A certain board had two sides: and the one side of the board was cluttered upon the left with crates and debris and held a tall building on the right, while the middle allowed a clear line of fire to most of the possible approaches to it. The other side was dominated by three tall buildings, with two lanes of approach in the alleyways between them. Old AT-43 crates dotted the landscape between the two sides, preventing clear lines of fire from crossing the board without venturing up to the tops of the buildings. You've built your force, and you end up with the ability to determine sides. Which side do you choose? And how do you deploy your force within the side you chose?
These are more important question than you might think. It is entirely possible to lose the game simply based on how you deploy your forces - especially if you go second. A lot of this is going to depend on what, exactly, you are bringing to the table, but here are some general guidelines for how to deploy that hold true in most (but not all) situations:
1: Deploy in such a way as to minimize risk and maximize reward. This should be the main, guiding principle behind everything you do in your deployment.
e.g.: If there are two sniper positions, and one of them has visibility to the entire board and the other covers just the major lane of approach to your side of the board, consider that the second may be better than the first: a sniper fires two shots, or one shot in ARO. If you are positioned such that you could be receiving five or 6 AROs every time you shoot, or where a combined order could send 6-9 shots your way, you're in a bad position. It doesn't matter if your opponent needs 4s to hit you if they've got enough shots coming your way.
2: Cover your backfield.
Don't be the person who loses a game because they forgot to have anyone covering the backfield, and then had their opponent drop a pair of Yuan Yuans (or worse) in there. It's embarrassing to lose all your Mooks to chain rifles. You need those orders!
3: Be aware of shadow-zones. If there's a great big shadow-zone that can't be hit by speculative fire because of the height of the building, mountain peak, or whatever, there's no reason not to hide someone (or more than one someone) there. Don't be too confident in the ability of shadow-zones to protect you, though.
4: If you have a total reaction drone, position it where it can do some good. Use them to punish your enemy every time they want to do something. Let it be a huge inconvenience that your opponent must actively plan around and devote orders to either destroy or disable. Rule #1 still applies, however: do it in such a way as to minimize risk and maximize reward.
5: Don't expose your troops to fire unnecessarily. Again, risk vs reward. If there's no compelling reason for your soldier to be deployed exposed to enemy fire, don't expose them.
6: take advantage of the way the board is set up. Is there a low or zero-visibility zone? If you've got multispec, someone equipped with said piece of equipment would be ideal to cover this area.
7: cover the main approaches to your positions, as modified by rule #1. If your opponent has impetuous troops, they'll be coming down this way. It's better to hit them *before* they start hosing down your positions with chain rifles.
I could go on, but I suspect I would begin to repeat myself. Anyone else have anything they'd like to add? Disagree with anything I said? Tell me so!