by Amanchanamun » July 22nd, 2014, 7:49 am
by Errhile » July 22nd, 2014, 10:06 am
by IJW Wartrader » July 22nd, 2014, 10:15 am
by Certs » July 22nd, 2014, 12:17 pm
by Amanchanamun » July 22nd, 2014, 2:11 pm
by Machinist » July 22nd, 2014, 3:00 pm
Amanchanamun wrote:
kINEMATIKA
---------
Kinematika is a new skill, the Father-Knight from Ice-Storm has it, supposedly at Level 1. So he goes 1 inch further with every ARO Dodge.
Has levels
by Errhile » July 22nd, 2014, 3:36 pm
Machinist wrote:Amanchanamun wrote:
kINEMATIKA
---------
Kinematika is a new skill, the Father-Knight from Ice-Storm has it, supposedly at Level 1. So he goes 1 inch further with every ARO Dodge.
Has levels
This is silly.
by Machinist » July 22nd, 2014, 4:01 pm
by macfergusson » July 22nd, 2014, 4:01 pm
Errhile wrote:As for now, you can only ARO Dodge up to 2" - which rarely is enough to get you into CC with a single use.
by Errhile » July 22nd, 2014, 4:17 pm
by Penemue » July 22nd, 2014, 4:21 pm
Amanchanamun wrote:If the new camo rule rumors are correct, it will mean as below.
with the priority for ariadna, combined army ofcourse, camouflaged and especially to units have more chance to hide themselves. they are a bit more stronger in any case.
by macfergusson » July 22nd, 2014, 4:28 pm
Errhile wrote:Yes, if you're a REM or TAG, or Exrach (up to 3", effectively) and if you're on a bike, that's even 4". But generally, most models can dodge up to 2". +1" for a L1 Kinetika means a +50% advantage.
Penemue wrote:Amanchanamun wrote:If the new camo rule rumors are correct, it will mean as below.
with the priority for ariadna, combined army ofcourse, camouflaged and especially to units have more chance to hide themselves. they are a bit more stronger in any case.
Could you explain your reasoning for this? I think that Camo is different (not stronger, not weaker): I dislike the lack of first strike from otherwise-average-Ariadna troops, but I'm curious to see how the extra -3 penalty and FtF rolls shake out.
by Errhile » July 22nd, 2014, 4:45 pm
by Penemue » July 22nd, 2014, 4:53 pm
macfergusson wrote:Penemue wrote:Amanchanamun wrote:If the new camo rule rumors are correct, it will mean as below.
with the priority for ariadna, combined army ofcourse, camouflaged and especially to units have more chance to hide themselves. they are a bit more stronger in any case.
Could you explain your reasoning for this? I think that Camo is different (not stronger, not weaker): I dislike the lack of first strike from otherwise-average-Ariadna troops, but I'm curious to see how the extra -3 penalty and FtF rolls shake out.
Toadchild ran the math on what we know so far when this was first revealed, the F2F with an advantage setup instead of first strike actually works out to fairly equivalent if not safer on average for the camo troop. Definitely will be interesting to see the full picture.
by macfergusson » July 22nd, 2014, 5:00 pm
Penemue wrote:This might factor in regular bursts, but does it include FO as well?
(I'm still of the mind that it's not a nerf, but a change. Just want to test all the cases, is all.)
by takezo » July 22nd, 2014, 5:06 pm
by Penemue » July 22nd, 2014, 5:12 pm
macfergusson wrote:Penemue wrote:This might factor in regular bursts, but does it include FO as well?
(I'm still of the mind that it's not a nerf, but a change. Just want to test all the cases, is all.)
It was for a variety of bursts, I don't recall everything that was tested, but at worst it seemed the proposed change had about the same likelihood of survival as previously. I think, before I make any further judgments about the situation, I need to see how DTW is changing as well.
by Amanchanamun » July 22nd, 2014, 5:16 pm
by macfergusson » July 22nd, 2014, 5:18 pm
Amanchanamun wrote:The thing which makes ariadna and other ch troops stronger is they are maintaining their camo status afterwards.
by Machinist » July 22nd, 2014, 5:20 pm
Errhile wrote:Now, why would you like to dodge into close combat?
Because it is a great equalizer. Imagine a guy shoots at you - 3 shots with a Combi. If you Dodge away, you might be able to gain Total Cover, or maybe not. The guy will then come after you, and repeat the attack - and you might get less lucky Dodging it again... But if you jump into CC with him, he won't have the Active Turn Burst advantage over you. More over, he would become locked in CC untill one of you is dead. And if you're a Knight, there is a good chance you will be one having an upper hand in CC!
I recall a situation early in my Infinity experience:
I used an al'Hawwa hacker to Camo Hack a Magister Knight - and failed. Subsequent Orders have seen the Magister expending both of his Panzerfaust warheads in response to my frantic Boarding Shotgun pumping (Magister took a wound) then dodging into CC... it was the moment when I wrote al'Hawwa off (by a miracle, he scored a crit on CC)].
by Claudius Sol » July 22nd, 2014, 6:04 pm
Machinist wrote:
I think the story only shows how unreliable CC is and a scenario you don't want as PanO to be in. I don't want to risk getting a critical hit by whoever is attacking me, must I really mention that in this situation 1" wouldn't make any difference, until I either get into total cover or tie a unit that is either much cheaper or better at CC than me. Or did he tie me? I still need to deal with him in my active turn and CC is rather unreliable.
by ToadChild » July 22nd, 2014, 6:45 pm
macfergusson wrote:Penemue wrote:This might factor in regular bursts, but does it include FO as well?
(I'm still of the mind that it's not a nerf, but a change. Just want to test all the cases, is all.)
It was for a variety of bursts, I don't recall everything that was tested, but at worst it seemed the proposed change had about the same likelihood of survival as previously. I think, before I make any further judgments about the situation, I need to see how DTW is changing as well.
by MarcoSkoll » July 22nd, 2014, 6:55 pm
Claudius Sol wrote:The TR Remote must either Dodge (at a -6 PH and thus likely at PH 7 or lower) or use his Electric Pulse (which has no possible detriment to the Crocman so long as he does not attempt to hit the Remote).
That said, not that scary with a remote's PH.Teh FAQzorz wrote:- What happens if a model does not have a CC Weapon, or does not wish to use its Electric Pulse?
It may attack with its PH-2 doing normal damage.
by ToadChild » July 22nd, 2014, 7:02 pm
Assuming you're shooting an cheaper trooper in their +3 range then the Swiss ML is a few percent worse off.
First strike: http://inf-dice.ghostlords.com/?p1.faction=Panoceania&p1.unit=Swiss+Guard&p1.w_type=W&p1.type=HI&p1.cc=15&p1.bs=15&p1.ph=14&p1.wip=13&p1.arm=5&p1.bts=-6&p1.w=2&p1.w_taken=0&p1.symbiont=0&p1.operator=0&p1.immunity=&p1.hyperdynamics=0&p1.ikohl=0&p1.ch=-6&p1.msv=0&p1.hacker=2&p1.marksmanship=0&p1.ma=0&p1.action=bs&p1.first_strike=1&p1.weapon=Missile+Launcher&p1.stat=BS&p1.ammo=AP%2BEXP&p1.b=1&p1.dam=14&p1.range=8-32%2F%2B3&p1.link=0&p1.viz=0&p1.gang_up=0&p1.evo=0&p1.cover=3&p2.faction=Nomads&p2.unit=Alguaciles&p2.w_type=W&p2.type=LI&p2.cc=13&p2.bs=11&p2.ph=10&p2.wip=13&p2.arm=1&p2.bts=0&p2.w=1&p2.w_taken=0&p2.symbiont=0&p2.operator=0&p2.immunity=&p2.hyperdynamics=0&p2.ikohl=0&p2.ch=0&p2.msv=0&p2.hacker=2&p2.marksmanship=0&p2.ma=0&p2.action=bs&p2.weapon=Combi+Rifle&p2.stat=BS&p2.ammo=Normal&p2.b=1&p2.dam=13&p2.range=0-8%2F%2B3&p2.link=0&p2.viz=0&p2.gang_up=0&p2.evo=0&p2.cover=3
-3 Surprise Shot: http://inf-dice.ghostlords.com/?p1.faction=Panoceania&p1.unit=Swiss+Guard&p1.w_type=W&p1.type=HI&p1.cc=15&p1.bs=15&p1.ph=14&p1.wip=13&p1.arm=5&p1.bts=-6&p1.w=2&p1.w_taken=0&p1.symbiont=0&p1.operator=0&p1.immunity=&p1.hyperdynamics=0&p1.ikohl=0&p1.ch=-6&p1.msv=0&p1.hacker=2&p1.marksmanship=0&p1.ma=0&p1.action=bs&p1.weapon=Missile+Launcher&p1.stat=BS&p1.ammo=AP%2BEXP&p1.b=1&p1.dam=14&p1.range=8-32%2F%2B3&p1.link=0&p1.viz=0&p1.gang_up=0&p1.evo=0&p1.cover=3&p2.faction=Nomads&p2.unit=Alguaciles&p2.w_type=W&p2.type=LI&p2.cc=13&p2.bs=11&p2.ph=10&p2.wip=13&p2.arm=1&p2.bts=0&p2.w=1&p2.w_taken=0&p2.symbiont=0&p2.operator=0&p2.immunity=&p2.hyperdynamics=0&p2.ikohl=0&p2.ch=0&p2.msv=0&p2.hacker=2&p2.marksmanship=0&p2.ma=0&p2.action=bs&p2.weapon=Combi+Rifle&p2.stat=BS&p2.ammo=Normal&p2.b=1&p2.dam=13&p2.range=0-8%2F%2B3&p2.link=0&p2.viz=-3&p2.gang_up=0&p2.evo=0&p2.cover=3
Where it makes a big difference is if the Swiss is in the -3 band for the target, because then you can shoot them while standing in the open and still not be hit. -6 for TO Camo, -3 for range, -3 for Surprise Shot means they would need BS13 or higher to be able to shoot back.
by Penemue » July 22nd, 2014, 7:10 pm
by ToadChild » July 22nd, 2014, 7:13 pm
Penemue wrote:I see the numbers deal with 2W+ models. What about a scenario wherein a Zero Combi fires at a 1W model, something comparable? And another wherein the Zero Combi fires on a Total Reaction remote (bs 11, str 1)?
I'm curious to see how those would shake out, as my Camo firing targets are more commonly 1W threats and TR remotes (rather than 2W toughs and TAGs).
by Penemue » July 22nd, 2014, 7:25 pm
by Machinist » July 23rd, 2014, 7:52 am
by Errhile » July 23rd, 2014, 9:19 am
by MarcoSkoll » July 23rd, 2014, 9:45 am