Infinity is a game that takes place well past Defcon-0 or whatever is within your culture's collective. Infinity is the code name for contact with hostile alien forces. Each civilization's respective intelligence force pulls the binder within their equivalent to the Pentagon and goes forth with whatever is thought to be the best course of action. This means that certain things become acceptable. Nuke an entire outpost of one million souls to stop a Shavastii infiltrated incursion. Pull the seal on a whole brand of bioweapons that were left unnamed so they wouldn't attract the attention of terrorists. Silence particular dissidents because unity is as important filling the ranks of Kuang Shi. Order miners to their deaths for particularly rare material.
These scenarios and more are what I envision in the dystopian future of Infinity. It's interesting.
Each game that is played is for a particular reason. There is no 'usual' mission. The fate of humanity of that particular race, creed or allegiance as they know it is up for whether they succeed or not. Looking at Paradiso, each mission was necessary to lead up to the discovery of Tohaa emissaries and the lost secrets Extrators. We're entering Space Opera levels of importance.
The missions are of extinction level of importance. If they weren't, we wouldn't be playing Infinity. The level of importance is on the brand. Once the necessity of the mission is discovered, the correct operatives are sought out in a crowd-sourced fashion. They grab the best they got within the vicinity of the action, which is quite a few options with the availability of Cubes.
My problem stems with ITS and YAMs and other random scenario generators is this level of prep/fluff. You've gathered your exemplar choices to do a mission of vital importance, which consists of.... I don't know, you'll find out when you get there by rolling these dice. If you wanted to use these experimental drugs so bad, or you needed to murder their Lt. so badly... Then why didn't you crowd source from your large pool of extraordinary individuals to do so? Why is there a random assortment of soldiers for a random mission and random classified?
That bothers me endlessly.
Hot Potato is one of the best missions for a combination of just the right amount of complexity and rewards. The information on the 'football' is important. You know what you need to do so you go and do it. Furthermore, it's scoring sequence is great. You can look at scores and immediately know the shake down and/or determine 'major victor' or 'minor defeat' that is so popular. The scores are either 5 for utter victory, 3 for minor victory, 2 for minor defeat or 0 for major defeat. Now, I know most scenarios can't have that level of readability of what happened; however, I only play scenario based games where the soldiers and missions make sense.
Anyway.... Rant over, y'all have a good day.
*Edited topic title for use of swear words - Arachas*
Bring on E3!
Nowhere does it say you HAVE to play those missions. It's like being bothered by lemon ice cream.

