NOMADS──────────────────────────────────────────────────
GROUP 1


10
0
0
INTERVENTOR Hacker (Hacking Device Plus) Lieutenant Combi Rifle / Pistol, Knife. (0.5 | 26)
VORTEX (Hyper-Dynamics L2, Hacking Device, CH: Mimetism) Combi Rifle / Pistol, Knife, Stun Pistol. (10 | 12XP)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (23)
IGUANA HMG, Heavy Flamethrower / . (2 | 73)
IGUANA OPERATOR HMG / Pistol, Knife.
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
CARLOTA KOWALSKY Combi Rifle + Light Flamethrower, Adhesive Launcher, D-Charges + Moriarty / Pistol, Knife. (37)
MORIARTY Electric Pulse.
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 24)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 24)6 SWC | 299 Points
Open with Army 4
I was just screwing around with the idea of a really agile, dodging spec ops acting as a quick repeater for the Interventor LT, and everything just kinda fell in place. Six specialists, two starting mid-field, which will be packed with four crazy koalas and two mines. Heavy weapon support from the one of N2's favorite Combat Camo gunfighters, the HMG Intruder, with Lupe giving him smoke on demand. Morans, Spec Op, and Iguana are all repeaters for hacking of planets. Iguana also gonna Iguana.
Problems I foresee are Obvious LT, and with half my list either starting midfield or in AD, my backfield won't have the best coverage, which could get me rolled by a well placed AD if I'm not careful with deployment.
Any other obvious weaknesses I should look out for? I don't intend to use this list soon, as it seems pretty mean to break out until my wife is more accustomed to her newer units.