coleslaw wrote:If the building is 10" high, is the shooters shadow zone 10" if you are trying to lob grenades onto the top of the building?
If so, you need to be at least 16" from the target to be able to fire and have -9 BS...
In this case, Speculative-firing would be almost impossible for Margot.
The building itself is 10 inches high, meaning that Margot would have to be at least 10 inches away from the building to shoot the top of it. Now, if Margot wants to not get melted in ARO as a result, she would have to be near total cover.Say she was hiding behind a 5-inch building. Now she'd have to be 5 inches away from that building in order to shoot over IT.... which, considering the height of the building she is trying to spec-fire means that she's probably in LoF of the very zone she is trying to shoot. Remember, there was tons of cover on the board... but from such a high vantage point, units on this building can see almost everything.
So she'd get one chance to spec-fire the ODF zone... and then get melted.
On TOP of that. So say Margot was firing in plain view, and say she managed to move to the perfect 10-inch range without getting shot. 10 inches away is the building, 10 inches up, say 2.5 inches in (centered on PiWell). That gives you a range of about 16.5 inches, meaning that Margot's speculative fire is firing at the VERY LEAST a -9 (-6 for spec fire, -3 for range).
She'd be spending a full order with at least a 75% chance of failure. And almost definitely die directly afterwards as a result.
Now, actually, a query. On a 10-inch-wall, shadow zones would extend 10 inches on both sides of the wall. What if you were shooting to the top of it? In the case of this building, we're talking maybe 10 inches tall, and 7.5 inches wide. Could you speculative fire anything on the roof, or would the entire roof be in a "shadow zone"? do shadow zones affect the TOP of an obstacle, or only the ground around it?

