Yesterday, I played my second game with the list I posted a few posts above this one. My friend played his Haqqislam and we played the Comms Center I.T.S scenario.
First, here is the table we played on.

And here is my opponent’s list.
Ghulam-Spam──────────────────────────────────────────────────
GROUP 1

5
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 |
16)
DJANBAZAN HMG / Pistol, Knife. (1.5 |
35)
GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 |
20)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 |
16)
NASMAT Electric Pulse. (0 |
3)
FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 |
31)
GROUP 2

8
DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 |
31)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 |
13)
GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 |
20)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 |
16)
NASMAT Electric Pulse. (0 |
3)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 |
13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 |
13)
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 |
17)
FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 |
53)
5 SWC | 300 PointsOpen in Infinity ArmyHe won initiative and elected to go first. I chose to give him the DZ with the two houses connected by a bridge and have him deploy first.
He deployed his Djanbazan HMG on the bridge between the two houses with a Ghulam Doctor taking position behind the house on the right, near the ladder. Behind the house on the left a Ghulam FO and a Naffatun waited to move forward.

Near the middle, behind a two-story building, the Al Fasid took position accompanied by a Ghulam Hacker. Another Hacker waited nearby on the left.

On the right side of the DZ, the Djanbazan sniper took position on top of an antenna, a Nasmat remote watching over him. Finally, the Hafza stayed hidden in a house on the right flank and the Ghulam engineer watched the table’s side.

I deployed my Sin-Eater on top of the two-story building so he could watch both Djanbazan and about half the consoles. The Alguacil with Missile launcher positioned himself on the street below, in front of the Djanbazan HMG, along with a Morlock who stood defiant in the middle of the street. The Riot Grrl stood watch over my DZ from the side of the building.

Both Alguacil FO took positions along the flanks to watch for incoming AD troops. The Interventor hid behind a building while the Reverend Healer took a forward position near the middle. Her Zondbot installed himself on the roof next to the Sin-Eater.

The Taskmaster stayed near the Reverend, just behind a building. The Bandit failed to infiltrate in my opponent’s table half and deployed on my left flank. The Zero had more success and hid behind some stairs, inches away from the Al Fasid.

The Fiday attempted to infiltrate near the Alguacil Missile Launcher but failed his roll and dispersed off table. He ended up in the back of his DZ. My last Morlock took position near the Reverend Healer, in full view of the Djanbazan sniper.


With this we were ready to begin and I started by reducing my opponent’s main order pool by two orders.
He started his first turn by activating the Djanbazan sniper for a showdown with my Sin-Eater. This ended poorly for the Djanbazan who fell unconscious from his wounds. The Nasmat soon came to his rescue and while it managed to revive him it was destroyed in the process by another bullet from the Sin-Eater. Meanwhile, my nearby Morlock used to opportunity to move further ahead towards my opponents half of the table. The Djanbazan tempted fate once again but God was against him and he died from his wounds.
Seeing his brother-in-arm go down, the Djanbazan HMG took up the fight. While he managed to avoid the missile from the Alguacil the Sin-Eater’s aim was true and he fell unconscious, like the others before him. The Ghulam doctor crawled up to the roof and healed him back to life.
Getting a little annoyed by this turn of events, the Al Fasid decided to join in. Using his smoke grenade launcher, he put down a screen in front of the Djanbazan who quickly used the opportunity to kill the Alguacil and send the Sin-Eater into nconsciousness. However all this exchanged had taken its toll on the reduced order pool and it was now the Nomads turn to move.

My turn began with the Morlocks rushing forward. While the one on my right flank had managed to move a little during my reactive turn and could now move ahead safely the one on the left had moved a little too far and was in sight of the Djanbazan HMG. Still, she moved ahead and was shot for her trouble, going unconscious in the middle of the street. The other Morlock made it safely inside a house in my opponent’s half of the table and waited there until next turn.
After this, my next order of business was to make sure the Al Fasid could not move unimpeded. With this in mind, I revealed the Zero that was lurking nearby and placed a repeater right next to him. At that moment, I also realized one of the Ghulam Hacker was in range of the repeater.
I used this opportunity to activate the Bandit, moving her into cover and attacking the enemy hacker with her Killer Hacking device. She triumphed, eventually, but this took more orders than I would have liked.
Having nowhere to drop my Tomcat I kept him off the table this turn. My last orders were spent on my Reverend Healer, first moving into contact with the nearest console and healing the Sin-Eater with her Zondbot, then peeking out to see the Morlock that went down and shoot her with a Medikit. Sadly, the morlock did not make it and that ended my turn.


On the following turn my opponent found his advance unopposed and used to opportunity to secure some consoles. First, he coordinated some Ghulams and Naffatun and moved them up, each Ghulam entering base contact with a console. He followed this by activating both and using another coordinated order to move the Ghulams and Naffatun further up the table.



One of the Naffatun moved ahead and tried to torch my Healer, but her armor protected her and she moved out of sight.

With his remaining orders, he moved his Fiday into close combat with my Zero. While she was outmatched, she somehow survived both attacks by passing her armor saves, keeping the Fiday occupied for now.

This turn I knew would be the last for my remaining Morlock so I opted to move the Sin-Eater into the first combat group. My morlock rushed out of the house and was promptly killed by combined fire from the Al Fasid, the Djanbazan, a Ghulam and a Naffatun. In exchange he managed to kill the Ghulam with his chain rifle, scoring me another specialist kill.
Next, I wanted to secure a drop zone for my Tomcat. With no one else in position to help I used the bandit’s adhesive launcher to glue the Ghulam Engineer in place. My Tomcat move in and finished him off with his combi-rifle.
My Interventor moved up, deploying her Fast Panda at the same time, and covered the area around the Sin-Eater with a White Noise zone.
My Taskmaster moved out, taking out the nearby Naffatun to clear the way for my Reverend Healer.


He then coordinated with the Riot Grrl and Sin-Eater. The Taskmaster moved all the way to the Sin-Eater’s building to cover the street, the Riot Grrl moved around to get closer to a console and the Sin-Eater got back up. My turn ended with the Reverend Healer activating the nearest console.
To begin his turn, the Al Fasid activated and used his smoke grenades to give some cover to the Djanbazan, successfully passing his BTS against my hacking attempt. The Djanbazan then opened up on the Taskmaster who took a wound and fell back into cover.

The Ghulam doctor tried to heal the Naffatun who had fallen to the Taskmaster but could not get close thanks to the Reverend Healer. She had to resort to her Medikit, but the shock was too much and the Naffatun died. The doctor then moved up to activate a console and while her attempt succeeded she was shot by the Reverend and drop unconscious in the street.

On the other side of the table, the remaining Ghulam hacker moved to secure one last console before the turn ended.

On my last turn I was ahead in specialists killed, but behind on activated consoles. To remedy this, I started by moving the Riot Grrl into contact with the nearest console and activating it. She passed the WIP roll but was shot and wounded by the Djanbazan. Her job done, she retreated out of sight.

The Interventor moved next, going into IMP-2 and moving to the nearest console. She was discovered on the way, but ended her movement out of sight and activated the console safely.

My Tomcat closed in unopposed to a console held by my opponent and took it for the Nomads, putting me ahead. With nothing left to do, I moved the Tomcat into base contact with the fallen Ghulam Doctor and finished her to score my classified.

The game ended in a Nomad victory, with a score of 10-0.
After game thoughts: I was lucky my opponent did not start using smoke cover until he had already lost one Djanbazan otherwise this game would have been more difficult.
The Bandit is not very good at killing other hackers with her WIP 12, but I like having her as a specialist. Having an Irregular Order means I don’t want to waste it by not using her but her Adhesive Launcher gives her a good range and a variety of use. If she had not been there, I don’t think I could have brought my Tomcat on the table safely, or at least not in a position that mattered to the game.
VIPs for this game: The Sin-Eater and Zero who both managed to make my opponent waste a lot of orders trying to get rid of them
