2 Wound models can be a real pain in the ass if they're placed well in terrain.
User avatar
kidterminal
 
Posts: 1668
Joined: January 4th, 2013, 3:28 pm
Location: New York City
Has liked: 0 time
Been liked: 0 time

Re: CA vs Haqqislam Mining Complex, Part 1

by Pierzasty » February 21st, 2013, 10:30 am

That's why you use a monomine Malignos for it.
User avatar
Pierzasty
 
Posts: 2185
Joined: January 4th, 2013, 10:23 pm
Location: Warsaw, Poland
Has liked: 0 time
Been liked: 220 times

Re: CA vs Haqqislam Mining Complex, Part 1

by Lampyridae » February 21st, 2013, 11:57 am

Not that it makes a difference but Regeneration also grants Shock Immunity, so the Djan would have gone to unconscious.

http://infinitythegame.wikispot.org/Regeneration
User avatar
Lampyridae
 
Posts: 699
Joined: February 2nd, 2013, 10:41 am
Location: South Africa
Has liked: 137 times
Been liked: 61 times

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 21st, 2013, 3:34 pm

D'oh! Thanks, Lampyridae. In that case he would have used his last order to try and regenerate the Djanzaban. It doesn't much matter for the mission results, but for fluff interest on who survives for the next campaign mission it's potentially interesting.
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by JohnnyM » February 22nd, 2013, 10:54 pm

Where are the floor tiles from?
Commission airbrush service

www.facebook.com/airworks.uk
JohnnyM
 
Posts: 74
Joined: February 5th, 2013, 1:43 am
Has liked: 0 time
Been liked: 2 times

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 24th, 2013, 12:23 am

JohnnyM wrote:Where are the floor tiles from?


They're from an old game called Legions of Steel.
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 24th, 2013, 12:24 am

Pierzasty wrote:That's why you use a monomine Malignos for it.


That would have been freaking awesome.
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by Crushar » February 24th, 2013, 10:58 am

I like your rules for this table. Well thought out and nice report!

Thanks for doing it. I enjoyed.
STOP shooting the painted ones!
User avatar
Crushar
 
Posts: 619
Joined: January 10th, 2013, 12:29 am
Location: Albuquerque, New Mexico
Has liked: 35 times
Been liked: 18 times

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 27th, 2013, 10:12 pm

Thanks for posting Crushar; I'm glad you enjoyed it!
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times

Re: CA vs Haqqislam Mining Complex, Part 1

by Phototropic » February 28th, 2013, 1:56 am

great detailed batrep, thanks SgtHulka. any plans for the next one?
Phototropic
 
Posts: 19
Joined: February 7th, 2013, 4:51 am
Has liked: 0 time
Been liked: 0 time

Re: CA vs Haqqislam Mining Complex, Part 1

by SgtHulka » February 28th, 2013, 2:35 pm

Thanks for the interest, phototropic. I'll definitely do another but I don't know what it will be yet. I'd love to try one of Locksmith's Retrun to Helicon scenarios.
SgtHulka
 
Posts: 277
Joined: February 5th, 2013, 2:50 pm
Has liked: 5 times
Been liked: 15 times


Post a reply
15 posts • Page 1 of 1

Return to Battle Reports

  • Board index
  • The team • Delete all board cookies • All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group

Who is online

Users browsing this forum: No registered users and 2 guests

Contact Us

contactdatasphere@gmail.com
 

View new posts

  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by kashper
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by kashper
  • Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
Designed by RocketTheme
Reset
  • Data Sphere
  • Corvus Belli