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Forgive me Brethren, for I have sinned

Discuss the game we all enjoy: Infinity.
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Re: Forgive me Brethren, for I have sinned

by Arachas » August 23rd, 2013, 1:50 pm

Sorry, what was that?

Pierzasty wrote:(no I'm not looking for well-painted Epic armies what makes you think that)



Ah, now I get it.
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Re: Forgive me Brethren, for I have sinned

by Pacific » August 23rd, 2013, 4:52 pm

I've got projects on the go for 4-5 systems at any one time.. :)
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Re: Forgive me Brethren, for I have sinned

by IJW Wartrader » August 24th, 2013, 10:37 am

You don't want to see painted Epic models? Look away now! :shock:










Image

Image

More on http://www.tacticalwargames.net/taccmd/ ... 19&t=25371 and http://wargamingtrader.com/tags/death-guard
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Re: Forgive me Brethren, for I have sinned

by Pierzasty » August 24th, 2013, 5:05 pm

Love them! What are the centipedes supposed to be?
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Re: Forgive me Brethren, for I have sinned

by IJW Wartrader » August 24th, 2013, 10:19 pm

A Plague Zombie Infestation, along with the Nurglings. Just did the bases for a bunch more tonight.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » September 4th, 2013, 4:00 am

IJW Wartrader wrote:I'm back up to two game systems again, having (re)started playing Epic Armageddon.


Epic? That was a grand game.
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Re: Forgive me Brethren, for I have sinned

by IJW Wartrader » September 4th, 2013, 11:34 am

Which version? ;)

EA is pretty different to everything before Epic 40k, it has some of the tactical fluidity of Infinity but keeps more of the 40k feel than Epic 40k did.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » September 4th, 2013, 3:47 pm

IJW Wartrader wrote:Which version? ;)

EA is pretty different to everything before Epic 40k, it has some of the tactical fluidity of Infinity but keeps more of the 40k feel than Epic 40k did.

Is this Armageddon in epic scale? What about epic infantry stands?
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Re: Forgive me Brethren, for I have sinned

by Oreet » September 10th, 2013, 1:04 pm

Pierzasty wrote:Glad to have you back, there's so many Nomads here it's pointless to judge :P

Also, it's called Homachine :v:

They call it Warmahordes at my local shop.

Sadly, it's pretty much the only miniature game anyone plays there, which is why we play Infinity at each others' houses instead.

I used to be a huge Warmahordes fan. I owned virtually every Cygnar model and Cygnar-friendly Merc. But after my first game of Infinity, I never wanted to pick up my Cygnar again. So I sold them a few months later for a few hundred bucks.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » September 10th, 2013, 2:17 pm

Good move I think.
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Re: Forgive me Brethren, for I have sinned

by Aeon » September 11th, 2013, 1:43 am

Oreet wrote:
Pierzasty wrote:Glad to have you back, there's so many Nomads here it's pointless to judge :P

Also, it's called Homachine :v:

They call it Warmahordes at my local shop.

Sadly, it's pretty much the only miniature game anyone plays there, which is why we play Infinity at each others' houses instead.

I used to be a huge Warmahordes fan. I owned virtually every Cygnar model and Cygnar-friendly Merc. But after my first game of Infinity, I never wanted to pick up my Cygnar again. So I sold them a few months later for a few hundred bucks.


When I started with TT I wanted to start Infinity or Warmahordes. Because virtually everyone in my local gaming store played Warmahorde, I started with an Trollblood-Army. about a Year ago I picked up a Nomad Starter pack, because others also started with infinity. In Dec. i had my first Infinity game. Since then I havent played my trolls.

And Today I talked with someone new, and he wants to pick up an Infinity Army, I talked with him a bit about Infinity a what he can expect. When he picked an Army he wants to contact me again for some demo-games :mrgreen:
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Re: Forgive me Brethren, for I have sinned

by kidterminal » September 11th, 2013, 3:27 am

Sounds great!
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Re: Forgive me Brethren, for I have sinned

by sonicReducer » September 11th, 2013, 9:29 am

I had armies for 40K, Fantasy and Warmahordes - all sold off. All too expensive, and I just lost my taste for anything GW after a while. I quite liked my Cryx stuff, but generally didn't like the aesthetic and background for W/H so just lost interest. Also I found in W/H that without a vast working knowledge of just about every caster I'd get caught out by their feat every game. Pretty frustrating

Kept hold of my Ariadna, although I haven't played for yonks and considering selling them on (hence my thread in Trades).

My club is big on GW and historicals, mostly ancients which I have no interest in. I've picked up some Americans for Flames of War which I quite like but I doubt I'd go beyond that one army. I've also started an army for Sharp Practice which is a large-scale Napoleonic skirmish game, mostly as there is some interest for it in the club and I'm very interested in the period, being a huge fan of the Sharpe books and films.

I barely keep up with GW and PP anymore, much more interested in historical but Infinity is easily the highest on my want-to-play-wishlist.

PS Epic is fantastic - easily the best ruleset GW ever put out. I had a large Ork collection which I managed to sell to Maelstrom before they went bust

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Re: Forgive me Brethren, for I have sinned

by Arachas » September 11th, 2013, 4:06 pm

If I wasn't knee-deep into Infinity, I would probably try my hand at historicals. There's tons of good rulesets out there.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » September 29th, 2013, 12:26 am

I have been sinning in secret with Empire of the Dead. You can see it all on my blog http://fiendsinwaistcoats.blogspot.com/ and now I'm getting back into epic too! Please forgive this poor retch, please!
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Re: Forgive me Brethren, for I have sinned

by valthonis » September 29th, 2013, 3:43 am

sonicReducer wrote:PS Epic is fantastic - easily the best ruleset GW ever put out.


I can't say about Epic personally, but Battlefleet Gothic had a nice set of rules.
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Re: Forgive me Brethren, for I have sinned

by Pierzasty » September 29th, 2013, 2:37 pm

sonicReducer wrote:PS Epic is fantastic - easily the best ruleset GW ever put out

In before Epic edition wars :v:

(also, that's a funny way to spell Space Marine)
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Re: Forgive me Brethren, for I have sinned

by chromedog » September 30th, 2013, 7:29 am

I played Firestorm armada last night and it was glorious.

I am playing Tomorrow's War tomorrow - and it will be equally glorious.

I have still committed no sins - because from where I sit, there are no gaming commandments to break.
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Re: Forgive me Brethren, for I have sinned

by Section9 » September 30th, 2013, 6:43 pm

valthonis wrote:
sonicReducer wrote:PS Epic is fantastic - easily the best ruleset GW ever put out.

I can't say about Epic personally, but Battlefleet Gothic had a nice set of rules.

Which is really funny, since BFG is exactly the same rules as Epic 40k, that most of the community hated.

I did like Epic, I just wish GW corporate would have let us make the Tau "Death Incarnate" at firefight ranges instead of giving every single squad of FW a ranged attack.

Ironically enough, I think my favorite GW rules are War of the Ring. You still get the large numbers of models, but heroes still matter. I'm working on a variation of WotR for historicals (since I can't figure out how to make Ambush Alley rules work in a CC-heavy setting).
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Re: Forgive me Brethren, for I have sinned

by Arachas » September 30th, 2013, 9:36 pm

Section9 wrote:Ironically enough, I think my favorite GW rules are War of the Ring. You still get the large numbers of models, but heroes still matter. I'm working on a variation of WotR for historicals (since I can't figure out how to make Ambush Alley rules work in a CC-heavy setting).


You know, you're right. WotR was a lot of fun. It's also the only tabletop game I got my wife into: she's got a bucket load of Orcs and Mordor Trolls! However, I thought the game was also very unbalanced in favor of evil. Khamûl cleared out entire tables with his unit. All the Ringwraiths were hard to deal with.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » October 1st, 2013, 2:53 am

Arachas wrote:
Section9 wrote:Ironically enough, I think my favorite GW rules are War of the Ring. You still get the large numbers of models, but heroes still matter. I'm working on a variation of WotR for historicals (since I can't figure out how to make Ambush Alley rules work in a CC-heavy setting).


You know, you're right. WotR was a lot of fun. It's also the only tabletop game I got my wife into: she's got a bucket load of Orcs and Mordor Trolls! However, I thought the game was also very unbalanced in favor of evil. Khamûl cleared out entire tables with his unit. All the Ringwraiths were hard to deal with.

Try The new Hobbit rules they are an updated LOTR rules your wife might like them. Trolls can throw people.
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Re: Forgive me Brethren, for I have sinned

by Arachas » October 1st, 2013, 7:55 am

kidterminal wrote:Try The new Hobbit rules they are an updated LOTR rules your wife might like them. Trolls can throw people.


Those are the skirmish rules. "War of the Ring" was the full army set of rules.
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Re: Forgive me Brethren, for I have sinned

by kidterminal » October 1st, 2013, 4:07 pm

Arachas wrote:
kidterminal wrote:Try The new Hobbit rules they are an updated LOTR rules your wife might like them. Trolls can throw people.


Those are the skirmish rules. "War of the Ring" was the full army set of rules.

Yes skirmish rules with 100 figures a side.
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Re: Forgive me Brethren, for I have sinned

by Oreet » October 14th, 2013, 3:17 pm

I've been cheating on Infinity with Deep Wars. There's just something about Jules Verne-style deep sea diver combat that really gets me. And the idea of "interactive terrain" is great too. Move a mini too close to that patrolling NPC shark? Better hope your armor is thick enough. :D

Some of our group have been getting pretty heavy into Dark Age too.
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Re: Forgive me Brethren, for I have sinned

by Section9 » October 15th, 2013, 2:14 am

Oreet wrote:I've been cheating on Infinity with Deep Wars. There's just something about Jules Verne-style deep sea diver combat that really gets me. And the idea of "interactive terrain" is great too. Move a mini too close to that patrolling NPC shark? Better hope your armor is thick enough. :D

Some of our group have been getting pretty heavy into Dark Age too.

Bonus points if you import that terrain idea into Infinity!
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Re: Forgive me Brethren, for I have sinned

by Oreet » October 15th, 2013, 2:13 pm

Section9 wrote:
Oreet wrote:I've been cheating on Infinity with Deep Wars. There's just something about Jules Verne-style deep sea diver combat that really gets me. And the idea of "interactive terrain" is great too. Move a mini too close to that patrolling NPC shark? Better hope your armor is thick enough. :D

Some of our group have been getting pretty heavy into Dark Age too.

Bonus points if you import that terrain idea into Infinity!

Landsharks!!!

In Deep Wars, here's a basic outline of how it works:

The NPC is either Defensive or Offensive. Each type of NPC has it's own stat line, and when it attacks a player, the other player does the dice rolling.

Defensive:
Creature remains stationary. If a player's model moves within the creature's Zone of Control, the creature will move to, and attack, that model, and will continue to do so each round until killed, or until the model retreats from the ZoC.

Offensive:
As soon as a model moves within the creature's line of sight, at the top of each round, the creature will make a move towards the closest visible player model. Once it is in CC with it, it will attack until killed, or until the target is dead.

In the game, certain types of casters can also summon sea creatures (like Aquaman), and the player can control them, and have them attack as well.

There are other dangerous terrain in the game as well, such as hot water vents (volcanically heated water/steam vents), unstable cliff shelves, ect.
In the hexagonal future, there is only war.

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Re: Forgive me Brethren, for I have sinned

by Hero of Man » October 15th, 2013, 6:21 pm

Oreet wrote:
Section9 wrote:
Oreet wrote:I've been cheating on Infinity with Deep Wars. There's just something about Jules Verne-style deep sea diver combat that really gets me. And the idea of "interactive terrain" is great too. Move a mini too close to that patrolling NPC shark? Better hope your armor is thick enough. :D

Some of our group have been getting pretty heavy into Dark Age too.

Bonus points if you import that terrain idea into Infinity!

Landsharks!!!

In Deep Wars, here's a basic outline of how it works:

The NPC is either Defensive or Offensive. Each type of NPC has it's own stat line, and when it attacks a player, the other player does the dice rolling.

Defensive:
Creature remains stationary. If a player's model moves within the creature's Zone of Control, the creature will move to, and attack, that model, and will continue to do so each round until killed, or until the model retreats from the ZoC.

Offensive:
As soon as a model moves within the creature's line of sight, at the top of each round, the creature will make a move towards the closest visible player model. Once it is in CC with it, it will attack until killed, or until the target is dead.

In the game, certain types of casters can also summon sea creatures (like Aquaman), and the player can control them, and have them attack as well.

There are other dangerous terrain in the game as well, such as hot water vents (volcanically heated water/steam vents), unstable cliff shelves, ect.



Oh man, that sounds really hype. Stop tempting me into another game!
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Re: Forgive me Brethren, for I have sinned

by Oreet » October 16th, 2013, 1:35 am

Hero of Man wrote:Oh man, that sounds really hype. Stop tempting me into another game!


ok

Image
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