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Some noob questions

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Some noob questions

by Grauenacht » March 16th, 2015, 12:25 pm

After reading through the rules and playing a few games, we had some questions that remain unasnwered for us, so any help is very appreciated.

-A little question about order sequence: Let's say I declare a short move skill, do I have to wait for my opponent to declare if he wants to ARO with troops before declaring the second short skill?

-We had a game where I move one of my models with a short skill, my opponent declared an ARO and I decided to dodge as my second short skill. I succeeded the dodge and move the model in sight of another enemy, does that new enemy get an ARO or not?

-What if I declare a short order move, my opponent who has 2 models that can use an ARO to shoot and I want to throw a flash pulse at them, is it a face to face roll like smoke? If I succeed, are both models blinded?

-Can you throw a grenade on top of a building while standing at the bottom against the wall?

-What happens if I have for example Miyamoto with his flash pulse being shot in my active turn by 3 enemies and as my second short skill declare a flash pulse; I guess it's a face to face rolle just like smoke, but what happens if Miyamoto wins, are all 3 enemies blinded or just one, because it only has a B of 1?
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Re: Some noob questions

by Errhile » March 16th, 2015, 12:47 pm

Grauenacht wrote:After reading through the rules and playing a few games, we had some questions that remain unasnwered for us, so any help is very appreciated.

-A little question about order sequence: Let's say I declare a short move skill, do I have to wait for my opponent to declare if he wants to ARO with troops before declaring the second short skill?


If you value your continued existence ;) - yes.
Typically, it looks like that:
Active player: I activate this model, and move 4" there. Any AROs?
Reactive player: Let me check if I see your move anywhere along it's path (or other ways to be entitled to ARO). Yup, this model will shoot, this one will Dodge, this one does nothing, oh, and here, a TO Camo model drops out of Hidden Deployment and shoots at you. What is your 2nd Short Skill?
Active player: uh... Dodge in Active Turn...

Grauenacht wrote:-We had a game where I move one of my models with a short skill, my opponent declared an ARO and I decided to dodge as my second short skill. I succeeded the dodge and move the model in sight of another enemy, does that new enemy get an ARO or not?


Dodging allows you to move 2" only if dodging in Reactive turn.
If you declare a Dodge in your Active turn, any movement has to be done as a part of your Short Movement Skill. Imagine the model Moves runningin an irregular path as to confound enemies shootisg at him.

The model in question declared a Move, and it will complete it's Move no matter what. It may be shot and even killed / blown to pieces anywhere along its path, but the unconscious / dead body will fall down at the point initially intended as end of the road. Dodging doesn't affect this.

On a related issue - if your 2nd short movement skill means someone will have LoS / ZoC to you he didn't had after your 1sr short movement skill, yes, he will be entitled to ARO.

Grauenacht wrote:-What if I declare a short order move, my opponent who has 2 models that can use an ARO to shoot and I want to throw a flash pulse at them, is it a face to face roll like smoke? If I succeed, are both models blinded?


It is a Face-to-Face roll against each target separately.
If you've succeeded, the target has to roll against BTS or be blinded (or at least, that's about as much as I recall about it). Blinding is not an automatic effect.

Grauenacht wrote:-Can you throw a grenade on top of a building while standing at the bottom against the wall?


Yes, in N3 you can (in 2ed, that wouldn't work as it would've been Speculative Shot from a shadow Zone). Mind the range, and mind it will be a Speculative Shot.

Grauenacht wrote:-What happens if I have for example Miyamoto with his flash pulse being shot in my active turn by 3 enemies and as my second short skill declare a flash pulse; I guess it's a face to face rolle just like smoke, but what happens if Miyamoto wins, are all 3 enemies blinded or just one, because it only has a B of 1?


Flash Pulse is not a Template weapon, therefore it can affect no more targets than it has Burst.
Apart from that, I can't really tell what were you asking about... :(
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- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Some noob questions

by Scorch » March 16th, 2015, 5:55 pm

Yep, flash pulse should be seen as laser pointer in the eyes, not a flash grenade.
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Re: Some noob questions

by Grauenacht » March 19th, 2015, 8:58 am

Thanks for the clear answers, a lot of our rules issues are gone now, but of course in the learning steps of a new game you stumble on a lot more, especially infinity.

-I have another question about Frenzy, it says that once you cause a wound or STR damage you become impetuous, you loose partial cover, CH camo, CH TO, impersonation, holprojector, etc. What is meant by etc., does this also mean ODD?

-When is the infiltration roll made, it says in the deployment phase, is this at the beginning of the game or at the beginning of your turn, or the moment you reveal your TO marker? If it's at the beginning of the game, your opponent already knows there is someone in hidden deployment, this reduces the surprise and part of the fun :P
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Re: Some noob questions

by Errhile » March 19th, 2015, 9:37 am

Grauenacht wrote:-I have another question about Frenzy, it says that once you cause a wound or STR damage you become impetuous, you loose partial cover, CH camo, CH TO, impersonation, holprojector, etc. What is meant by etc., does this also mean ODD?


I would interpret it as "you can't any longer hide as somebody else", be it a Camo / TO Camo / Impersonation Marker, or a different model of the same size (Holoprojector L1) or a shell game of 3 Holoechos (Holoprojector L2).

However, skills / equipment that give your opponents negative BS modifiers (like ODD, Mimetism or Mimetism-equivalent effect of Camo and TO Camo) are not affected by you being Frenzied.

Grauenacht wrote:-When is the infiltration roll made, it says in the deployment phase, is this at the beginning of the game or at the beginning of your turn, or the moment you reveal your TO marker? If it's at the beginning of the game, your opponent already knows there is someone in hidden deployment, this reduces the surprise and part of the fun :P


It means at the very moment when you're deciding on the point where your model is intended to be placed.

As for the TO in Hidden Deployment and Infiltration, the best way ask your opponent to turn away from the table / get out of the room, check the intended placement, roll a die next to the model (he'll hear the die rolling), then take a photo of the model in the intended deployment spot and the die result next to it. Then remove both model and die from the table.

Calling in a refree is a solution, too, but a refree is not always available in a friendly game.

Keep in mind that you could (and should!) perform this procedure even if there are no TO models in your list. This will make your opponent aware of the possibility of these every time he faces you in a game, regardless whether you actually have a Hidden Deployment-capable model or not.

Also, remember - in Infinity, there are way too many ways to cheat. So - at least in my meta - we have long considered it to be a game for mature players: if someone is not mature enough to play honestly, he shouldn't be played with, end of story.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Some noob questions

by Claudius Sol » March 19th, 2015, 2:52 pm

Errhile's got the right of it.
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Re: Some noob questions

by Grauenacht » September 23rd, 2015, 11:21 am

Our recent games are going very smoothly, but we sometimes encounter a new situation which we cannot solve at the time ( we prefer to play on instead of deliberating endlessly about a little issue). Right, onto the questions we had during our last game:

-Is it possible to lay a direct template on a melee, if so, can you position yourself so you only hit an enemy who is engaged with a model of your own?

-How and when can someone declare an "delayed ARO"?
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Re: Some noob questions

by CoveredInFish » September 23rd, 2015, 11:39 am

1) When you are engaged you are not allowed to make BS Attacks - so you cannot use direct template weapons (DTW) (that are BS-Attack weapons).

When a DTW hits an engaged model, all models in B2B are hit. I assume that this attack is not allowed and thus will be cancelled/idled.
Template Weapons that affect at least one trooper engaged in a Close Combat affect all troopers in that Close Combat, even if some of them are not in direct contact with the Template. Bear in mind that troopers cannot declare Attacks against their friendly troopers.


2) First let me say that you do not have to declare a delayed ARO. While this is a common shorthand there is no need to tell the opponent that you do delay (other than communicating to your opponent that you did not have forgotten that ARO). You simply are allowed to declare the ARO in a later point in the procedure. E.g. its important when your ARO-model is in hidden deployment.

You can delay your ARO, when -
- it is against a camo or impersonation marker.
- your model has Sixth Sense L1
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Re: Some noob questions

by solkan » September 23rd, 2015, 10:01 pm

I have one minor quibble with CoveredInFish's reply concerning movement:
Declaring a short move to my opponent. From my reading of the rules, you cannot measure in advance. Therefore, I cannot measure and say I am moving to this precise spot. Do I instead declare that I am moving more or less like "this" (perhaps drawing the path with my finger) and only measure the precise location I end my move at after declaring my second short skill? If my opponent declared a BS Attack ARO after my move and wants to shoot at a particular point of the movement (most likely the point I am not in cover), should I leave my model at the point they are shooting as a courtesy, only moving to its final spot after the BS resolution, or complete the move and leave a marker at that point for them to measure weapon range to?

Strictly by rules you declare the move without measuring showing the exact path the figure follows. You are supposed to make this easy by declaring your intent (i move here staying in cover and only so far that no one sees me) At resolution you would measure and place the figure in the spot it can reach. In practice almost everybody moves along the ruler - even on every (german) tournament I visited.


Explicitly by the rules, if the movement is being performed by the active player's models, you're supposed to:
The Active Player declares the first Short Skill of the Order, or the Entire Order he wants to use. If movements are declared, the player measures the movement distance and places the trooper at the final point of its movement.

So the active player declares the movement without measuring, commits to the fact that that's really where the model is going, and then measures. As a result, there's no mystery concerning how far the active player's models moved when AROs are being declared.

So the active player's models do not wait until the resolution step to measure their movements.

Movement declared for the Dodge ARO is a bit unclear (and probably should wait until the resolution phase to measure), but the range for an Engage ARO is explicitly measured when the ARO is declared and doesn't wait for the resolution step.
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