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Move, ARO, Move,

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Move, ARO, Move,

by TSINI » November 3rd, 2014, 11:21 am

Hi guys, apologies if this is already covered somewhere, I'm just getting into the game.

I'm not sure how 2nd ed dealt with actions, but it's looking like the way 3rd ed is works (going by operation Icestorm)

Active player declares move action, then reactive declares AROs, then active declares skill action or a second move action. (In essence the active player gets to react to the reactive players choice of ARO)

My question is:
In a move + move situation, are you supposed to declare the whole movement, or should/can you declare 1 move, then declare the other move after the AROs (as you would with a move+shoot/move+dodge) as this can have a drastic effect on how the opponent might ARO, if they think you might shoot they may be more reserved and opt to dodge, whereas if they know you're just legging it then they might as well just shoot unopposed every time. Is there a generally accepted style of declaring actions and AROs?
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Re: Move, ARO, Move,

by chromedog » November 3rd, 2014, 11:31 am

You declare your second action AFTER they declare AROs. So you would declare "move this way" for your first skill - they declare AROs if they get them (like shoot - but they get to shoot ANYWHERE along your movement path where they could see you), THEN you declare your second skill (move, in your example). Now, dice are rolled, and actions resolved.

No matter whether you die in the attempt or not, you STILL finish your MOVE to where you would end up.
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Re: Move, ARO, Move,

by TSINI » November 3rd, 2014, 11:49 am

That's cool, I'm writing up some quick reference sheets for my gaming group to get them playing Operation Icestorm quickly and confidently, I'm just making sure the logic of AROs comes across, especially when the second move action reveals the model to a model which can now ARO when it couldn't on the first move. It can cause a little confusion as it's slightly out of order to the norm.
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Re: Move, ARO, Move,

by WookieeGunner » November 4th, 2014, 1:15 am

Yeah, technically the order is:

1) First Order
2) ARO's from anyone who can see them
3) Second Order
4) ARO's from anyone who couldn't see them in step 2 but can now.

Note: One other gotcha is that if a model is Camo'd, if you can see the token as part of the first order you can declare a Discovery as your ARO or you can wait and see if the second half reveals them. If the second half reveals the camo'd trooper (say they shoot), then you can ARO in step #4. If they stay a token, you loose your ARO.
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Re: Move, ARO, Move,

by Errhile » November 4th, 2014, 5:45 am

In 2ed, yes. In N3, as far as we know, the Camo Gotcha is not going to work. As TSINI says he goes with Operation: Icestorm rules, I suppose we shouldn't bother him with soon-to-be-obsolete 2ed stuff.
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