Since those days I've expanded into Tohaa and learned some new tricks, which taught me a LOT about the game.
I want to bring increased flexibility to Pano and pull off some things that wouldn't have been possible in Neoterra alone... and to surprise the hell out of my regular opponents.
Panoceania | 10 models________________________________________________________
Swiss Guard Missile (74|2)
Knight of the Holy Sepulchre Spitfire (58|2)
Rao Lt (24|0)
Croc Man Minelayer (34|0.5)
Acontecimento MineLayer (14|0.5)
Acontecimento MineLayer (14|0.5)
Nisse Combi (31|0)
Bagh-Mari BS (18|0)
Bagh-Mari BS (18|0)
Auxilia (14|0)
Auxbot ________________________________________________________
299/300 points | 5.5/6 swc
open with Aleph Toolbox
: direct linkWith the minelayers I'm not afraid to take second turn if I need to. That and, I've had a lot of fun using Croq Men/Clipsos to walk up to the edge of a wall and drop a mine that will then have LOF to the enemy hiding on the other side...
(Tangent 1: I've seen some claim that mines can be manually detonated as a skill, but to my understanding they are purely reactionary, but any enemy movement or action [shooting, move due to failed guts, etc] can trigger the mine if I so desire.)
...forcing them in future orders to decide if using an ARO is worth a face full of AP mine.
I'm attempting to maximize survivability here, and so half the list is sporting mimitism or better. This was a direct result of a conversation on the official forums concerning "must haves".
The Sepulchre is for fun/mind games and to keep my opponent on his toes.
This list will primarily be used in YAMS games, which should do well in preventing enemy advancement with the mines/TO surprises.
Thoughts?
mine/coala/hacking-shenanigans
I know that, Half of my List is often Camo.
(hmmm I think we need an exploding Mine smiley, @Admin