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New Core Units

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New Core Units

by Vikingearth » July 30th, 2014, 2:36 pm

Hi folks! I have a problem for you
I am still a noob, but I played twenty (circa) matches with different score and in different metagame ( Yams and ITS), but I always use the same core that some people suggested me at the start (naffatun+ghulam). In addiction I am fond of Djabazan HMG and Oda Spitfire.
But there are many character to use and I am little bored to use always the same because to counter smoke from Witch Soldier and Ariadna Camo with same play style.

Can you suggest me different approach with different army choice, keeping in mind that my regular opponents are Combined Army and Ariadna?

I put my eyes over Muyibs Spitfire, HRL, Tarik Mansuri, Hafza and Asawira. I've tried Lasiq VSR but I don't know how to shine her...

Can you help me?
Thank you very much!
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Re: New Core Units

by McNamara » July 30th, 2014, 2:44 pm

I guess besides the tips from the other forum, a option would be a Sectorial, there you are forced to use different units, but gain some totally new ones too, or make units play different because of Link Teams.
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Re: New Core Units

by MattS » August 19th, 2014, 12:34 am

Ghazi and Kum are both good counters to camo because of Intuitive Attacks with those chain rifles and their high WIP.

I like the Muyib minelayer a lot and the Spitfire and HRL versions are good too. The Lasiq VSR requires a good sniper post to rain her shots down from her +3 into an opponents -3 range band but she isn't an easy model to play. Remember also that she is Religious because that has won me a few games.

Look at the Barid as well. Very similar stats to a Hafza but if you play against armies that use HI (and no, clearly not against Ariadna), the marker, being a hacker with good WIP can be nice. The 17 point one though can flash pulse and is Religious which is all good.

It just takes time to play around with units and find which ones you like and fit your play style. These are just some units I enjoy.
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Re: New Core Units

by Errhile » August 19th, 2014, 8:43 am

Plus, Flash Pulse becomes a Burst 2 weapon in N3, still using WIP though. Seems like Haqq FOs are getting really, really effective, with our trademark WIP of 14 (I'm looking at you, al'Hawwa!).

That, plus the ability to Target - if you successfully Forward Observe a target, not only Guided Ammunition can be fired at it, and Speculative Fire doesn't get the penalty, but also there comes a +3 to hit for all your other attacks (I assume it applies only to direct-fire weapons and only for the remainder of the turn. Still, a very effective boon if you have to deal with some hard-to-hit target - imagine applying it to a TO Camo or ODD opponent!).
They say there will be Heaven and the Fount of Kausar,
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Fill up the wine cup and place it in my hand
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- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by McNamara » August 19th, 2014, 11:58 am

Errhile wrote:Plus, Flash Pulse becomes a Burst 2 weapon in N3, still using WIP though. Seems like Haqq FOs are getting really, really effective, with our trademark WIP of 14 (I'm looking at you, al'Hawwa!).


Hmm, the Al Hawwa certainly gets a nice boost from the N3 changes. I like it!
Only downside might be Hacker, having no BTS, might punish him a bit. Not that QK would have any better Hacker though. :lol:
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Re: New Core Units

by IJW Wartrader » August 19th, 2014, 12:30 pm

Errhile wrote:Plus, Flash Pulse becomes a Burst 2 weapon in N3, still using WIP though. Seems like Haqq FOs are getting really, really effective, with our trademark WIP of 14 (I'm looking at you, al'Hawwa!).


Forward Observer gets Burst 2. We haven't heard either way about Flash Pulse. :(
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Re: New Core Units

by Scorch » August 19th, 2014, 1:17 pm

McNamara wrote:Hmm, the Al Hawwa certainly gets a nice boost from the N3 changes. I like it!
Only downside might be Hacker, having no BTS, might punish him a bit. Not that QK would have any better Hacker though. :lol:


We'll have to see what the hacking chart is going to be. Maybe the al Hawwa will have access to some dirty ICE-breaker program. ^^
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Re: New Core Units

by McNamara » August 19th, 2014, 1:25 pm

I guess supporting him with an EVO is also really viable, now that you even can switch it into the main group. ;)
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Re: New Core Units

by Errhile » August 19th, 2014, 4:36 pm

IJW Wartrader wrote:Forward Observer gets Burst 2. We haven't heard either way about Flash Pulse. :(


You're right here, I just (unintentionally) jumped thorough a shortcut in my mind :|
Still, FO being Burst 2 ain't shoddy either.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by Icchan » August 20th, 2014, 7:57 am

Flash pulse in link teams might start to get too powerful. I hope the range bands on it are balanced somehow. Shooting at 0 up to 32" is not that big of a downside on it, because it's shot with WIP which almost always is higher than BS (excluding of course PanO).
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Re: New Core Units

by IJW Wartrader » September 13th, 2014, 9:13 am

Increased Burst on Flash Pulse would only take effect in the active turn, when you'll generally want to be shooting with something more lethal anyway...
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Re: New Core Units

by Errhile » September 13th, 2014, 10:25 am

Well, that is unless you're trying to Mark a target - the new trick the FO is to get (if successful, not only Guided amunition might be fired, and not only Speculative Fire doesn't get -6, but also all LoF weapons get +3 to hit that target).
I really dig the idea of FO marking a target (WIP at Burst 2, +1 if in a Link Team), say, like a TAG or HI in cover, and then somebody opening up on it with everything they have. With Range +3, Link Team +3, Marked Target (or hoevere it will be called) +3 this makes solid +9, and if you make it onto a troop that shoots well... Say, Janissary HMG or Azra'il Feuerbach (BS 13) it means you hit on a 20 or less, and (if I got it right) every 18, 19 and 20 is a crit...

I think I'm going to like the al'Hawwa FO even more :cool:
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by IJW Wartrader » September 13th, 2014, 8:32 pm

Oooookay. I think we're talking at cross-purposes. There's been no mention of FO gaining Burst 2 or of it becoming a BS Attack to be able to gain from link bonuses.
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Re: New Core Units

by Errhile » September 13th, 2014, 8:51 pm

@ FO Burst 2 - wasn't that shown by Bostria himself on the GenCon seminar presentation...?
IIRC that's where that came from.

@ FO Link Bonus - I swear I recall it being FAQed this way - while it uses WIP as base, it is considered a BS attack (much like Grenade is, despite using PH) with all the consequences of it regarding modifiers and AROs.
I'd be hard-pressed to pinpoint the source, though.

Since we're merely speculating on N3 that hadn't hit the stores yet (bah, AFAIK not even the release date got there! And yet we're to see Christmas in what, 3 months?) and we are therefore yet to see what CB will bring us in the 3rd edition, I'm not going to cling on to those speculations too hard, however.
I might be wrong about it, after all...
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by IJW Wartrader » September 13th, 2014, 11:58 pm

In both cases you're thinking of the Flash Pulse weapon, not the FO short skill.
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Re: New Core Units

by Errhile » September 14th, 2014, 7:10 am

Good point, however - as the Wiki says - the English version of the rules doesn't make much of a difference between these two. Which lead to me interpreting them as being mostly the same thing (save for some models being equipped with the Flash Pulse only, and FO Skill not being usable in ARO, basically).

I really hope N3 will clear that out - are they the same thing (or rather, two applications of the same device), or are they two separate things with different rules.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by chromedog » September 14th, 2014, 8:17 am

They are two separate functions of the same device with separate rules.
If the device becomes disabled, you lose both functions, for example.
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Re: New Core Units

by Errhile » September 14th, 2014, 8:51 am

You know what I meant - stuff like whether the Link Team bonuses apply only to the Flash Pulse weapon, or only the FO skill, or both...
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by IJW Wartrader » September 14th, 2014, 9:20 am

There's absolutely no way to wrangle the second edition rules so that link bonuses would apply to the FO skill.

FO and Flash Pulse are distinct enough that they have separate wiki pages...
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Re: New Core Units

by Icchan » September 15th, 2014, 8:24 am

I think Errhile is right about FO becoming burst 2 in N3, it was stated in the seminar video by Bostria. He was then asked if this would apply to Flash Pulse as well, and he responded "well it would have to" (or something to that effect).
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Re: New Core Units

by Errhile » September 15th, 2014, 8:35 am

Indeed.

That being said, untill we get an offical N3 ruleset in our hands, it is all but speculating - and as speculation, I don't find it appropriate to argument my point of view.
As it might end up being false, that's point one, and because (being a speculated N3 rule) it has no effect on the way we play it in 2ed, which is point two.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by IJW Wartrader » September 15th, 2014, 9:05 am

OK, my memory is that it was the other way round, as he was discussing weapon ranges at the time.
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Re: New Core Units

by IJW Wartrader » September 15th, 2014, 9:20 am

Doh! Yes, he was talking about FO, I even said so up-thread. Sorry.

That said, there'd be major changes required for link bonuses to apply to FO rolls.
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Re: New Core Units

by Icchan » September 15th, 2014, 10:05 am

So the the question is then, should it? Would it somehow make FO link teams overpowered? Or maybe link teams even more powerful than they are now, to the point of being broken?

I'm not so sure it would, since it only grants the status effect and if your game relies on a +3 bonus to shooting with another order or hitting a target with GML, then maybe there has something gone wrong with your strategy and your grasping at straws.
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Re: New Core Units

by MarcoSkoll » September 15th, 2014, 1:14 pm

IJW Wartrader wrote:That said, there'd be major changes required for link bonuses to apply to FO rolls.
Given that FO currently has no burst at all (albeit counting as an attack), I'd say some of the necessary changes are happening anyway.

Generalising it to a weapon that applies a status effect isn't really that major, even if it will presumably still be hitting on WIP.
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Re: New Core Units

by Manit0u » September 16th, 2014, 12:14 pm

I think that Bostria was saying FO while thinking FP... You can't really apply burst to skills, can you?
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Re: New Core Units

by MarcoSkoll » September 16th, 2014, 2:07 pm

There's no actual reason why not. Forward observer is an attack, after all.
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Re: New Core Units

by Errhile » September 16th, 2014, 2:09 pm

This is yet to be seen once we get the N3 rules.

Perhaps in N3 you can do that. Shall the FO device be described as having Burst 2 regardless of whether you choose to operate in Forward Observe or Flash Pulse mode, I couldn't see a reason why it shouldn't be applicable.

From my point of view, that would be OK from the game balance point of view. With Burst 1, FO is pretty risky in a FtF situation, which very effectively discourages its use in most cases (that is, unless the opponent is really badly outranged). Increasing it to Burst 2 would give you a much better chance of winning the FtF roll and successfully marking your target.
I can't see a fluff-wise reason why a FO device couldn't be able to acquire targets faster / with better chance than once per Order.

But, and let me stress that once again, we won't know for sure untill we get the full new N3 rules.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: New Core Units

by Manit0u » September 17th, 2014, 9:41 pm

MarcoSkoll wrote:There's no actual reason why not. Forward observer is an attack, after all.


Hacking is also an attack, so they'd have to give it burst too...
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Re: New Core Units

by MarcoSkoll » September 18th, 2014, 12:35 am

I don't see a major rules problem with describing some uses of hacking as a burst 1 attack. After all, they're expanding burst to CC, there's no reason they can't extend it further.
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