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Weapons and ammo

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Weapons and ammo

by R2poland » August 14th, 2015, 8:58 am

I have a question about ammunition types and weapons.

Case 1 If a Missile Launcher has for example two types of ammo: AP+EXP and EXP with template. Question is when do I have to choose ammo type before game starts/each turn/each shoot?

For now boarding shotgun and Missile Launcher have to be chosen before game starts but its not very intuitive. I suppose soldiers do take few different ammo types.

Case 2 For a REM that has Auto Mode and Guided Missile Launcher. I take a REM to use Guided Missile Launcher is he allowed to use Auto Mode to shoot a character without targeted state or is it defenseless?
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Re: Weapons and ammo

by Errhile » August 14th, 2015, 9:06 am

#1 - declare ammo used with each shot, before the dice are rolled. Can't use two ammo types for the same attack (i.e. a shotgun with Burst 2 can fire two shots in Blast Mode, or two in AP mode, but never one AP + one Blast)

It is either multiple ammo types, or programmable ammo, take your pick, but yes, you have both types available each time to choose from, as the situation dictates.

#2 - Yes, the Smart Missile Launcher can use Auto Aim Mode to shoot at models that are not Targeted. However, keep in mind that Auto Aim Mode has no Guided trait, so it can target only models the launcher can draw a Line Of Sight to (just like a rifle ;)) - both in ARO and in Active turn.
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