by Bobman » October 14th, 2014, 10:09 pm
by Mob of Blondes » October 14th, 2014, 11:09 pm
by Scorch » October 14th, 2014, 11:29 pm
Mob of Blondes wrote:4 (exceptions aside) Tokens, no matter how many turns the game lasts? And you can expend as many as you want in a turn?
by Mob of Blondes » October 15th, 2014, 3:44 am
by IJW Wartrader » October 15th, 2014, 9:22 am
by Errhile » October 15th, 2014, 9:31 am
by Lampyridae » October 15th, 2014, 11:33 am
by macfergusson » October 15th, 2014, 2:22 pm
Lampyridae wrote: it always did seem rather odd that more sandwiches and magazines made the troops braver.
by Lampyridae » October 15th, 2014, 2:43 pm
macfergusson wrote:Lampyridae wrote: it always did seem rather odd that more sandwiches and magazines made the troops braver.
Having been in the military, that isn't odd in the slightest.
by Claudius Sol » October 15th, 2014, 3:17 pm
by red harvest » October 15th, 2014, 7:49 pm
by Errhile » October 15th, 2014, 9:59 pm
by IJW Wartrader » October 15th, 2014, 10:54 pm
by Section9 » October 16th, 2014, 4:21 am
Claudius Sol wrote:If they limit my coordinated orders... No! My Aragotos keep taking hits! I hope I get something in return... It'd be a shame if my 6 biker JSA lists are no longer feasible.
by Errhile » October 16th, 2014, 5:17 am
IJW Wartrader wrote:In the current rules crits with template weapons only crit the main target, so my assumption (for the sake of game balance) is that that will stay the same.
by el_presidente » October 16th, 2014, 7:26 am
by IJW Wartrader » October 16th, 2014, 9:28 am
by Errhile » October 16th, 2014, 9:41 am
by WookieeGunner » October 16th, 2014, 12:30 pm
by Tarken » October 16th, 2014, 1:07 pm
by Icchan » October 16th, 2014, 1:11 pm
Errhile wrote:Also, shotguns used against targets that have been successfully Forward Observe'd (which is another +3) will be even more interesting ("Define interesting" - "Oh God, oh God, we're all gonna die?" ). You could pretty easily clean rooms with a +9 to hit, and +12 wouldn't be impossible to achieve...
by FatherKnowsBest » October 16th, 2014, 1:13 pm
red harvest wrote:Play against that 6 Aragoto list a few times, then let's see what you think.
An army fights on its stomach. Was that a Napoleon quote?
All this mish-mash of previews is beginning to get a bit confusing. It will be nice to have the complete ruleset, so we can take it out for a spin, and see what all this stuff really means.
by Scorch » October 16th, 2014, 1:38 pm
red harvest wrote:All this mish-mash of previews is beginning to get a bit confusing. It will be nice to have the complete ruleset, so we can take it out for a spin, and see what all this stuff really means.
by Claudius Sol » October 16th, 2014, 5:46 pm
Section9 wrote:Claudius Sol wrote:If they limit my coordinated orders... No! My Aragotos keep taking hits! I hope I get something in return... It'd be a shame if my 6 biker JSA lists are no longer feasible.
You're using what, 4 coordinated orders a turn? Asuka+2, the other two Aragotos together, and Yojimbo separately, right?
by Claudius Sol » October 16th, 2014, 5:49 pm
Icchan wrote:Errhile wrote:Also, shotguns used against targets that have been successfully Forward Observe'd (which is another +3) will be even more interesting ("Define interesting" - "Oh God, oh God, we're all gonna die?" ). You could pretty easily clean rooms with a +9 to hit, and +12 wouldn't be impossible to achieve...
Boarding Shotguns for Moderators nao!
Imagine a link of 5 moderators, 1 with a shotgun, 1 hacker, the other three could be anything. Approach a corner, hacker marks the target behind the corner. Next order, the shotgun guy moves to the corner and blasts close range pie slices with a +12 to his BS (BS22) and burst 3. And it's all fluffy of course. They're security forces, of course they need to have room clearing shotguns!
by MacAttack001 » October 16th, 2014, 9:08 pm
by Hero of Man » October 16th, 2014, 11:18 pm
by macfergusson » October 16th, 2014, 11:21 pm
Hero of Man wrote:Shock Ammo in Multi-Rifles has raised my interest in them greatly.
by Lampyridae » October 17th, 2014, 6:49 am
macfergusson wrote:Hero of Man wrote:Shock Ammo in Multi-Rifles has raised my interest in them greatly.
I think they've done a good job of making MULTI rifles actually potentially useful, not just something you take because you have no other choice.
by Errhile » October 17th, 2014, 6:59 am