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BoW Infinity Weeks!

What's coming next for Infinity? If you've got any news or juicy rumours, share them here!
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Re: BoW Infinity Weeks!

by Bobman » October 14th, 2014, 10:09 pm

^^ Exactly this.

While I like rumour threads for the info sometimes the theorying gets a little much as all bets are off once it hits the table.
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Re: BoW Infinity Weeks!

by Mob of Blondes » October 14th, 2014, 11:09 pm

4 (exceptions aside) Tokens, no matter how many turns the game lasts? And you can expend as many as you want in a turn?
If not worth saving, is it worth rewriting? What is more, was it worth writing?
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Re: BoW Infinity Weeks!

by Scorch » October 14th, 2014, 11:29 pm

Mob of Blondes wrote:4 (exceptions aside) Tokens, no matter how many turns the game lasts? And you can expend as many as you want in a turn?

Yep
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Re: BoW Infinity Weeks!

by Mob of Blondes » October 15th, 2014, 3:44 am

And just heard games could become longer. Also this year CB pushed for 400 point games.

I wonder why the inflexibility. I guess we will have to see the full N3 picture.
If not worth saving, is it worth rewriting? What is more, was it worth writing?
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Re: BoW Infinity Weeks!

by IJW Wartrader » October 15th, 2014, 9:22 am

Judging by CB's usual modus operandi, they playtested it lots of different ways and decided that a fixed amount worked best. Certainly there'd be all sorts of problems with increasing them with game size:

'OK, I've got six Command Tokens because it's a 400pt game, so I'm going to start off with six Coordinated Orders in a row with my TAGs and then use my remaining Regular Orders to do other stuff.'
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Re: BoW Infinity Weeks!

by Errhile » October 15th, 2014, 9:31 am

Plus there's that Advanced Command skill Sun Tze has (and, I guess, some other possible Lt's that had Strategos or Inspiring Leadership skill in 2ed, could have).
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: BoW Infinity Weeks!

by Lampyridae » October 15th, 2014, 11:33 am

Multiple link teams were becoming a problem in a number of games, as was Order spam. I felt like in ITS if you got first turn and had two full-ish combat groups, then it was a cakewalk.

Only having 4 command tokens ever is a great idea. You feel like they're a limited resource, but you can balls to the wall with 4 coordinated orders and hope you don't need them next turn - or play it safe and try and use them sparingly.

Realistically, unless you have a huge pile of linkable bodies, you're not going to be wasting your orders on links. Many people don't bother with doctors or engineers and often casualties are just not worth the Orders to try and fix (even with B2 healing pistols). Although Bipandra's pose makes sense now. She healed Angus' sorry ass from across a street and she's blowing him a kiss (she's not blowing a kiss at the Zerat she-devil).

Co-ordinated orders were similarly a rare event due to the Order consumption.

Religious doctors are now not so useful, except in Retreat. Why bother try heal the Lieutenant when she's down and you get a free Lt next turn anyway? Whereas fixing up an expensive unit might pull you out of retreat.

I like the way morale works too: your troops simply no longer have the stomach for a fight. I wonder know Baggage will work now... it always did seem rather odd that more sandwiches and magazines made the troops braver.
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Re: BoW Infinity Weeks!

by macfergusson » October 15th, 2014, 2:22 pm

Lampyridae wrote: it always did seem rather odd that more sandwiches and magazines made the troops braver.


Having been in the military, that isn't odd in the slightest.
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Re: BoW Infinity Weeks!

by Lampyridae » October 15th, 2014, 2:43 pm

macfergusson wrote:
Lampyridae wrote: it always did seem rather odd that more sandwiches and magazines made the troops braver.


Having been in the military, that isn't odd in the slightest.


Oh yeah, adequate support like getting letters from home, hot food etc. What I question is whether a baggage mule is going to significantly make the morale situation greater (you're not going to fight to the death for sandwiches when you're on a special forces op in the middle of a city, your mule is expendable and you can just run down the street and slip into a Sandwich Baron). This isn't 40K where there's a holy toenail of a Primarch being carried along in a reliquary.
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Re: BoW Infinity Weeks!

by Claudius Sol » October 15th, 2014, 3:17 pm

If they limit my coordinated orders... No! My Aragotos keep taking hits! I hope I get something in return... It'd be a shame if my 6 biker JSA lists are no longer feasible.
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Re: BoW Infinity Weeks!

by red harvest » October 15th, 2014, 7:49 pm

Play against that 6 Aragoto list a few times, then let's see what you think. :didactic:

An army fights on its stomach. Was that a Napoleon quote?

All this mish-mash of previews is beginning to get a bit confusing. It will be nice to have the complete ruleset, so we can take it out for a spin, and see what all this stuff really means.
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Re: BoW Infinity Weeks!

by Errhile » October 15th, 2014, 9:59 pm

An army marches on it's stomach. Thought I remebered it as attributed to Wellington.

Or if you prefer, a more modern advice on choosing and placing one's personal gear: You can last three weeks without food. Five days without water. But without ammunition, you wouldn't last five minutes in combat!" (various variants exist).

Regarding the new template rules, I wonder what happens if I crit with a Terminal Template attack.
Do all the models affected get an automatic wound (save for those who crit on ARO as we've been told that in N3 all crits are equal, instead of 2ed higher crit trumping over the lower one, and all ties count as "nothing happened / rolls nullified each other"), or only the original / closest target does? And what about that model who didn't had a chance for a face-to-face, and had to go with PH -3 Dodge...?
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: BoW Infinity Weeks!

by IJW Wartrader » October 15th, 2014, 10:54 pm

In the current rules crits with template weapons only crit the main target, so my assumption (for the sake of game balance) is that that will stay the same.
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Re: BoW Infinity Weeks!

by Section9 » October 16th, 2014, 4:21 am

Claudius Sol wrote:If they limit my coordinated orders... No! My Aragotos keep taking hits! I hope I get something in return... It'd be a shame if my 6 biker JSA lists are no longer feasible.

You're using what, 4 coordinated orders a turn? Asuka+2, the other two Aragotos together, and Yojimbo separately, right?
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Re: BoW Infinity Weeks!

by Errhile » October 16th, 2014, 5:17 am

IJW Wartrader wrote:In the current rules crits with template weapons only crit the main target, so my assumption (for the sake of game balance) is that that will stay the same.


Well, in the current rules the additional targets don't get a chance for a face-to-face roll. If they react at all (eg. 6th Sense L2 Dodge), it is a straight roll.


Using the example from the video - the Interventor opens up with a Crit of 17. None of the Fusiliers stands a chance of rolling over that (their to-hit number is 15 on Shoot and 10 on Dodge, 7 for the one with no LoS). Unless they Crit, too. Let's assume the 2nd Fusillier (i.e. not the closest one) rolls a 15 on ARO Shoot, gaining a Critical Success.
So, if "a Crit is a Crit", they do nullify each other. But if only the original target is affected by a Crit, then the Fusilier #2 wasn't, right? So he Crits the Interventor and sends him Unconscious.

Also, if we make the Interventor open up from a less favourable distance (+0 to hit), it becomes even more crazy: he roll-to number is his flat BS of 11. He Crits, but if we take 2ed rules - he critted against the Fusilier #1. Fusilier #2 Shoots in ARO (range mod included, target number still 15) and gets a 13, which isn't a crit. Now, he bested the FtF roll of his opponent, and the critical question comes - was this roll a Critical result (being a maximum passing roll possible for the Interventor) and as such it trumps the Fusilier's ARO, or because the Fusilier #2 wasn't the initial target, it is trumped by the non-maximum ARO roll?

You know - this kind of a can of worms...
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: BoW Infinity Weeks!

by el_presidente » October 16th, 2014, 7:26 am

Well judging by the video example, all the fusiliers roll against what the interventor's attack, so if it was a crit then the only way for them to survive would be to roll a crit themselves.
That makes more sense to me.

At the end of the week they should do a Q&A with questions from the players. I for example wonder, what happens in N3 when one is in close combat? can the figure then move out and shoot? is it stuck?
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Re: BoW Infinity Weeks!

by IJW Wartrader » October 16th, 2014, 9:28 am

Yeah. I'm not seeing the issue - Interventor rolls an 11. Against the main target this is a crit, against the others it's just a success of 11.

Otherwise the Interventor crits against every target in the template area at the same time and (according to Icestorm) they would all need crits to survive. There's no way that would be balanced.

Now bear in mind that linked Shotguns in close range can hit BS20+ and get an increased chance of critting...
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Re: BoW Infinity Weeks!

by Errhile » October 16th, 2014, 9:41 am

Indeed, balancing these terminal template attacks must have been quite a challenge for the folks at CB. I assume they did it right, and keeping with the logic of the rules instead of making it an exception. I just wonder how exactly was that done (and no, I haven't had a chance to lay my hands on the Icestorm book yet :().
As we've (I hope) agreed before, applying our existing, 2ed, ways of thinking to the N3 rule fragments we get from CB via, for example, BoW Infinity Week, might not be the best option :)

Also, shotguns used against targets that have been successfully Forward Observe'd (which is another +3) will be even more interesting ("Define interesting" - "Oh God, oh God, we're all gonna die?" ;)). You could pretty easily clean rooms with a +9 to hit, and +12 wouldn't be impossible to achieve...

I'm afraid I won't be able to follow the Friday issue on BoW, so I'd be grateful if one of you, gentlemen, could ask Bostria about this. Either way, it has to work somehow.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: BoW Infinity Weeks!

by WookieeGunner » October 16th, 2014, 12:30 pm

Didn't Carlos say that all of the rolls were FtF? If CB is trying to make the game more streamlined, it makes no sense to have one set of rules for initial target and another for the other targets.
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Re: BoW Infinity Weeks!

by Tarken » October 16th, 2014, 1:07 pm

I just bought three suppression fire templates from Warsenal last week. :-( Didn't even get a chance to use them!
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Re: BoW Infinity Weeks!

by Icchan » October 16th, 2014, 1:11 pm

Errhile wrote:Also, shotguns used against targets that have been successfully Forward Observe'd (which is another +3) will be even more interesting ("Define interesting" - "Oh God, oh God, we're all gonna die?" ;)). You could pretty easily clean rooms with a +9 to hit, and +12 wouldn't be impossible to achieve...


Boarding Shotguns for Moderators nao!
Imagine a link of 5 moderators, 1 with a shotgun, 1 hacker, the other three could be anything. Approach a corner, hacker marks the target behind the corner. Next order, the shotgun guy moves to the corner and blasts close range pie slices with a +12 to his BS (BS22) and burst 3. And it's all fluffy of course. They're security forces, of course they need to have room clearing shotguns!
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Re: BoW Infinity Weeks!

by FatherKnowsBest » October 16th, 2014, 1:13 pm

red harvest wrote:Play against that 6 Aragoto list a few times, then let's see what you think. :didactic:

An army fights on its stomach. Was that a Napoleon quote?

All this mish-mash of previews is beginning to get a bit confusing. It will be nice to have the complete ruleset, so we can take it out for a spin, and see what all this stuff really means.


Exactly.
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Re: BoW Infinity Weeks!

by Scorch » October 16th, 2014, 1:38 pm

red harvest wrote:All this mish-mash of previews is beginning to get a bit confusing. It will be nice to have the complete ruleset, so we can take it out for a spin, and see what all this stuff really means.


Well, we are working on one article to recap all the info, without all the chatter! ;) I hope you like it!
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Re: BoW Infinity Weeks!

by Claudius Sol » October 16th, 2014, 5:46 pm

Section9 wrote:
Claudius Sol wrote:If they limit my coordinated orders... No! My Aragotos keep taking hits! I hope I get something in return... It'd be a shame if my 6 biker JSA lists are no longer feasible.

You're using what, 4 coordinated orders a turn? Asuka+2, the other two Aragotos together, and Yojimbo separately, right?


Sometimes, yeah. It's usually 2 coordinated orders the first impetuous turn.

Yojimbo
Aragoto Spitfire + Hacker + Kisaragi
Aragoto Spitfire + Hacker

And then coordinated orders from there with some combination of the Aragotos/Kisaragi.

Those coordinated orders were a large part of what kept my Aragotos alive/trading with opponents.
Ah well, I'll just have to devise new tactics to utilize.
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Re: BoW Infinity Weeks!

by Claudius Sol » October 16th, 2014, 5:49 pm

Icchan wrote:
Errhile wrote:Also, shotguns used against targets that have been successfully Forward Observe'd (which is another +3) will be even more interesting ("Define interesting" - "Oh God, oh God, we're all gonna die?" ;)). You could pretty easily clean rooms with a +9 to hit, and +12 wouldn't be impossible to achieve...


Boarding Shotguns for Moderators nao!
Imagine a link of 5 moderators, 1 with a shotgun, 1 hacker, the other three could be anything. Approach a corner, hacker marks the target behind the corner. Next order, the shotgun guy moves to the corner and blasts close range pie slices with a +12 to his BS (BS22) and burst 3. And it's all fluffy of course. They're security forces, of course they need to have room clearing shotguns!


I still think you'll need a HD+ to Forward Observe with a hacking roll.
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Re: BoW Infinity Weeks!

by MacAttack001 » October 16th, 2014, 9:08 pm

The different hacking devices are going to have different hacking programs. Bostria mentioned to expect more than what is currently available, in terms of hacking devices.

What I am curious is if the EVO repeater is going to allow multiple hackers to do a combined attack...

One thing is for certain...hackers are a lot more useful.
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Re: BoW Infinity Weeks!

by Hero of Man » October 16th, 2014, 11:18 pm

Shock Ammo in Multi-Rifles has raised my interest in them greatly.
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Re: BoW Infinity Weeks!

by macfergusson » October 16th, 2014, 11:21 pm

Hero of Man wrote:Shock Ammo in Multi-Rifles has raised my interest in them greatly.


I think they've done a good job of making MULTI rifles actually potentially useful, not just something you take because you have no other choice.
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Re: BoW Infinity Weeks!

by Lampyridae » October 17th, 2014, 6:49 am

macfergusson wrote:
Hero of Man wrote:Shock Ammo in Multi-Rifles has raised my interest in them greatly.


I think they've done a good job of making MULTI rifles actually potentially useful, not just something you take because you have no other choice.


This is what they used to do in N1. They also had EXP ammo but that was considered OP.
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Re: BoW Infinity Weeks!

by Errhile » October 17th, 2014, 6:59 am

Well, those Mobile Brigada MultiRifle now start to make real sense :)

Edit: I also wonder whether Boarding (and the rare Heavy) Shotguns will be still capable of firing slugs (AT mode, in addition to standard antipersonnel shot with a Terminal Template), Bostria didn't shown us that, but it may as well be in the unreleased, final weapons chart.
From close up, a shotgun would be a very versatile weapon (just as in RL...)
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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