Ariana can do non-horde. Although we don't have 88pt+ TAG or 'true' HI monstrosities, we still have options to go more 'elite'.
Below is a quick 12-model army I threw together. 5 specialists means it can do ITS if that's what you play. Otherwise it should be fairly well-rounded. 4 sources of DTW and 2 MSV1 for camo-hunting, plus a little Sixth Sense. An Infiltrator with D-charges, and a back-up D-charger in case the Scout bites it. Van Zant to destroy the enemy DZ, with the Ambush Camo HMG Spetnaz to make your opponent think your first combat group is at full strength. In addition to their MSV, the Mavericks have smoke to let your specialists push buttons in peace and quiet. An HMG, AP HMG, and an Autocannon for cracking amor, with the Autocannon pulling sniper duty in a pinch (range bands are the same IIRC).
Ariadna──────────────────────────────────────────────────
Group 1

10

0

0
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 |
38)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (
38)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (
18)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (
20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (
20)
VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 |
47)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 |
11)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 |
11)
SCOUT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (
25)
TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 |
34)
Group 2

2

0

2
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 |
19)
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 |
19)
6 SWC | 300 PointsOpen with Army 5