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Terrakami games - News and previews (Passanger Wagon)

PostPosted: November 16th, 2013, 9:19 pm
by Terrakami
Dear colleagues,
I am happy to introduce myself as Terrakami games. A new compay with the aim to produce laser cut scenery and accesories for wargames, starting with our scifi range produced having Infinity scenarios in mind.
I will regulary update this thread with our news and previews. Hope you enjoy them as much as we are enjoing making them.

http://www.terrakami.com

CONTAINER RANGE

CubEST series

Terrakami Industries presents its new container series CubEST (Cubic e-Structures) featuring a double shielded frame and re-entry temperature resistance. This new series fits the most demanding military requirements and allows safe orbital and ground transportation. Besides, all the elements of the series CubEST display self assembly connectors that allow you to put all its resilience to your service building heavy duty prefabricated structures in minutes.


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Hyperion series

The containers of the new Hyperion series represent the best choice for long distance orbital shipments where high transport costs make unfeasible the containers back shipping. Its lightweight single framed structure offers an unbeatable quality-price ratio without sacrificing resistance or stability. Start saving using our Hyperion range of disposable containers.


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Both ranges could be found at the same sizes and price:

Size S: 50x50x50mm 6.25 euros (2 units)
Size M: 50x50x100mm 5,50 euros
Size L: 50x50x150mm 7,5

CARGO BOXES

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40mm and 30mm cargo boxes, suitable for use as objectie markers

40mm Cargo boxes (x3): 6,25 euros
40mm Cargo frames (x5): 6,95 euros
30mm Cargo boxes (x8): 6,95 euros (available soon)


And as our big opening release, shortly you would find in our web store the MagLev train, suitable for Paradiso campaign scenarios. A 120cm long model crossing you whole table. This model will come with playable interior and openable doors. Our container range is designed to stack in the train wagon and the cargo clamps would be both movile and removable.

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Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 16th, 2013, 10:49 pm
by Arachas
Dayum that is awesome. Do I even want to know what it costs? ;)

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 17th, 2013, 10:54 pm
by Harlekin
Dayum that is awesome. Do I even want to know what it costs? ;)

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 18th, 2013, 12:39 am
by Crushar
I wanna know!

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 18th, 2013, 12:40 am
by Hero of Man
Less than you'd think, more than you'd hope.

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 18th, 2013, 1:02 pm
by Lampyridae
*Excited jiggle*

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 8:38 am
by Terrakami
Hero of Man wrote:Less than you'd think


Be sure about that ;)

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 10:19 am
by CMatari
Damn this looks awesome. Actually signed up just to comment on this one. So guess that makes this my debut post :D
I will seriously get one of these when they come out. Can I however make some suggestions?
Each cart seems very closely packed together, like the train would not be able to turn even a wide bend. Maybe it's just me.
Also, different types of carts would be awesome. Allowing you to customize your train with maybe a mixture of passenger compartments, armored enclosed freight compartments, and your current container haulers.
I really like the look of the tracks also. Maybe allow for an upgrade set with 2-3 different height elevations (5cm, 10cm & 15cm).
Ou, and a train platform and maybe even a loading crane.
Just some ideas :D

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 10:49 am
by Terrakami
The wagons needs to be in contact each other to fit the requeriments for the Paradiso scenario 205 which was the main reason to design the train. But the wagon would have an upgrade pack in the future to add conector pieces as should have a real train (using magnet to use them or not depending on the scenario). The cargo clamps are removable also to fit the "no cover" requeriments in that scenario but to use them in regular games.
Also would be in the future passanger cars and the tracks (both ground and elevated).

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 10:54 am
by Arachas
CMatari wrote:Damn this looks awesome. Actually signed up just to comment on this one. So guess that makes this my debut post :D
I will seriously get one of these when they come out. Can I however make some suggestions?
Each cart seems very closely packed together, like the train would not be able to turn even a wide bend. Maybe it's just me.
Also, different types of carts would be awesome. Allowing you to customize your train with maybe a mixture of passenger compartments, armored enclosed freight compartments, and your current container haulers.
I really like the look of the tracks also. Maybe allow for an upgrade set with 2-3 different height elevations (5cm, 10cm & 15cm).
Ou, and a train platform and maybe even a loading crane.
Just some ideas :D


Welcome to Data Sphere! And +1 on all these ideas. :D

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 2:24 pm
by CMatari
Thank you, Arachas. Sounds awesome, Terrakami. I'll be getting that for sure, with an assortment of carts and tracks. :)

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 19th, 2013, 6:12 pm
by surprize
Arachas wrote:
CMatari wrote:Damn this looks awesome. Actually signed up just to comment on this one. So guess that makes this my debut post :D
I will seriously get one of these when they come out. Can I however make some suggestions?
Each cart seems very closely packed together, like the train would not be able to turn even a wide bend. Maybe it's just me.
Also, different types of carts would be awesome. Allowing you to customize your train with maybe a mixture of passenger compartments, armored enclosed freight compartments, and your current container haulers.
I really like the look of the tracks also. Maybe allow for an upgrade set with 2-3 different height elevations (5cm, 10cm & 15cm).
Ou, and a train platform and maybe even a loading crane.
Just some ideas :D


Welcome to Data Sphere! And +1 on all these ideas. :D


Very similar suggestions to ones I made here in May when the company was Bunker09 and the model was first previewed!! :ninja:

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 20th, 2013, 3:01 pm
by CMatari
Ah nice. Great minds and all that :D

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: November 21st, 2013, 8:45 pm
by Terrakami
Our friends from Miniaturas y Wargames blog have received the first train prototype for review and painting, and are posting a close look in their facebook page.

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Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 17th, 2013, 12:13 am
by Terrakami
Maglev train finally arrived to Paradiso! our model is almost finished and will be available in our web store on December 27th along a restock of the full catalogue. It will come with 2 locomotives and 4 cargo wagons and the price will be 65 euro for this 120cm scenery pack!

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The tractor unit has removable top to allow playing inside interior. It also comes with openable doors and include a objective console.
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The cargo wagons are designe to fit our sci fi container range. And the cargo clamps are movile and removable to fit other products or provide less cover depending on the scenario rules.
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Finally a picture of the whole model (containers not included in the pack) with 2 infinity miniatures to check the real size of this train.
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Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 17th, 2013, 9:25 am
by Arachas
Holy CRAP that is awesome. I am seriously tempted. :D

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 17th, 2013, 4:57 pm
by coleslaw
That is awesome. I'm not tempted. I'm sold on it. Or rather buying it! Brilliant!

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 17th, 2013, 11:54 pm
by CoveredInFish
Love it!

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 18th, 2013, 10:50 am
by Hunter2k3
Holy Cow. Awesome!

65 €? sold... what's the weight of this beast? I bet shipping will make me poor when I look at the prizing.

Why the hell is shipping in Spain so expensive?

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 18th, 2013, 11:46 am
by Harlekin
Just awesome. And thanks a lot for the very reasonable price tag.
Btw, are you going to restock your containers any time soon?

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 18th, 2013, 12:21 pm
by Stormshroud
This train look awesome and it is certainly on my list.

One question what is the underside of the train and carriages like? Is it flat or is there a channel that would make it feasible to mount on a monrail-esque track?

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 18th, 2013, 6:41 pm
by Terrakami
I am really happy that you liked the model.

Everything will be fully restocked on december 27th. The full train packed and ready to ship weights a bit less than 2 kilos, to try to keep it on a feasible shipping range.

The underside of all the components is not flat. They have space thought for a future rails system. In this picture you can see a channel in the middle of the locomotive front to be used to alocate the track.
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Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 20th, 2013, 4:18 am
by Hero of Man
http://gamemoir.files.wordpress.com/2013/12/mc63t.gif
Shipping is going to kill me, but DANG.

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: December 20th, 2013, 11:12 am
by Arachas
By the way: your friends from Data Sphere would love to write an in-depth review of your train. Mind sending one over? ;)

Re: Terrakami games - News and previews (Paradiso Train comi

PostPosted: February 8th, 2014, 10:24 am
by Terrakami
New items available right now on our web store. Sci-fi cargo boxes and low cost containers to bury your miniatures into heavy cover, or objective markers to fight for.

Cargo Boxes 30mm ---- 8 units--- 7.50 euros.
Cargo Boxes 25mm --- 12 units--- 9.50 euros
Cargo Boxes 40x20mm --- 10 units--- 9.50 euros

Low Cost Container M (100mm long) --- 2 units --- 5.80 euros
Low Cost Container L (150mm long) --- 2 units --- 7.80 euros

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Re: Terrakami games - News and previews (New Lowcost contain

PostPosted: March 11th, 2014, 10:33 pm
by Terrakami
Back from the shadow to show the first prototype for our upcoming High-speed MagLev train
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Some people asked us to develop a new train model with more soft lines in contrast with the heavy industrial look of our first model. Our main idea was to make a model based on not right angles but keeping the design simple and solid enough. And finally here is it!

This model will have playable interiors as ussual, and we are optimizating the desing to give it even a better price than our first model.

Real pictures very soon!

Re: Terrakami games - News and previews (New Lowcost contain

PostPosted: March 12th, 2014, 4:53 am
by Section9
Terrakami wrote:Some people asked us to develop a new train model with more soft lines in contrast with the heavy industrial look of our first model. Our main idea was to make a model based on not right angles but keeping the design simple and solid enough. And finally here is it!

This model will have playable interiors as ussual, and we are optimizating the desing to give it even a better price than our first model.

Real pictures very soon!

Color me interested!

Re: Terrakami games - News and previews (MagLev Mk2 preview)

PostPosted: March 12th, 2014, 10:11 am
by Arachas
Very nice, that really is one of the aesthetic pointers I would have giving. But you have picked up on it, yourself!

Re: Terrakami games - News and previews (MagLev Mk2 preview)

PostPosted: March 12th, 2014, 1:32 pm
by Harlekin
Looks very promising.
I guess, I still prefer the "old" design as it somehow better fits the colonization theme in my head and probably is more convenient when it comes to playability, terrain setup and storage (as boring as right angles are, the do bring some advantages, especially with true LoF).

Re: Terrakami games - News and previews (MagLev Mk2 preview)

PostPosted: March 12th, 2014, 10:21 pm
by Crushar
You know a lot of sci fi movies have taken place on passenger trains...

Perhaps keeping the train but also create some passenger cars to play through? With lift off roofs? I mean if we are asking for the world....

Great stuff as always Diego!