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Bushido The Game

We wargamers tend to dabble into various systems. Discuss them all here!
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Re: Bushido The Game

by FatherKnowsBest » December 25th, 2014, 8:13 pm

So I have been showing the game off a lot.

In this picture my friend's WIP Savage Wave are facing off against a buddy of mine taking my Ito Clan for a spin.

The big Oni is Waka who likes to go about throwing Buddha heads from statutes at people.

He's a middle-ish fighter in melee, but he shines when/if he can get someone into range.

The stuff he chucks is a special attack:

Critical Strike Attack: If this model’s Attack is successful and the individual dice results of the Damage Roll are the same number, remove the Defender from the game.


In this game, Itsunagi Ito had been single-handedly massacring the Savage Wave off with Combo Attack after another....

Until this:

Image

Instant killed by a giant buddha head landing on him.

Here's Waka's Profile Card.

Image

My pal had Ki-Boosted the range attack as he had to elminate Itsunagi. Itsunagi hadn't so much as received a single wound either.

So Itsunagi got squished and then an obstructing block is there for the rest of the game.

Lots of fun had by all though.
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Re: Bushido The Game

by FatherKnowsBest » January 28th, 2015, 1:57 am

Still playing. I have 6 folks playing now.

Played a chap who is using the Prefecture of Ryu.

Had the single most crushing defeat yet. lol. Man was it fun though. He tabled me.

His Ryu's military formations and abilities and amazing dice rolls versus my bad dice rolls (I rolled double 1's a couple of times on defense for example) just sealed my fate.

Even my usual powerhouse, Itsunagi "I aint got no shirt...WHAT!" Ito got smacked.

He was about to actually gang up on him and outnumber me after I had wiffed some attacks that been successfully defended against and had left the combat without a scratch. He then draws a bead on me with his gunner character dude. I ended up in the mid range. With modifiers, he needed a 7 to hit me. This guy's a badass and gets to roll three dice to shoot me. He rolled two 6's and a 3. In Bushido, that adds up to a 10. So he rolled on the kill table as we call it in the 3's column, and gets to add +4 to the roll since he is firing a shot the size of a baseball at me. He rolled an 11. That +4 gives Itsunagi 6 wounds right out which drops him.

THAT was both awesome and crappy for me as after that his Samurai lord just marched the living shit over my Temple Bushi.
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Re: Bushido The Game

by Mistake Not » February 20th, 2015, 1:38 pm

The group here is growing too, several new gamers interested, even some who are just now getting into wargaming. Played a game against one of the new guys the other week, we butchered each other but he scored 3-0 on the objectives. The Prefecture continues to be the bane of my Ito.

I still haven't tried Itsunagi ever, currently working with Kenzo and Kaihime, Ayako and Satsuki. I can play with Ki better than the Temple can, Ito is amazing. And now I have the Vipers so I too can have 6 models at 42 rice. Sure they're Insignificant but at least I won't be out-activated. And the speed on those beauties..
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Re: Bushido The Game

by FatherKnowsBest » February 25th, 2015, 8:38 pm

Mistake Not wrote:The group here is growing too, several new gamers interested, even some who are just now getting into wargaming. Played a game against one of the new guys the other week, we butchered each other but he scored 3-0 on the objectives. The Prefecture continues to be the bane of my Ito.

I still haven't tried Itsunagi ever, currently working with Kenzo and Kaihime, Ayako and Satsuki. I can play with Ki better than the Temple can, Ito is amazing. And now I have the Vipers so I too can have 6 models at 42 rice. Sure they're Insignificant but at least I won't be out-activated. And the speed on those beauties..



Ryu's greatest strength is their tremendous synergy so you really need to be careful in how you deal with them. I've begun trying to always outnumber their Samurai and try and attack their flanks to both hurt and distract them from completing mission objectives.

Your Ki attacks will help though. Have you tried Kaihime Ito against the Prefecture of Ryu yet?
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Re: Bushido The Game

by Mistake Not » February 26th, 2015, 12:10 am

Oh yes, she's usually in my list and does good work, even if she has a habit of miserably failing her first shot. More practice should help though, and she does still pull her weight even when engaged in melee; have been thinking of replacing her with Masunagi for more melee domination. Just got to wait for the new shipment of models to get to the FLGS. Until then I'm thinking of trying Takeji, then either Tactician on Kenzo or swapping one of the Vipers for Akimoto. Hitoshi would be better but I don't have his model yet, and figuring out Akimoto will help explaining his use to our new brood of Ito players. Focusing each turn and turning on the Visage seems like a good way to use him, since he won't be doing too much else.

Thinking of a board as well, found a decently sized piece of mdf for free at the local Ikea last time there. Since our FLGS is light on what would be considered difficult terrain I'm planning a swamp-like board, with water everywhere.
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Re: Bushido The Game

by FatherKnowsBest » February 26th, 2015, 8:35 pm

Have you had the chance to pick up the faction deck yet? There are some very cool add ons to the game in there.
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Re: Bushido The Game

by Mistake Not » February 27th, 2015, 1:22 am

Don't have much Rice to spare for the cards, but I did get them early. At 42 Rice for usual games, with my expensive tastes.. I have to stretch to get as many models as possible on the board. Picked up Hitoshi today and he should be a big help, 5 points of incredible usefulness; Takeji did relatively well but we played Brutal wrong so he deserves another shot. Then again, failing Tactician rolls against my Temple opponent has made the Teachings seem much more worth the points.

Picked up some Cult as well, since my entire wishlist was in stock. Lots of rats. Even Sichiro is called 'the Rat'. Penanggalan and Taka too, Wrath comes in 11 pieces.. the body and 10 fingers. Oh my.
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Re: Bushido The Game

by FatherKnowsBest » February 27th, 2015, 3:25 am

Mistake Not wrote:Don't have much Rice to spare for the cards, but I did get them early. At 42 Rice for usual games, with my expensive tastes.. I have to stretch to get as many models as possible on the board. Picked up Hitoshi today and he should be a big help, 5 points of incredible usefulness; Takeji did relatively well but we played Brutal wrong so he deserves another shot. Then again, failing Tactician rolls against my Temple opponent has made the Teachings seem much more worth the points.

Picked up some Cult as well, since my entire wishlist was in stock. Lots of rats. Even Sichiro is called 'the Rat'. Penanggalan and Taka too, Wrath comes in 11 pieces.. the body and 10 fingers. Oh my.



Taka and Wrath are okay. I was considering a Cult of Yurei force for my alternate army (went with Ryu...dragon) and dabbled with her and also the Wraith. For me, the Wraith was absolute engine of destruction that allowed me to use other models to achieve objectives while my opponent tried to kill the Wraith before it killed his guys off.


Yeah, at 42 Koku with some miniatures, you would have difficulties with add-ons.
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Re: Bushido The Game

by Mistake Not » March 4th, 2015, 9:30 pm

Fortunately Cult has many useful cheap options, with two 1 rice enhancements it still starts with 7 models on the board. And then it summons two models in the first turn because why not? The models that I've got seem pretty scary for scenario play as well, Nezumi and Nezumi Kun are both Scouts with a 5" move.. they can both do scenario activations first turn without any cards needed. No 4 melee models though, unless you count Wrath's very cheap boost. Nezumi and the Large Swarm of Rats do get to 4 when there's a rat swarm with them.. which Nezumi can summon. The Cult really is a nasty faction.

Also, Yuui. First I wanted 3 rice models for Ito, got Vipers. Then I wanted a hebimiman with two swords and the relevant combo attack (0).. and guess what was announced for the next wave? Oh yes. The Ito just keep on giving.
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Re: Bushido The Game

by FatherKnowsBest » March 4th, 2015, 10:46 pm

I had tremendous success with using Penanggalan when I was trying out the Cult of Yurei. She's an absolute beast when she works well.
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Re: Bushido The Game

by FatherKnowsBest » March 31st, 2015, 5:08 am

http://z6.invisionfree.com/Scifi_Genre_ ... opic=11812


Link to an almost batrep.

Had a blast though!
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Re: Bushido The Game

by Mistake Not » March 31st, 2015, 8:10 am

Nice, very elite lists though. I've gotten used to having more models, thanks to the Vipers.. and 55 rice games.
One thing that stood out was Sakura spending 6 Ki on some attack? It wasn't clear but I suppose she channeled to Itsunagi for that huge attack? Her Psychic Venom would be pretty useless against the Toughness 1 Dragon.

That damn dragon though. At least it's only 3 Melee skill.

My main opponent lately has been the Temple, and I've gotten quite a bit of experience hunting down the Rice Farmers, the Vipers and the Nezumis do quite well at skirmishing. And Taisho.. he does almost all the damage he takes to himself especially when taken in the Cult. Fought Master Po to a standstill while using his abilities to not get swarmed though which was a neat accomplishment. First Toughness 2, then Fear 5 Terror the turn after.. Eventually Taka Instilled Wrath on Po and he went down to Taisho and Wrath in pretty short order.
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Re: Bushido The Game

by FatherKnowsBest » March 31st, 2015, 9:25 pm

Ugh.... Master Po.

He's a one-man wrecking crew I still have trouble stopping.
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Re: Bushido The Game

by FatherKnowsBest » April 28th, 2015, 1:14 am

Since I wrapped up my Dire State's event, I can now get back to some Bushido gaming.

Got some more folks coming out to play. There are three of us playing Prefecture of Ryu now. One guy is talking about snagging the Cult of Yurei as a second force as he loves their latest release.
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Re: Bushido The Game

by FatherKnowsBest » June 17th, 2015, 7:43 pm

Running a campaign now. It's a lot of fun.

The Saisho Kara Campaign.

The current year is 294 SK. SK or Saisho Kara (From The First) marks the transition from a period of time that is now known as Ankoku Jidai (The Dark Age).
The peoples of the Jwar Islands suffered through that time of chaos and darkness, when ancient beasts of the night roamed the land and yokai in their various guises preyed on the divided and openly warring clans. While the lands are peacefully united under the banner of the boy Emperor, all is not well within the land.
Like a calm pool that hides fish tearing apart food in the depths, resentment foments in the hearts of many clans and still darkness finds its way out of the earth to devour and destroy humanity.


Image


₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪

The Saisho Kara Campaign will last for six weeks and is broken up into three different Koku-levelled rounds.

Round 1 (Weeks 1-2) 36 Koku (The value of all Starter boxes).

Round 2 (Weeks 3-4) 42 Koku

Round 3 (Weeks 5-6) 50 Koku

₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪

The map of the Jwar Isles will be divided into hexes.

Players may only challenge adjacent hexes to their own conquered lands or those lands connected via shipping routes by sea.

If a land is conquered, the victorious player obtains a special card. These unique items/events are only able to be used for one game before being discarded.

Additionally, certain lands will be home to religious centers, fortifications, and farm lands.


₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪


Players that are either defending one of these lands or attack from one of these lands have an option to test their fate and before playing their battle, will consult the following table to see what the fates have in store for them:

Roll 1d6:

Spiritual


1. Cursed (during the first Ki Generation step, models generate 1 less Ki)
2. Beyond the grave (Influencing an objective is one degree harder for the first two player rounds).
3. Normal Conditions
4. Gain a pass token one time.
5. Normal Conditions
6. Divine Blessing (during the first Ki Generation step, models generate 1 extra Ki)


Farm Land

1. Famine 2 (You lose 2 Koku)
2. Famine 1 (You lose 1 Koku)
3. Normal Conditions
4. Feast 1 (You gain 1 Koku)
5. Feast 2 (You gain 2 Koku)
6. Normal conditions

Again, choosing to use the land is purely optional.



Fortifications

A player defending a fortified land gains one pass token to use.


Players may not switch their faction once it is selected.

New players are free to utilize proxies as they develop their warband.

Games will start this week and may be played any day of the week players are able to meet.


₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪

IMPORTANT

With each battle, please chronicle it with a written battle report and photos of the game.



₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪ ₪

Special Cards are awarded only when a successful battle has been fought. The Special Cards you can get for conquering lands cost 0 (zero) Koku. Players are limited to no more than 2 of these in a single battle. Once used, they are gone. You may have duplicates.

NOTE: I've been making my own, unique cards for players to win.



We have 8 players:

Alex - Savage Wave
Kevin - Cult of Yurei
Austin - Prefecture of Ryu
Geoff - Savage Wave
Marlon - Cult of Yurei
Me - Ito Clan
Rich - Silvermoon Trade Syndicate
Chris - Temple of Ro-Kan
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Re: Bushido The Game

by FatherKnowsBest » June 17th, 2015, 7:46 pm

For week 1:

Image

The full version of the hex map is available here (click to embiggen): http://cl.ly/bbga

The hex map includes starting zones for all players (see "Fortifications" notes in first post) along with markings for sea-routes, temples/shrines (see "Spiritual" notes), farms/trade centers (see "Farm Land" notes).

For the first week, you can't attack starting point/fortifications. This way players get a chance to amass territory before everything dies.

First moves left the map like this:

Excellent. The results of turn 1: lots of movement and one battle queued up between Geoff and Chris:

Image

(for smaller screens where the forum clips this, full image is here: http://cl.ly/bc2l)


Because very little happened, I allowed players to go one more time leaving the Jwar Isles looking like this:

Image

(also available here: http://cl.ly/bctq)

When Round 2 starts, you may attempt to attack a player's fortification.

If a player loses all territory, they become a bandit warband.

This means that in losing their lands, they then lose all their special cards they might have had saved up.

They may then strike out at any hex, and can do so until they win a hex of their own, in which they then operate from and may then play as normal.
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Re: Bushido The Game

by Scorch » June 18th, 2015, 7:56 am

Yep, that hex-map is all kinds of amazing. :) great artwork even!

Ah, this gives me such an itch to work out something similar for Infinity. :P
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Re: Bushido The Game

by Mistake Not » June 18th, 2015, 8:15 am

So does this campaign prohibit the card packs in general or is the Conquer-Card mechanic seperate? Because I would just spend every victory carving Whistles out of the bones of my enemies, Taka loves her Whistle. Ito don't care about cards as much as the Cult does..

You should post this to the GCT forums though, they'd love it.


Our local group is doing alright, two new players this week; one of our newer recruits (like 3 months of playtime now) is so excited about the game, he's learning so fast. It's awesome, even if it means I've lost my last four games..
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Re: Bushido The Game

by FatherKnowsBest » June 18th, 2015, 6:52 pm

Mistake Not wrote:So does this campaign prohibit the card packs in general or is the Conquer-Card mechanic seperate? Because I would just spend every victory carving Whistles out of the bones of my enemies, Taka loves her Whistle. Ito don't care about cards as much as the Cult does..

You should post this to the GCT forums though, they'd love it.


Our local group is doing alright, two new players this week; one of our newer recruits (like 3 months of playtime now) is so excited about the game, he's learning so fast. It's awesome, even if it means I've lost my last four games..



Faction card decks can be used. The Conquer Cards are entirely separate things.

I'd try and post it on the GCT forum, but man.... that forum gives me lots of issues loading.
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Re: Bushido The Game

by FatherKnowsBest » June 18th, 2015, 6:56 pm

Scorch wrote:Yep, that hex-map is all kinds of amazing. :) great artwork even!

Ah, this gives me such an itch to work out something similar for Infinity. :P



Hex map is all thanks to my pal, Rich, who is a tremendous artist. GCT Studios got me a copy of the map and I sent my random musings to Rich who then made magic happen.
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Re: Bushido The Game

by Mistake Not » June 18th, 2015, 8:50 pm

Faction Cards are so important, even if some are ridiculous (looking at you, Silvermoon luck token) and soon we'll have two of the packs. Kenzo with Sharp is going to be very good fun. I do like the idea of carving bones into whistles..

Wherever you end up posting, I hope to read more of this story. Especially the part where the Ito take the Ryu stronghold, yes..
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Re: Bushido The Game

by FatherKnowsBest » June 24th, 2015, 1:53 am

Here are the unique cards:

When you successfully conquer an opponent's land, you may roll on the following table and receive a unique card.

They are all one-time use cards.

You may not use more than 2 in any battle.

Once used, they are discarded and will be one less card down.

They cost zero Koku and may, unless otherwise stated, be stacked with other cards and events.

Because this list wasn't finished at the time that two battles were fought and won, Kevin and Alex, please roll on this table in front of your next opponents. Otherwise, roll on this table in front of your opponent after your battle so that the result may be verified and post what card you received.



Roll 2d6:

2 - "Edge of Takawa"
3 - “Silver Knife”
4 - “Vitality Tonic”
5 - “Beyond the Grave”
6 - “Mushin No Shin”
7 - “Path of the Immortals”
8 - “Ryūjin's Vow”
9 - “Fukata's Folly”
10 - “Mark of the Kage”
11 - “Fire Works”
12 - “Hachiman's Blood”

三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三三

CARDS


“Beyond the Grave”

Enhancement

Description:

Once used, the model gains Leech 6 until the End Phase, then discard the card.



"Edge of Takawa"

Enhancement

Description:

Once used, the attached model gains Sharp until the End Phase. Then discard this card.

Traits:

Stackable.



“Fire Works”

Enhancement

Description:

Use fireworks as a Ranged attack with a range of 2/4/6. If you hit, the Target is stunned and suffers exactly one Fire 1 marker. (do not roll for dmg).

Traits:

Not stackable. For models lacking a Ballistic ability, treat their BS as 1.



“Fukata's Folly”

Event

Description:

Play this card at the start of the game after all deployments are completed. Select one of your opponent's models. That model then suffers from Stupid (5) for the first round. After the card is played, discard it.



“Hachiman's Blood”

Enhancement

Description:

Attached model gains the following ability:

Hachiman's Blood

A/P- X

Where X equals this model's life points sacrificed to transfer to +X to damage until the current action is resolved.

Additionally, the model suffers the following effects.

Berserk
Stubborn
Fearless

Until the End Phase. Then discard this card.

Note: This model may sacrifice any or all of its life points in this act. If all life points are sacrificed, then this model dies at the end of the action.

Traits:

Not stackable



“Mark of the Kage”

Enhancement

Description:

Attached model gains Assassin and Scout.

Traits:

Restriction (Medium Size)



“Mushin No Shin” 無心の心

Enhancement

Description:

Model gains Iron Mind (1) and Strong Mind (1)

Traits:

Not stackable.



“Ryūjin's Vow”

Event

Description:

Target an enemy model within 8 inches of the model possessing this card. Perform an opposed Ki Test with the target. The target gains a number of Fire 1 markers equal to the success category of the Ki Test and is knocked Prone. After using, discard the card.



“Path of the Immortals”

Enhancement

Description:

When used, attached model gains Intangible and Soulless. Model also becomes Insignificant and suffers from Last Stand.



“Silver Knife”

Enhancement

Description:

Use the Silver knife when attacking an enemy Soulless model. Gain Strong and Brutal (1) till the end of this activation.

Traits:

Stackable.



“Vitality Tonic”

Enhancement

Description:

At the start of a figures movement you may use the Vitality tonic. If you do, test Ki difficulty (5). If you pass, this movement does not worsen your condition.

Traits:

Stackable.
Last edited by FatherKnowsBest on June 24th, 2015, 3:48 pm, edited 3 times in total.
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Re: Bushido The Game

by Mistake Not » June 24th, 2015, 12:36 pm

Those look fun, the Strong Mind 1 card on Mizuki would be truly glorious. 4-dice Controls are brutal anyway, and with that card you don't even need Greater Destiny..

Some points though:
Beyond the Grave: Leech needs a (number), for range and capacity.
Fire Works: a ranged attack without ranged skill? This is going to be useless to most models. Also, needs to be a Fire 1 marker.
Ryüjin's Vow: An enemy model within 8" of what? A friendly model? Again, needs to be Fire 1's. Needs a Ki stat value for the Opposed Ki test as well, as it is there's no indication of how many dice the card gets.
Silver Knife: Why is there a 'use' here? Strong and Brutal 1 against Soulless would do the same thing, unless it's meant to be discarded.

Many odd details.. lots of work, making things up. Hope to hear about some of the battles at some point.
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Re: Bushido The Game

by FatherKnowsBest » June 24th, 2015, 4:08 pm

Mistake Not wrote:Those look fun, the Strong Mind 1 card on Mizuki would be truly glorious. 4-dice Controls are brutal anyway, and with that card you don't even need Greater Destiny..

Some points though:
Beyond the Grave: Leech needs a (number), for range and capacity.
Fire Works: a ranged attack without ranged skill? This is going to be useless to most models. Also, needs to be a Fire 1 marker.
Ryüjin's Vow: An enemy model within 8" of what? A friendly model? Again, needs to be Fire 1's. Needs a Ki stat value for the Opposed Ki test as well, as it is there's no indication of how many dice the card gets.
Silver Knife: Why is there a 'use' here? Strong and Brutal 1 against Soulless would do the same thing, unless it's meant to be discarded.

Many odd details.. lots of work, making things up. Hope to hear about some of the battles at some point.



I made some changes because you were right on making notations for Leech and Fire. I also updated Ryujin's Vow.
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Re: Bushido The Game

by FatherKnowsBest » August 21st, 2015, 8:18 pm

My group just picked up a few new players bringing us up to 11 now.
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Re: Bushido The Game

by RichJ » August 21st, 2015, 8:33 pm

I did try Bushido and liked it for a while - but use these instead :)
https://www.dropbox.com/s/vxxurf3w5gdks ... e.pdf?dl=0
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Re: Bushido The Game

by FatherKnowsBest » September 21st, 2015, 8:49 pm

Finished up our campaign and I will try and post a final map later of how it all ended.
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Re: Bushido The Game

by Mistake Not » September 25th, 2015, 11:19 am

I sincerely hope the Ito won. Glory to Orochi, and all that.

Up to four factions for this game now, those Tengu are too good to pass up.
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Re: Bushido The Game

by FatherKnowsBest » September 26th, 2015, 1:57 am

Mistake Not wrote:I sincerely hope the Ito won. Glory to Orochi, and all that.

Up to four factions for this game now, those Tengu are too good to pass up.



I barely held on. lol. We have some very talented folks who pummeled me. I did manage to capture the Ryu capital, and lost mine later in revenge. :ninja:
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Re: Bushido The Game

by Section9 » September 26th, 2015, 4:27 am

Mistake Not wrote:I sincerely hope the Ito won. Glory to Orochi, and all that.

Up to four factions for this game now, those Tengu are too good to pass up.

Yeah, I'm really tempted by those. Sad part is, I scooped up a whole pile of 1/72 Zvezda samurai when the local hobbytown USA had a "get these out of our store so we don't need to move them" sale. Those are a LOT smaller than even the old Reaper Daimyo minis.
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“Stopped? Never. Slowed me down while I load the guns? Every time.”
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