by Guges » July 24th, 2014, 5:57 pm
Kinsman wrote:What is it? I'm still quite new and while I know what ITS is, I have no clue what yams is (are?).
Thanks!
by Kinsman » July 24th, 2014, 5:59 pm

by Guges » July 24th, 2014, 6:25 pm
Kinsman wrote:Thanks man, much obliged for the response.
We're the cards basically printed at home? Or are they purchasable?
Edit: never mind, the pdf is pretty straightforward
by Penemue » July 24th, 2014, 6:29 pm
by MARC C » July 24th, 2014, 10:17 pm
Penemue wrote:I think it's worth a try, especially if you don't have a catalogue of missions to play. The one thing I'd caution about, though, is that YAMS is all secret. You have no idea what your opponent is planning on doing. If you're going to play YAMS, I'd suggest modifying it the way Malifaux modified their scheme system: draw X cards at the start of the game, and allow both players to select secretly from those objectives. That way, both players still have a hidden agenda, but at least you have some inkling as to what the other player might be doing.
by IJW Wartrader » July 24th, 2014, 10:55 pm
by IJW Wartrader » July 24th, 2014, 11:24 pm
by Spambot » July 25th, 2014, 6:26 am
by Spears » July 25th, 2014, 1:31 pm
by Harlekin » July 25th, 2014, 1:49 pm
Spambot wrote:When I think of YAMs I just think of TAGs, Pretas, and other really unsuitable models not only kicking ass but taking the objectives too. Is this an issue with the format, or is it not as bad as I think?
by Guges » July 25th, 2014, 3:24 pm
Spambot wrote:When I think of YAMs I just think of TAGs, Pretas, and other really unsuitable models not only kicking ass but taking the objectives too. Is this an issue with the format, or is it not as bad as I think?
by BakuninLover » July 30th, 2014, 1:02 pm
by spektr » July 30th, 2014, 2:52 pm
by Prophet_of_Doom » November 11th, 2014, 12:00 am
by IJW Wartrader » November 11th, 2014, 12:18 am
by H1ghlander » November 11th, 2014, 12:49 am
by Prophet_of_Doom » November 11th, 2014, 2:56 am
by Errhile » November 11th, 2014, 8:37 am
Prophet_of_Doom wrote:I really dont like YAMS. I think that after Paradiso, it is oudated. I have got a number of reasons:
YAMS gives different random mission cards to both players, and all missions give an equal amount of VP disregarding the fact that the missions have a different degree of difficulty.
YAMS is secret. An open system facilitates strategic play.
8 missions to keep in mind (4 of which you are not sure about) is a lot to keep track of. Infinity is already complicated enough.
by Scorch » November 11th, 2014, 8:55 am
Errhile wrote:...well, which is one of the reasons why my meta plays YAMS extensivelyand why I've written a text about this system
by Prophet_of_Doom » November 11th, 2014, 10:34 am
by Vertrucio » November 11th, 2014, 11:35 am
by Prophet_of_Doom » November 11th, 2014, 12:33 pm
ITS might rely a bit too much on specialists if they're the only one that can do things. it's scifi, that means access to tech and training, or tech that replaces training, or allows a specialist to look through the helmet can on a grunt and tell him what to do.
Strategic play does involve figuring out what objectives your opponent is going after.
Likewise, it's a strategic move to reveal your objective, forcing him to react to a revealed objective in greater force, since it is now worth double.
by Errhile » November 11th, 2014, 12:39 pm
by Claudius Sol » November 11th, 2014, 3:23 pm
by Mistake Not » November 11th, 2014, 8:55 pm
by H1ghlander » November 12th, 2014, 12:05 am
Mistake Not wrote:I prefer ITS, but YAMS (in whatever variation groups prefer) is at least better than kill-'em-alls.
I like the variation Spektr (and others) came up with, with open objective cards. It makes the games much more 'screw your opponent' than 'focus on objectives' which leads to constant and glorious hilarity.
by Aramaki » November 24th, 2014, 11:42 pm
by Vertrucio » November 25th, 2014, 1:28 pm