by MARC C » January 25th, 2015, 4:40 pm
by Claudius Sol » January 26th, 2015, 4:07 pm
by Oreet » January 26th, 2015, 4:53 pm
by MARC C » January 26th, 2015, 7:35 pm
Claudius Sol wrote:Is Eberron part of Forgotten Realms? I forget.
But that's my vote. Always like the great mix of Industrial and Fantasy archetypes present in Eberron.
by MARC C » January 26th, 2015, 7:36 pm
Oreet wrote:My RPG group was playing Dark Sun back during 4th Edition, and that was a lot of fun.
by Claudius Sol » January 26th, 2015, 9:23 pm
MARC C wrote:Claudius Sol wrote:Is Eberron part of Forgotten Realms? I forget.
But that's my vote. Always like the great mix of Industrial and Fantasy archetypes present in Eberron.
No Eberron was a stand alone setting. It was an interesting beast. But in that vein I prefer the Warmachines setting. It was first released as a d20 game. Its now published by Privateer Press. So no chance seeing that happen for D&D.
by Harlekin » January 26th, 2015, 9:43 pm
by Lone_Pathfinder » January 28th, 2015, 10:51 am
by Dozer » January 28th, 2015, 4:48 pm
by Oreet » January 28th, 2015, 7:54 pm
MARC C wrote:Oreet wrote:My RPG group was playing Dark Sun back during 4th Edition, and that was a lot of fun.
Yes DS was a 180° reversal on the usual fantasy stereotypes.
by MARC C » January 28th, 2015, 9:08 pm
Lone_Pathfinder wrote:Well D&D5 has reduced the crunch significantly. I like it.
I would go for Dark Sun, Planescape/Sigil or Greyhawk. Probably showing my age...
by MARC C » January 28th, 2015, 9:12 pm
Oreet wrote:MARC C wrote:Oreet wrote:My RPG group was playing Dark Sun back during 4th Edition, and that was a lot of fun.
Yes DS was a 180° reversal on the usual fantasy stereotypes.
And I'm not a huge fan of fantasy settings. I prefer Sci Fi in my RPGs.
by Oreet » January 28th, 2015, 9:27 pm
by Section9 » January 28th, 2015, 10:15 pm
Set in Western Europe during times of war, Eleanor "Ellen" Vertalia, one of the Vanadis of Zhcted, leads the battle into Brune. There are, in fact, seven Vanadis, named for having each received a powerful weapon from the dragon to individually reign over seven territories. The power of the Vanadis invokes dread and fear from their enemies. An earl in the service of the country of Brune, a young archer by the name of Tigre, experienced the Vandis's power firsthand after being defeated on the battlefield by Ellen. However, Ellen chose to spare his life after witnessing his skills, but in exchange, he is asked to serve her.
by MARC C » January 30th, 2015, 1:04 pm
Oreet wrote:Our weekly RPG group cycles between Eclipse Phase (great hard sci-fi setting) and the new Firefly (space western!). They are both loads of fun in the Sci-Fi genre of RPGs. And if you have someone that just needs to do magicy stuff, Shadowrun might be a good one to try out.
But now we're really getting off topic.
by MARC C » January 30th, 2015, 1:08 pm
Section9 wrote:As far as the classic D&D settings go, Forgotten Realms is easy to handle, and kinda the default. Dragonlance isn't as interesting a setting, IMO, and neither is Dark Sun. Dark Sun is the Forgotten Realms like a thousand years after some unholy magical catastrophe.
I don't dislike Rokugan (actually, I rather like Rokugan as a setting), but I don't think it words as a D&D setting.
You could also do a mystic China setting if you got creative enough with the monsters. (I'm in the middle of Guy Gavriel Kay's River of Stars right now)
Discworld would be another fun setting for a D&D game.
by Hero of Man » January 30th, 2015, 1:17 pm
by Dozer » January 30th, 2015, 1:45 pm
MARC C wrote:Section9 wrote:As far as the classic D&D settings go, Forgotten Realms is easy to handle, and kinda the default. Dragonlance isn't as interesting a setting, IMO, and neither is Dark Sun. Dark Sun is the Forgotten Realms like a thousand years after some unholy magical catastrophe.
I don't dislike Rokugan (actually, I rather like Rokugan as a setting), but I don't think it words as a D&D setting.
You could also do a mystic China setting if you got creative enough with the monsters. (I'm in the middle of Guy Gavriel Kay's River of Stars right now)
Discworld would be another fun setting for a D&D game.
Dragon Lance is great to read but as a setting its too limited.
Its true that Rokugan isn't D&D. L5R is way better.
Mystic China sounds interesting! Adding that idea to my Campaign notebook.
by MARC C » January 30th, 2015, 2:28 pm
Hero of Man wrote:Personally I've never really used a published setting; my friends and I prefered our own homebrew campaign settings really, especially back in our High School days when we had so much free time to cook them up. We tried a few published adventures and such and just couldn't get a feel for the tone or pacing of official stuff, so we quickly abandoned those in favor of our own worlds and characters.
System wise 5ed seems like a breath of fresh air, bringing back nearly everything I liked about ADND and dropping everything I disliked about 3.5+/Pathfinder.
by Errhile » January 30th, 2015, 2:49 pm
by MARC C » January 30th, 2015, 4:24 pm
Errhile wrote:Discworld had two books (that I've seen) for the GURPS ruleset.
Which is a nifty ruleset if you ask me, though requires a GM worth his salt I guess. There are too many options to be used and you have to think well on which ones you want, and which ones not. GURPS can be ran bare-bones (3 basic statistics plus Hit points) or can be ran with almost microscopic details being managed by the ruleset. Oh, or anywhere in-between.
Nope, haven't tried it.
by Errhile » January 30th, 2015, 5:47 pm
by Section9 » January 31st, 2015, 7:18 am
MARC C wrote:Mystic China sounds interesting! Adding that idea to my Campaign notebook.
by MARC C » January 31st, 2015, 6:03 pm
Section9 wrote:MARC C wrote:Mystic China sounds interesting! Adding that idea to my Campaign notebook.
There's an RPG called Qin: the Warring States that has a decent amount of background and setting info available. All in PDF, and you only need two d10s to play (one black and one white, they need to be two different colors).
Awesome setting, and totally set up for games more in the feel of Beijing Opera or Hong Kong action movies. Cinematic moves, criticals happen very often (1/10, with 1/100 being a crit fumble).
Think like a Storyteller, and not like a Dungeonmaster.
by MARC C » January 31st, 2015, 6:08 pm
Errhile wrote:Well, you jumped into deep water from the very beginning, I guess... and these rules are really detailed (still, I've read the F.A.T.A.L. or whatewer was that crap called... and GURPS is nowhere near that bad).
You could still take the sourcebooks and use them for something really simple, like BESM / TriStat. Should convert neatly, I guess - and TriStat seemed to be very playable ruleset. Not terribly realistic or detailed (unless you wanted to go pretty deep into advantages and disadvantages), but good enough to provide rules-light mechanics for an experienced GM and players who know their craft
by Section9 » February 2nd, 2015, 3:55 am
MARC C wrote:Yep! some else on another forum also recommend [Qin]. The local store has a hardcopy.
Have you played it?
by red harvest » February 4th, 2015, 5:59 am
by Harlekin » February 4th, 2015, 3:30 pm
by MARC C » February 5th, 2015, 3:41 pm
red harvest wrote:How is Numenera? I see that Reaper has some minis for it.
5e D&D is proving to be quite fun for my little group. Even the Mrs.s have joined in, which makes for some interesting dynamics. But fun. Plus, for once, I am not the DM. 5e strikes me as what 2e should have been.
by MARC C » February 5th, 2015, 3:52 pm
Section9 wrote:MARC C wrote:Yep! some else on another forum also recommend [Qin]. The local store has a hardcopy.
Have you played it?
Yes, I've played a couple short sessions...