by superskilly » September 8th, 2013, 1:25 pm
by Aeon » September 8th, 2013, 2:04 pm
by VisOne » September 8th, 2013, 4:53 pm
by Hero of Man » September 8th, 2013, 5:51 pm
by Pierzasty » September 8th, 2013, 6:51 pm
by superskilly » September 8th, 2013, 7:31 pm
by SgtHulka » September 9th, 2013, 12:27 am
by SgtHulka » September 9th, 2013, 12:30 am
by macbain » September 11th, 2013, 3:52 am
by VisOne » September 11th, 2013, 4:31 am
by TallonHunteR » September 18th, 2013, 4:36 am
by Hero of Man » September 19th, 2013, 5:33 am
by VisOne » September 19th, 2013, 6:00 am
Hero of Man wrote:When you walk up behind the TAG, can't it perform a change facing ARO since your entered its ZOC, assuming you didn't disable it first?
Level 4 - Empty Mind. This functions as Sixth Sense L1, and cancels out Martial Arts Skills of Levels 1-3 of opponents. It also makes opponents incapable of turning to face this figure as an ARO when he enters their ZC from behind, unless they have Sixth Sense L2.
by Hero of Man » September 19th, 2013, 7:22 pm
by Section9 » September 24th, 2013, 3:58 am
by SgtHulka » September 26th, 2013, 5:05 am
Section9 wrote:Other possible shenanigans depend on your faction. Ariadna? Have you met the Ariadna hackers (Mr Autocannon, Mr AP HMG, and all their friends in the 45th Galwegian)? Combat camo from a pair of Tankhunters will teach that PanO pansy who owns the jungle.
by Aeon » September 26th, 2013, 2:06 pm
SgtHulka wrote:Section9 wrote:Other possible shenanigans depend on your faction. Ariadna? Have you met the Ariadna hackers (Mr Autocannon, Mr AP HMG, and all their friends in the 45th Galwegian)? Combat camo from a pair of Tankhunters will teach that PanO pansy who owns the jungle.
I'm curious because I would love me some tankhunters (and their friends the veteran kazaks) but I've never played Ariadna. Do you think the AP HMG might be better off *not* combat camo attacking? I've had success hunting TAGs with my HMG Tiger Soldier and my HMG Vector Operator, both of whom are able to consistently win the face to face roll against a TAG's burst 1 ARO. I would think the Tank Hunter would be similar, since his Camo is just like the Tiger Soldiers'/Vector Operator's mimetism. Admittedly, the Tankhunter's a lower BS by 1, so maybe that makes a big difference? It just seems like he'd be better off spending multiple orders to just shoot face to face because his combat camo probably won't kill the TAG and the TAG will definitely kill him with the return-fire explosive ARO.
The autocannon dude definitely is better off combat camo-ing, he's like a burst two missile launcher of awesomeness!
How great would be an autocannon intruder?
by chromedog » December 3rd, 2013, 12:19 am
by Knightpiper » July 15th, 2014, 3:32 am
by ElectricPaladin » July 15th, 2014, 3:54 am
by ARO_intheknee » July 15th, 2014, 3:48 pm
by Ghost » July 16th, 2014, 12:01 pm
by Twelvecarpileup » July 16th, 2014, 7:32 pm
by Marsyas » July 17th, 2014, 8:34 pm
by macfergusson » July 17th, 2014, 8:52 pm
Marsyas wrote: Then he spent an order to do speculative fire into the smoke with the heavy flamethrower. I successfully dodged with all three highlanders. He fired again with speculative fire and I failed to dodge. I made my armor saves three times in a row. He fired again with speculative fire and I successfully dodged with all three highlanders. Then my opponent was out of orders.
by Marsyas » July 17th, 2014, 8:56 pm
macfergusson wrote:Not to rain on your parade, but if the Cutter was firing a flamethrower through smoke, that is a Long Skill Intuitive Attack, not Speculative, but more importantly you can't Dodge without LoF unless the targets have Sixth Sense. So you would have needed to make 2 more sets of Armor saves for that to play out legally.
by macfergusson » July 17th, 2014, 8:59 pm
Marsyas wrote:macfergusson wrote:Not to rain on your parade, but if the Cutter was firing a flamethrower through smoke, that is a Long Skill Intuitive Attack, not Speculative, but more importantly you can't Dodge without LoF unless the targets have Sixth Sense. So you would have needed to make 2 more sets of Armor saves for that to play out legally.
Huh. You're right. It was several years ago, and we all thought it was really funny at the time, but... huh. Apparently it wasn't legal. O_O;
by Marsyas » July 17th, 2014, 9:01 pm
macfergusson wrote:Quick, roll 6 more armor saves!
by macfergusson » July 17th, 2014, 9:28 pm
by ewok40k » July 19th, 2014, 7:10 am