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Some Fractal Mayhem

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Some Fractal Mayhem

by Faolind » December 6th, 2016, 8:33 am

The following is the revised result of an attempt to create an airdrop army of sexiness. I believe I have suceeded in not only making a *fun* list, but a competent one. I don't think it's tourney-ready of course, but I'd like to see it get there, so have at it!

Note- the Kaplan Doctor can be swiftly exchanged for an engineer with no cost change. The Mobile Brigada is also a possible Lieutenant without exceeding SWC.

Fireteams are Defensive/support Kaplans, and Offensive/troubleshooting Odalisques. Yuans are to cause chaos, Bashis are to surgically remove support units (hiding doctors, snipers, etc), and Alguas take standard cheerleader placement. Mobile Brigada is there to throw the opponent off, and give me an anchor to work around. She also makes a good hail mary charge. XD

Image Qapu Khalqi
──────────────────────────────────────────────────

GROUP 1Image Image Image4 Image4
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image KAPLAN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
Image KAPLAN Doctor (MediKit) Combi Rifle, Blitzen / Pistol, Knife. (0 | 27)
Image KAPLAN Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 23)
Image MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)

GROUP 2Image Image Image6 Image3 Image3
Image ODALISQUE (Fireteam: Haris) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0.5 | 25)
Image ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (0 | 22)
Image ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
Image ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
Image ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
Image ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)

4 SWC | 300 Points

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Re: Some Fractal Mayhem

by Errhile » December 6th, 2016, 10:49 am

1. Correct me if I'm wrong, but aren't all your AD L1 troops forced to choose the same entry zone? In either case, 4 Regular Orders are far from enough for powering 4 AD troops. In fact, most players (including me) wouldn't advise using more than 2 AD troops per combat group - and then, preferably, as close as possible to 8 Regular Orders to fuel them. Landing 4 Bashi Bazouks is simply excessive.

2. Group #2 is a bit better with 6 Regular Orders, but keep in mind these 3 Yuan Yuan will have their boots on the ground ASAP: Extreme Impetous phase of your Turn 1 (that is, unless you intend to burn Orders from this group to keep one or more of tham in the air). Once on the ground, you'll need to feed them Orders, so they can do anything useful at all. Having that 1 Irregular Order per model isn't likely to be enough, unless you're vaery lucky with your AD L3 (or your opponent was careless enough to deploy where you can get onhim in 1 Order from AD L2).

3. You have only one specialist (the Kaplan Doc), and he's intended to stay in the rear, with his teammates. Meaning you will be hard-pressed to fulfill objectives in any scenario that favours specialists. Changing this to Engineer doesn't change this.

4. Also, being in the rear, don't expect the Doc to be able to actually heal anyone apart from his fellow Kaplans. He's likely to be too far way from anyone else to make any difference.

5. The Mobile Brigada will be moving at 4 Orders per turn. At best (i.e. provided the Orders aren't being spent on Bashi Bazouks or repositioning / firing with the Kaplan's MSR).

In short, nope, this is not something I would call a functional list.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Some Fractal Mayhem

by Faolind » December 6th, 2016, 6:45 pm

I disagree, though of course you knew that. The AD's power themselves. The other orders are a luxury, nothing more. I'm used to games where I am limited to one move per person, so yes, multiple moves is not something I rely on, and is a luxury to me. I can win with less. The Yuans generate 2 orders for themselves, and the other orders are for the Odals, NOT the Yuans. If they can't accomplish what I need in 2 orders, then they can simply be a turret till next turn.

The Bashis will draw fire, but Holo2 will make that a waste for my opponent.

...I shouldn't be debating this. If you can't suggest an adjustment that keeps the theme, then there's no point.
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Re: Some Fractal Mayhem

by Errhile » December 6th, 2016, 8:18 pm

@ AD L1 (couldn't have checked this before, but now I did) - yes, all AD L1 models of a list must enter from the same table zone.
I wasn't able to access the Army Builder either...

Regarding your theme idea - my dear sir, you haven't provided a theme! "Airdrop army of sexiness" - care to explain how this is a theme?
Unless you intend to use the same sculpt of a Bashi Bazouk x4, the same female Yuan Yuan x3, and then press-gang the 1ed. Mobile Brigada MR sculpt into service (provided you can find it somewhere, it was never available outside of the OOP vanilla Nomad starter pack). Kaplan... I wouldn't consider them sexy, but to everyone their own. Algulaciles, well ,unless you are going to mix and match 1ed and current models, and even then - repeately use a sculpt, you'd have to throw a guy into the mix: Combirifle Algulacile sculpts have been made available twice (1ed vanilla Nomads starter / blister, now OOP, and current, N3-era vanilla starter that came out with Operation Icestorm), and in each case contained 1 female and 2 male sculpts.

Now, regarding the gameplay:
1. Bashi Bazouks won't power themselves. Each of them generates an Irregular Order, and this Order is being spent to enter the table from AD (any level of AD, in fact - it works the same way. AD is an Entire Order Skill). So, any of them lands, and without spending Regular Orders from the same Combat Group just stands still at the board's edge.

2. Yuan Yuan are a little better - they land with their Impetous Orders, and then each of them has an Irregular Order to spend. Which means 8" move, or 4" move and an attack (or something else). The problem is - Yuan Yuan need to either risk dispersion (with PH 13 and Inferior Combat Jump, they hit their designated drop zones at 10 or less, i.e. 50% of the time. And that's if there is no enemy Hacker to interfere!) or enter from a table edge as per AD L2 rules. And this takes time (Orders). And, given the nature of their weapons, they won't do as "turrets" unless the table is extremally cramped - their Chainrifles are Large Teardrop Direct Template Weapons, and with BS 9 (the worst BS I recall in Infinity on any troop that can shoot anything at all!) I wouldn't be counting on thme doing anything with their Pistols.

Take into account that all YAMS, 20x20, Dire Foes and - IIRC - ITS scenarios do use a limited timeframe of 3 or 4 turns. Time is money, they say - and in Infinity, your Orders are your money. Not to mention that you're likely to start loosing models as soon as your opponent starts spending his Orders. Order deprivation is an old and honoured tactic in Infinity.

In short, I envy you your self-confidence regarding your playstyle. But I wouldn't count on that list being successful. Trust me on that - I've been playing Infinity for years, and QK is my first, most used army.
You are, of course, entirely free to take this army to the table and playtest it (and I'm sure it would be an interesting game, perhaps even a fun one, I absolutely wish you that!).

There are good reasons why most veteran players agree that practical limit of AD (and Hidden Deployment) units is about 2 per Combat Group, and that a Combat Group, at least your primary one, should be starting with about 8 Regular Orders on table. But hey, if you want to learn entirely on your own mistakes, you are free to do so.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Some Fractal Mayhem

by Faolind » December 6th, 2016, 8:36 pm

Thanks for the reply! I tend to have a hard time doing anything but learning from my own mistakes, but I try, which is why this thread is here anyways!

Themewise, I mean to have an insane amount of AD- that's the theme.

The Odalisques are the operative force here though- the AD's are the "fun" part

"of sexiness" was less "sexy females" (though have you seen the new 4 man Brigada pack!?!) and more "sexy tactic" because it's sexy to be risky (admittedly IMO), and over half my force is AD.

The AD powers themselves onto the board. The opponent can't IGNORE them, and will end up having to spend almost their entire (1st or 2nd) turn cleaning house. Meanwhile, in losing AD's, I lose no actual orders, and now their back is turned.
Alternatively- they leave them alone, and then I pincer the next turn - again, powering themselves.

Obviously there are plenty of ways for me to lose, but I do think the list is functional. (you argued it wasn't, I am arguing that it is). But it's not competitive, and on that we agree. Hence- can you think of a way to make this list competitive while keeping to (extreme AD) theme?
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Re: Some Fractal Mayhem

by Errhile » December 6th, 2016, 8:57 pm

Sure, though I'm still not sold on the "extreme AD". At least not in QK - you could pull it in Hassassin Bahram, as the Ragiks are way more competent (and better armed) than Bashi Bazouks or Yuan Yuan. They are also more costly.

You mentioned elsewhere you play Corregidor, too: between Hellcats and Tomcats, that's the army to play AD spam, if you really feel you have to.

I don't exactly have much more time right now, but a quick idea how I'd make this list more functional (mean - I'm not even touching the AD parts!) looks like that:

Image Qapu Khalqi
──────────────────────────────────────────────────

GROUP 1Image Image Image6 Image4
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
Image GHULAM HMG / Pistol, Knife. (1 | 20)
Image GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
Image GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
Image GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
Image HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

GROUP 2Image Image Image7 Image3 Image3
Image ODALISQUE (Fireteam: Haris) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0.5 | 25)
Image HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)
Image ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
Image ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
Image SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
Image FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
Image FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

4.5 SWC | 299 Points

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Here. A full-sized Core Fireteam of Ghulam, packing a Sniper Rifle, HMG and a Doc.
An Assault Hacker in Camo Infiltration.
An Odalisque Haris Team with a specialist.
A Shihab TR HMG REM for speedbumps.

And as many Regular Orders I was able to cram in without kicking out any of the AD models you wanted.
I wonder if I could have an EVO Hacker Kameel REM here (without having to drop the Shihab and /or al'Hawwa), as with 3 Yuan Yuan it could be actually worth it...
But I doubt, sincerely.

Though swapping the Odalisque Haris for a Sekban Haris gives me some hope (still, Sekban are better suited for a defensive role, which would relegate forward operations on the Ghulams, al'Hawwa and whatever AD is still there...

Image Qapu Khalqi
──────────────────────────────────────────────────

GROUP 1Image Image Image6 Image4
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
Image GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
Image GHULAM HMG / Pistol, Knife. (1 | 20)
Image GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
Image GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
Image GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
Image HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)

GROUP 2Image Image Image7 Image3 Image3
Image SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22)
Image HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)
Image SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
Image YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
Image SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
Image FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
Image FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
Image KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)

4.5 SWC | 299 Points

Open in Infinity Army
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Some Fractal Mayhem

by Faolind » December 6th, 2016, 9:11 pm

Excellent thank you! I hadn't considered Hafzas in the Odal team, that gives a ton of options and points back XD
For some reason I never think to use bots. Maybe I'm too fluffy...

(as in, focused on putting personal "characters" into play, no robots and someone else's characters)
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Re: Some Fractal Mayhem

by Errhile » December 6th, 2016, 10:02 pm

Well, Hafzas are one of the great units we have in QK :D You can add one to any Haris Team, and up to two to any CoreTeam (except for Kaplan and Druze, unfortunately). Except for Ghulam Fireteams, they are a way to cut a few points - but, thanks to the FO option, also the way to include an inexpensive specialist where there wasn't one (damn useful with an Odalisque team!).

One note - in the last list, Lt. could be the Sekban Team's Hafza. He's likely to be well-protected in the rear, while a Lt. in the Ghulam Fireteam would have to put his butt in the line of fire (without bringing you any real advantage).

As for REMs, they are soo useful! Sure, they require a Hacker (or TAG) to field them, and they have some pretty specific drawbacks, but for their pretty sepcific roles they are golden.

Mmmm... have you read this thread, perhaps?
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Errhile
 
Posts: 3757
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1820 times
Been liked: 413 times


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