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Feedback on Paradiso 1-02 Nomad List

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Feedback on Paradiso 1-02 Nomad List

by Oreet » February 8th, 2013, 4:21 pm

So we're doing the 01-02 Paradiso Mission on Sunday, so I'm looking for some feedback on my list idea.

Image Nomads | 14 models
________________________________________________________

Combat Group #1
Image Interventor Lieutenant (26|0.5)
Image Salyut EVO (13|0.5)
Image Reaktion Zond (28|1)
Image Lunokhod (29|0)
Image Vertigo Zond GML (34|1)
Image Sin-Eater HMG (34|2)
Image Zero Minelayer (19|0.5)
Image Zero Minelayer (19|0.5)
Image Prowler Shotgun (32|0)
Combat Group #2
Image Spektr Combi (33|0)
Image Warcor (3|0)
Image Morlock Chain (7|0)
Image Morlock Chain (7|0)
Image Zondbot (3|0)
Image Clockmaker Engineer (18|0)
________________________________________________________

305/300 points | 6/6 swc
Warnings: too many points spent (305/300)
open with Aleph Toolbox Image : http://goo.gl/MLtbW


Ignore the battle group for now, I can move things around. This is a 305 point list because I took the +5 Army Points perk after the last mission.

So here's a breakdown of what I'm bringing and what I'm hoping to achieve:
Interventor - Best hacker I have access to, based on her hacking device plus and her high willpower. She's the main part of my objective gathering, using remotes to do the dirty work.
Salyut EVO - EVO + Baggage on the table makes this scenario a lot easier to accomplish.
Reaction Zond - Hoping for denying areas of the table, even though this thing is a glass cannon.
Lunokhod with Koalas - Hoping this to be my main repeater for gathering the objectives. With Boarding Shotgun, Heavy Flamethrower, and Koalas, opponents should think twice about getting near this thing. And Climbing Plus certainly helps.
Vertigo - I've got plenty of repeaters, and a HD+, so maybe some dirty nomad guided missile tricks?
Sin Eater HMG - He's there to keep the enemy pinned down on their turn.
2 x Zero Minelayers - used to help hide other infiltration models, and for area denial.
Prowler - sneaky sneaky I shoot you
Spektr - see Prowler
Warcor - Bonus to my Promotion Role. She can just hide out inside a building all game
2 x Chain Rifle Morlocks - throwing smoke to cover other units, plus the chain rifles help.
Clockmaker - Keep all those remotes repaired
Zondbot - See Clockmaker

So, any thoughts? Things I might be overlooking?

With our group's makeup, I'll either face: Haaq, Combined, Aleph, or Pan-O.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by IJW Wartrader » February 8th, 2013, 4:35 pm

A few comments in no particular order.

Orders spent marking and shooting targets with the GML are Orders not being spent on the incredibly Order-intensive mission objectives. I do see your reasoning, though.
The mission has the 'standard' -6PH for Infiltrators outside their DZ, that's going to make the Zeros, Prowler and Spektr much less effective than you're expecting. However all the possible sequences end with objective five, so mining the bleep out of it via the minelayers could have it's amusing side. :)
The Lunokhod will be screwed as soon as it faces some long-range AROs, and it will face them becuase it has to advance so much. If you're not going to try and cover it's advance with smoke (two Morlocks probably isn't enough for that) then you'll need something with ranged punch like a Tsyklon Spitfire.
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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 8th, 2013, 4:50 pm

Thanks for the feedback.

The GML thing is really only there as a threat/deterrent to my opponent.

I will most likely drop one of my infiltrators and add more morlocks to the list.

I've never run a Tsyklon remote, mostly because it's one I don't own yet, but I'll take a look at it's stat line/equipment and consider dropping the Lunokhod for one of those instead.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 11th, 2013, 4:55 am

So here's the list i ended up running:

Image Nomads | 17 models
________________________________________________________

Combat Group #1
Image Interventor Lieutenant (26|0.5)
Image Salyut EVO (13|0.5)
Image Tsyklon (37|1)
Image Reaktion Zond (28|1)
Image Clockmaker Engineer (18|0)
Image Zondbot (3|0)
Image Zero Minelayer (19|0.5)
Image Zero Minelayer (19|0.5)
Image Sin-Eater HMG (34|2)
Image Lunokhod (29|0)
Image Zondbot (3|0)
Image Zondbot (3|0)
Combat Group #2
Image Warcor (3|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
Image Morlock Assault Pistol (10|0)
________________________________________________________

305/300 points | 6/6 swc
Warnings: too many points spent (305/300)
open with Aleph Toolbox Image : http://goo.gl/UjSK6


Thanks to some great rolls on my part, some bad rolls on my opponent's part, and some very well placed smoke grenades, I had a very solid victory. I achieved all 8 available victory points in the course of 3 turns, while keeping my opponent from scoring a single point.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by IJW Wartrader » February 11th, 2013, 9:36 am

Wow, that's even more Morlocks than I ran for 102!
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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 11th, 2013, 3:39 pm

IJW Wartrader wrote:Wow, that's even more Morlocks than I ran for 102!

And the smoke kept those two nasty Frogman Snipers off my back long enough for my Sin Eater to take one of them out. The other one took a Chain Rifle shot to the face.
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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 11th, 2013, 4:02 pm

So I went first. First turn, my Morlocks all did their impetuous and irregular orders. They all ran forward and threw smoke for both sets of orders.

Then my Reaction Zond moved up 2 inches to get in base contact with a tech device. Hacker checked it, and got the sequence. My first objective was 2 inches from my Tsyklon Zond, so he moved forward, and hacker grabbed the data. Then Tsyklon moved towards the 2nd device, in the center of the board. Not wanting to expose him to fire, I kept him in what looked like nice cover. I then moved my Sin Eater up to a rooftop to cover the middle of the table, and moved my Warcor into a buidling to stay safe.

In my opponent's turn, all my smoke went away, and his frogman sniper on a rooftop revealed himself, and wrecked my Tsyklon, thus losing my data. In retaliation, my Sin Eater ARO'ed him and dropped him. He had terrible dice luck, and failed several climbing rolls, and armor saves for the fall damage, and lost his engineer and his mulebot.

My second turn, more smoke coverage to give the Lunokhod a safe trip to the Tsyklon to grab the data. Lunokhod grabs the data, heads to the center of the table, and hacker grabs the second device. Lunokhod then moves to the 3rd device in my sequence, the device on my side of the table to the left. I did not have enough orders to get to that marker and take it.

His turn, he had to go into "i'm gonna kill you mode". He sends some troop with an HMG after my lunokhod, and wrecks it, but gets killed from my Reaktion Zond. He pushes his link team up a little, only to get mowed down by a chain rifle (the Morlock was rewarded by taking several combi rifle shots to the face).

My third turn, Morlock and a Zero clear out most of his remaining troops, specifically those around the last device I need (device on his side of the table on my left). Another Morloc closes in on the second Frogman Sniper using smoke, and tears him apart with a chain rifle blast. Morlock lucked out and the Sniper rolled too high on his ARO shot. Reaction Zond grabs the data from the lunokhod, then from the third device. He then runs all the way up the table, and gets 2 inches away from the device on my final order.

His next turn, he is in retreat. Several troops leave the table. He spends an order to keep his warcor and 1 other troop on the table. In a final hail mary play, his grunt troop (forget the name of the troop) uses a Combi rifle to try and take out the Reaction Zond, only to eat 3 HMG shots for his trouble.

My fourth turn, I move into contact with last device, get the data, and then succeed in my triangulation roll.

Final score:
Nomads - 8 Victor Points
PanO - 0 Victory Points

Next mission I can now field 315 points of troops.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 11th, 2013, 4:17 pm

Correction, my opponent did discover his activation sequence, giving him 1 victory point.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by IJW Wartrader » February 11th, 2013, 4:21 pm

Oreet wrote:His next turn, he is in retreat. Several troops leave the table. He spends an order to keep his warcor and 1 other troop on the table. In a final hail mary play, his grunt troop (forget the name of the troop) uses a Combi rifle to try and take out the Reaction Zond, only to eat 3 HMG shots for his trouble.


In that case you're lucky that your opponent either hadn't read the general mission end-conditions or was being nice to you. ;)

If he'd let the Warcor and grunt move off-table the game would have ended at the end of his turn, leaving you no chance to get to the final objective or to upload the data...
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Re: Feedback on Paradiso 1-02 Nomad List

by Oreet » February 11th, 2013, 4:43 pm

I didn't know that. I thought if he retreated I still got my fourth turn. I have to reread the scenario. I thought that one only ended on a successful triangulation or at the end of the fourth turn.
In the hexagonal future, there is only war.

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Re: Feedback on Paradiso 1-02 Nomad List

by IJW Wartrader » February 11th, 2013, 4:57 pm

See p166, that's the default end conditions that apply to all the missions on top of the ones listed in the mission.

Roughly speaking, if one side has no active (not immobilised, unconscious etc.) models on the table at the end of any player turn, the game immediately ends.
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