by Kitsune » January 31st, 2013, 2:56 pm
by Pierzasty » January 31st, 2013, 4:01 pm
by kidterminal » January 31st, 2013, 4:22 pm
by Pierzasty » January 31st, 2013, 5:25 pm
by Kitsune » January 31st, 2013, 5:39 pm
by kidterminal » January 31st, 2013, 5:54 pm
by Pierzasty » January 31st, 2013, 6:17 pm
by Gav99 » January 31st, 2013, 6:29 pm
by Darkeldar » February 2nd, 2013, 8:37 pm
by Wax » February 4th, 2013, 6:54 am
by kidterminal » February 4th, 2013, 8:21 pm
by Darkeldar » February 4th, 2013, 8:30 pm
by Morze » February 4th, 2013, 9:38 pm
by Lampyridae » February 5th, 2013, 3:14 pm
Morze wrote:"You want to fist fight the mighty Avatar? An tool of utter destruction and a voodoo tech warmachine?"
by Oreet » February 5th, 2013, 3:21 pm
Gav99 wrote:I know a friend of ours plays an RPG called Eclipse phase. It sounds very similar to how Infinity works with everything I'm hearing, maybe with a little more detachment of the physical sence. It kinda sounds like you play Aleph, sleeving in and out of bodies (meat sacks) and controlling things through your inbuilt modem. Might be worth a look if you're after that kind of flavor.
by MarcoSkoll » February 6th, 2013, 12:02 am
by Wax » February 6th, 2013, 5:40 am
by MarcoSkoll » February 6th, 2013, 6:40 am
by Wax » February 7th, 2013, 6:34 am
by Oreet » February 8th, 2013, 5:45 pm
by valthonis » February 8th, 2013, 11:04 pm
by chromedog » February 9th, 2013, 7:12 am
by Lazi » February 9th, 2013, 7:38 am
by valthonis » February 9th, 2013, 3:15 pm
Lazi wrote:Talking about RPG, I think its usually more about the setting/fluff than actual mechanics of the game. I mean, there are many open or semi-open systems for RPG that are quite universal and the group can adapt them easily. You really do not need a system that is bound with the setting. What I want to say is that all you need for playing RPG is the fluff we already have (well, some sort of RPG setting book with additional info could help) and some open system. I can imagine playing Infinity with FATE system (or FUDGE). It should be easy enough to adapt it for specialties like hacking and others. And also you need the players who really understand what the RPG is about - which is not winning, but having fund and living a story.
by Lazi » February 10th, 2013, 12:31 pm
valthonis wrote:Lazi wrote:Talking about RPG, I think its usually more about the setting/fluff than actual mechanics of the game. I mean, there are many open or semi-open systems for RPG that are quite universal and the group can adapt them easily. You really do not need a system that is bound with the setting. What I want to say is that all you need for playing RPG is the fluff we already have (well, some sort of RPG setting book with additional info could help) and some open system. I can imagine playing Infinity with FATE system (or FUDGE). It should be easy enough to adapt it for specialties like hacking and others. And also you need the players who really understand what the RPG is about - which is not winning, but having fund and living a story.
I'm a huge fan a Traveller (the 2d6 version) and could easily see Infinity fitting into that with all the class/work/roles to pick from.
by valthonis » February 10th, 2013, 4:20 pm
by Pierzasty » February 10th, 2013, 4:23 pm
valthonis wrote:I like Infinity for Post Humans, Karakuri's, Loup-Garous, Swiss Guard, etc, but how exactly can you put all that into an RPG without literally tossing all those characters into a group and saying "Now, get a long and go adventure!"?
by kidterminal » February 10th, 2013, 4:24 pm