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Wild West Exodus

PostPosted: October 6th, 2014, 11:30 pm
by JBRocky
Was wondering if anyone has tried this game? While I understand its Romeo's baby and he does not have the best rep but still have to love a Cowboy game. Also from those who do play how are the rules, does it make for a good game and make the different factions play differently?

Re: Wild West Exodus

PostPosted: October 7th, 2014, 9:15 am
by Arachas
Never heard of it. What's it about?

Re: Wild West Exodus

PostPosted: October 7th, 2014, 10:40 am
by Alphast
Looks like an "uglier" version of Deadlands/Doomtown no?

Re: Wild West Exodus

PostPosted: October 7th, 2014, 6:48 pm
by Section9
Alphast wrote:Looks like an "uglier" version of Deadlands/Doomtown no?

I wouldn't say uglier, but similar idea.

Mad SCIENCE!!!!, hell, Nikolai Tesla is a named character for the Union faction...

It's a shame that the train is so bloody expensive. $400 for the whole set, and it's not available as separate cars. The locomotive looks like it could fit into Infinity once you shave all the rivets off:
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full train:
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The werewolves from the Warrior Nation faction might get 'borrowed' for use as USAriadnan Dogwarriors:
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Re: Wild West Exodus

PostPosted: October 7th, 2014, 8:17 pm
by JBRocky
It does remind me of Deadlands since it is a Steampunk Western with evil guys behind the scenes, and is got my attention. I like Steampunk Cowboys and Deadlands but just want more info on the rules to make sure its worth my time and interest.

Re: Wild West Exodus

PostPosted: October 8th, 2014, 12:57 am
by Section9
JBRocky wrote:It does remind me of Deadlands since it is a Steampunk Western with evil guys behind the scenes, and is got my attention. I like Steampunk Cowboys and Deadlands but just want more info on the rules to make sure its worth my time and interest.

Ah, gotcha.

Sorry, haven't heard anything about the rules, not even what kind of mechanics (warhammer buckets o dice? Privateer Press 2d6 and more dice? Malifaux/Relic Knights no-dice?).

I'm always more interested in the minis first.

Re: Wild West Exodus

PostPosted: October 8th, 2014, 1:43 am
by FatherKnowsBest
Bravestar meets Wild Wild West in a foul, rooting, abortive hog attempt.

:suicide:

Kill it with fire.

Re: Wild West Exodus

PostPosted: October 9th, 2014, 2:29 am
by JBRocky
Ah, gotcha.

Sorry, haven't heard anything about the rules, not even what kind of mechanics (warhammer buckets o dice? Privateer Press 2d6 and more dice? Malifaux/Relic Knights no-dice?).

I'm always more interested in the minis first.


Oh I also look at the models first, then I take a look at the rules to see how it plays. But WWX uses a d10 roll higher than your stat, has modifiers stuff like that. Unique stuff that I have noticed is something called influence that allows rerolls and alternating activating moles 1-3 at time.

Re: Wild West Exodus

PostPosted: October 13th, 2014, 5:13 pm
by Oreet
We've been playing this game for a few months now. Been really enjoying it. I play Union, another guy plays Outlaws, and someone else cycles between Warrior Nation and Enlightened.

Here's some photos from a large 2 vs. 1 game that we played a week ago:

So this past Sunday, we got together for a game, and instead of doing a usual 1 vs. 1 vs. 1 game, we decided to try a 2 vs. 1 game. We had a 705 point Union army and a 710 point Enlightened army vs. a 705 point and 710 point Outlaw armies (controlled by the same player). It was Lincoln and Dr. Carpathian vs. Billy the Kid and Jesse James. It was a lot of fun, and in the end, we sent those Outlaws running.

Not going to write up a full battle report or anything, but just wanted to share some photos:

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Iron Horse and Long Range gunner ready to cross the street after the stage coach clears the way.

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Union and Enlightened, fighting side-by-side

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Enlightened advancing on the Saloon. Notice the archer on the water tower? He was standing in for an extra Union Long Range gunner.

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Speaking of the archer, he's about to shoot that hat right off Johnny Ringo

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Don't wear a blue hat if you don't want the Union to take offense...

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Bloodbath inside the Saloon

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Wider show to show the upper balcony.

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Like lambs to the slaughter, the Outlaws just kept sending more troops into the Saloon

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Lincoln, Loveless, and the boys in blue, flanking the Outlaws.

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A group of Outlaws waiting for Lincoln to round the corner. Things didn't end well for these Outlaws

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A group of Outlaws MOOOOOOving up the table.

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A groups of Outlaws following the stage coach for protection. (At a random time each round, the stage coach would move 2d5 + 10 inches.

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This enlightened didn't last long...

Re: Wild West Exodus

PostPosted: October 13th, 2014, 5:15 pm
by Oreet
JBRocky wrote:Oh I also look at the models first, then I take a look at the rules to see how it plays. But WWX uses a d10 roll higher than your stat, has modifiers stuff like that. Unique stuff that I have noticed is something called influence that allows rerolls and alternating activating moles 1-3 at time.


Yes. it uses d10s. You alternate activations. You can either activate 1-3 minis at a time, or complete a "gang action" which involves 2-5 minis performing the same action, at the same time. (similar to Link Teams in Infininty, but different).

Re: Wild West Exodus

PostPosted: October 13th, 2014, 5:17 pm
by Arachas
Whoa, one of you guys has some serious scratch building skills!

Re: Wild West Exodus

PostPosted: October 13th, 2014, 6:19 pm
by Oreet
Arachas wrote:Whoa, one of you guys has some serious scratch building skills!

Yes, he really does.

Most of the buildings are made from foamcore, and then covered with Popsicle sticks.

Re: Wild West Exodus

PostPosted: October 18th, 2014, 6:27 pm
by Pierzasty
Oreet wrote:
Arachas wrote:Whoa, one of you guys has some serious scratch building skills!

Yes, he really does.

Most of the buildings are made from foamcore, and then covered with Popsicle sticks.

Does he have a building blog/thread/any records? That looks amazing.

Re: Wild West Exodus

PostPosted: October 18th, 2014, 10:27 pm
by MARC C
Two thumbs up on the scenery !

Re: Wild West Exodus

PostPosted: October 20th, 2014, 3:26 pm
by Oreet
Pierzasty wrote:Does he have a building blog/thread/any records? That looks amazing.


No, unfortunately he doesn't. He's been scratch-building game terrain for many years now. He's got a huge collection of 40k stuff, Infinity, Dark Age, Wild West Exodus, Dropzone Commander, and much more.