by Dozer » November 4th, 2014, 3:09 pm
by Modiphius » November 4th, 2014, 5:05 pm
by Mistake Not » November 4th, 2014, 6:06 pm
by Harlekin » November 4th, 2014, 7:31 pm
by M2Cat » November 4th, 2014, 7:44 pm
by Scorch » November 4th, 2014, 8:05 pm
by Dozer » November 4th, 2014, 8:21 pm
Modiphius wrote:Dozer, we will be doing a conversion to take RPG characters on to the tabletop and vice versa.
Modiphius wrote:However the RPG game will play out firefights much quicker than the tabletop game...
by Modiphius » November 5th, 2014, 12:01 am
by H1ghlander » November 7th, 2014, 8:03 am
by Errhile » November 7th, 2014, 8:40 am
by Harlekin » November 7th, 2014, 11:55 am
Errhile wrote:Still, Mutant Chronicles seems to be very combat-oriented...
by M2Cat » November 7th, 2014, 12:04 pm
Harlekin wrote:Errhile wrote:Still, Mutant Chronicles seems to be very combat-oriented...
I just hope that's not true for InfiNity: the RPG... -_-
by Modiphius » November 7th, 2014, 12:29 pm
H1ghlander wrote:What can you tell us about the character creation/progression system? For example, will it be structured like D&D with defined classes and levels? Or like Shadowrun where you purchase skills openly? Or will it be closer to Only War where you enter a class, but the class only provides aptitudes/proficiencies so you can buy certain skills/talents cheaper?
by Modiphius » November 7th, 2014, 12:33 pm
M2Cat wrote:Harlekin wrote:Errhile wrote:Still, Mutant Chronicles seems to be very combat-oriented...
I just hope that's not true for InfiNity: the RPG... -_-
Me to.
This would be a miss to have a combat-oriented RPG for a combat game. We NEED a narrative play!
by Errhile » November 7th, 2014, 12:50 pm
by Harlekin » November 7th, 2014, 2:57 pm
by Dozer » November 7th, 2014, 4:33 pm
by H1ghlander » November 7th, 2014, 6:12 pm
by CoveredInFish » November 7th, 2014, 6:30 pm
by Errhile » November 7th, 2014, 8:39 pm
Dozer wrote:I don`t mind character class mechanics but I do prefer flexbility in my class mechanics ie: d20 3.5/Pathfinder flexible within class rather then the limited class mechanics in games like; Rifts, D&D 4th Edition, 40k Rpg's. Games like Warhammer Fantasy (1st and 2nd edition), Iron Kingdoms RPG, Starwars (Rebelion & Edge), and even Ledgend of the Five Rings have classes with lots of breadth and they are a good middle ground.
by R.D.N.O. » November 9th, 2014, 11:15 pm
Scorch wrote:R.D.N.O. wrote:Only minor downside of this is the 'Star Wars Edge of the Empire' game has very bad reputation in role playing groups for badly written rules. But hopefully this is not the case in infinity.
I actually felt the opposite. EotE is one of my favorites and I am happy to know its designer was behind this system as well. Its approach is radically different from D&D/PF.. but to say it's bad, that's not my experience.
by Mistake Not » November 10th, 2014, 12:22 am
by Errhile » November 10th, 2014, 8:06 am
by Hero of Man » November 10th, 2014, 9:53 pm
R.D.N.O. wrote:
....i can see the two infinity games running in parallel....
by Modiphius » November 10th, 2014, 10:06 pm
Errhile wrote:Yeah, point-buy systems can get into micromanagement and undue level of detail pretty quickly.
Not that I'd consider putting a lot of effort and time into character creation is a bad thing on its own - if you had spent a lot of effort, you won't be risking the character needlessly. Ad your GM won't be killing the characters on a whim, knowing how long and painful it is to create new ones...
I guess having bricks to build with - like skill blocks in Blue Planet or Fading Suns (well, Polish edition I had in my hands was seriously botched - in translation I guess - so these didn't added up, but the idea was sound) look pretty like the way to go.
by Mistake Not » November 10th, 2014, 10:24 pm
by Hero of Man » November 10th, 2014, 11:09 pm
by Mistake Not » November 10th, 2014, 11:56 pm
by schoon » November 11th, 2014, 12:31 am
Mistake Not wrote:This is the same for Infinity, with the Cubes. Just buy a new body and let your backup be the you that has always been.
Hero of Man wrote:I might be able to run a Takeshi Kovacs game finally...
by H1ghlander » November 11th, 2014, 12:40 am
schoon wrote:To be fair, the state has a near monopoly on the "resurrection" process, so it may be a bit more challenging than it was in the excellent works of Richard Morgan...