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200pt CORREGIDOR List Critique

PostPosted: May 20th, 2014, 8:14 pm
by MrHarold
Hi everyone!

I played my first two games yesterday and had a blast. I did a bit of tweaking to my list and added 100 points:

I would appreciate any suggestions! Especially for the Zondcat and Doctor, are these worthwhile?

Image JURISDICTIONAL COMMAND OF CORREGIDOR
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GROUP 1 ImageImageImage10 Image0 Image0

ImageINTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
ImageTOMCAT Doctor Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (28)
ImageZONDCAT Electric Pulse.
ImageHELLCAT Combi Rifle + Light Shotgun / Pistol, Knife. (24)
ImageWILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
ImageWILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
ImageWILDCAT Spitfire / Pistol, Knife. (1.5 | 25)
ImageWILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
ImageALGUACIL Combi Rifle / Pistol, Knife. (10)
ImageALGUACIL Combi Rifle / Pistol, Knife. (10)
ImageALGUACIL Combi Rifle / Pistol, Knife. (10)

1.5 SWC | 200 Points

Open with Army 4

Re: 200pt CORREGIDOR List Critique

PostPosted: May 22nd, 2014, 5:23 am
by Hero of Man
For non-ITS games it seems good, though I'd want an HMG in there somewhere; Spitfire is dandy, but an HMG it ain't. However you've got lots of orders, a rather survivable LT, and a back up link.

Personal preference for me, though, is a full 5 man link; either Alguacils(with HMG) or Wildcats(with HRL). I also like to fit in a Boarding Shotgun Hellcat, but with a Tomcat on the roster, I'd be hesitant to have two models off the board.

Re: 200pt CORREGIDOR List Critique

PostPosted: May 23rd, 2014, 10:57 am
by Oreet
I like the Tomcat doc and Zondcat. They can come onto the table at different spots, essentially giving you a doctor on both sides of the table mid-game. Sure they share an order and move simultaneously, but you've got your right and left sides covered for heals.

Re: 200pt CORREGIDOR List Critique

PostPosted: May 25th, 2014, 7:39 pm
by Lampyridae
Yup, the Tomdoc can really save your bacon in an ITS game. He comes fully loaded - doctor, flamethrower, climbing plus - so can make a big difference in any game either as a last-minute assault troop or the one to heal your unconscious Intruder. Run an assault-y unit up the side so that the Tomdoc can get to it easily if it's wounded. The Zondcat... meh, not so much but you do benefit from the double order usage. It's not that often that you will need a doctor on two board edges simultaneously, but useful for healing and not exposing your doc (plus, it starts on the board edge and is REALLY fast).