by Scorch » December 2nd, 2014, 10:02 pm
by M2Cat » December 2nd, 2014, 10:22 pm
by H1ghlander » December 2nd, 2014, 10:35 pm
by Cho-Konnit » December 2nd, 2014, 10:51 pm
by Scorch » December 2nd, 2014, 10:57 pm
M2Cat wrote:I'm a big fan of Full Thrust.
Yes, it's a bit outdated.
Yes, it has steppe learning curve.
Yes, it is difficult to find an opponent to play.
But it has very-very strong rules system: simultaneous orders, vector movement, alien races that differ so much.
...
And I hold my breath each time I think about it.
by Scorch » December 2nd, 2014, 11:01 pm
Cho-Konnit wrote:Another fleet game of sorts i have played is Leviathans, but that's flying battleships and ironclad airships rather than spaceships.
I like that its system is kinda similar to BFG in that targeting depends on both range and facing, but different weapons systems use different types of dice to do their damage. These are not standard dice however; they are unique to this game and organised by colour, some have more lower results and some have more higher, so certain weapons will use certain dice and so will have different average damage output.
Not too bad an idea; the biggest guns are much more likely to be devastating and will never suffer from a plague of 1s.
by H1ghlander » December 2nd, 2014, 11:12 pm
Scorch wrote:H1ghlander, I found the BFG rules in PDF a while back, here. They looked pretty good, and I need to try them out soon. It's a game that was lost before I really got into the hobby. I only saw a couple of already diminishing ships on the GW sites back in 2008 or something like that.
by Harlekin » December 2nd, 2014, 11:17 pm
M2Cat wrote:I'm a big fan of Full Thrust.
Yes, it's a bit outdated.
Yes, it has steppe learning curve.
Yes, it is difficult to find an opponent to play.
But it has very-very strong rules system: simultaneous orders, vector movement, alien races that differ so much.
...
And I hold my breath each time I think about it.
by Maxvon_d » December 2nd, 2014, 11:28 pm
by Scorch » December 2nd, 2014, 11:29 pm
H1ghlander wrote:
Glad to see you have them. I downloaded all my .pdfs from the GW website, so I have the rules for all the races, Basic & Advanced Rules, Campaigns, some fluff, etc. If you ever want any of it, let me know.
by Scorch » December 2nd, 2014, 11:30 pm
Maxvon_d wrote:As for buying minis, do GZG not ship their Full Thrust range internationally?
by MARC C » December 2nd, 2014, 11:34 pm
by M2Cat » December 3rd, 2014, 12:08 am
by Scorch » December 3rd, 2014, 12:24 am
by chromedog » December 3rd, 2014, 12:47 am
by Harlekin » December 3rd, 2014, 4:54 am
M2Cat wrote:I'd like to hear more about Starmada.
by Pierzasty » December 3rd, 2014, 4:30 pm
by MARC C » December 3rd, 2014, 4:54 pm
by Scorch » December 3rd, 2014, 9:55 pm
Pierzasty wrote:Placeholder post so I don't forget about this thread I may paste a compiled list of things to check I made on a different forum later.
But more seriously, a disaster of an attempt to get into Firestorm Armada (I ended up disliking the system and hating the minis) made me realize that starfleet combat are boring to me in general because:
- most simulate very close future tech - inertial drives (most don't simulate momentum though, making the most obvious space maneuvers impossible :wtf:), very limited firepower
- higher tech would make the setting very unbalanced, there's little to do when conflicts are resolved by diplomacy/trading/obvious overwhelming victory of one side/utter annihilation of the other's forces, apart from differences in tech level/philosophy the difference between offense/defense means either decisive first strike or a deep futility of attacking
- that said, I'd actually like to play a game that goes in depth into zero-G maneuvers (or better yet, multi-dimensional, but good luck finding that). I have SITS and similar on my to-check list, as well as High Frontier (different kind of game, same feel).
- aliens not alien enough
by Scorch » December 3rd, 2014, 10:02 pm
MARC C wrote:Star*Fire : No takers?
by Splod » December 3rd, 2014, 11:35 pm
by Section9 » December 3rd, 2014, 11:50 pm
Splod wrote:Jon at GZG is running his Christmas promotion at the moment, so if you can spring for the shipping he will make it more than worth your time with extras.
by Scorch » December 4th, 2014, 12:04 am
Splod wrote:Jon at GZG is running his Christmas promotion at the moment, so if you can spring for the shipping he will make it more than worth your time with extras.
by chromedog » December 4th, 2014, 12:33 am
by Scorch » December 4th, 2014, 12:35 am
by Hero of Man » December 4th, 2014, 1:30 am
Section9 wrote:I'd look at Squadron Strike, as well. SqnSt (I don't use the "SS" abbreviation unless I'm talking about Nazis)...
by Harlekin » December 4th, 2014, 2:12 am
by Lampyridae » December 4th, 2014, 9:37 am
Hero of Man wrote:Section9 wrote:I'd look at Squadron Strike, as well. SqnSt (I don't use the "SS" abbreviation unless I'm talking about Nazis)...
Fun fact: on my last deployment we put SS OFFICER on the door of our Safety Standards Officer, and on his desk plate. We dead panned not knowing what his problem was with it.
I'm really digging on Full Thrust and Jovian, but I'm hesitant; as I get older I get less interested in learning really crunchy systems, especially if I have to then convince my like minded friends to learn them. What's the easiest, least crunchy but still fun fleet game?
by Poseidal » December 4th, 2014, 11:56 am
by Scorch » December 4th, 2014, 12:04 pm
Poseidal wrote:I think there were rumblings of a Full Thrust update coming, but I don't know how reliable or soon.