Raid boss: the Fiddler [WIP]
This is one bad ass mech.
the Fiddler
It's 150mm tall so it's about twice as tall as a standard TAG.
I want to make a Raid boss mode for Infinity.
One player plays the Fiddler or set it up as NPC.
Raid mode with 4-8 players, combine up to around 400 points, single combat group.
This game is multi-player to take advantage of parallel orders of multiple models running around simultaneously. Players may activate upto 2 models in parallel. This consumes an order per model, but models do not suffer the limitations of coordinated orders.
Play area is 4x4 area with destroyable terrain.
Players work together to take out the Fiddler or find a way to neutralize it.
The Fiddler
Has front arcs of 90deg for the primary guns. FR and FL. The rocket pack and Akrylat Vulcan on the back is 180deg from the front.
Mov: 4-2 (it's a behemoth)
CC: 18
BS: 14 / 12 (primary / secondary)
PH: 19
WIP: 14
STR: 5 locations with 5-3 points
ARM: 10 - 8 (depending on location)
BTS: -7
Weapons:
Front Right gun : Autocannon (primary)
Front Left gun : HRMC (primary)
Katyusha Launcher (secondary)
Arkylat-Secondary (secondary)
EXP CCW (leg stomp), E-Pulse + DA CCW (front arms)
MSV 1, FO, hypo-dynamics lvl3 (-9to dodging), reaction plus, piloted+
CC attacks from the Fiddler have two options; if enemy model is in the front 90deg arc of the Fiddler, use front arm weapons, else use leg stomp.
Reaction plus: the Fiddler may react with both a single primary weapon and a single secondary, choosing different targets.
Hypo-dynamics: either lacking the reflexes or being of massive proportions, models with Hypo-dynamics suffer a -3 to PH when dodging.
Fiddler has 5 locations with structure points; chassis (5 STR, ARM 10) , 2x arms, 2x legs (each with 3 STR, ARM 8).
In order to neutralize fiddler, 4/5 of his locations must be destroyed.
Fiddler cannot be possessed, sepsitorized.
Adhesive weapons must have two successfull hits in order to immobilize one of the extremities.
Fiddler ignores critical hits from normal based ammunitions, but must still make ARM rolls.
This is what I have so far. Feed back welcome. Before anyone says this thing is overpowered, standing at 6" tall, this thing will rarely get a cover bonus.
the Fiddler
It's 150mm tall so it's about twice as tall as a standard TAG.
I want to make a Raid boss mode for Infinity.
One player plays the Fiddler or set it up as NPC.
Raid mode with 4-8 players, combine up to around 400 points, single combat group.
This game is multi-player to take advantage of parallel orders of multiple models running around simultaneously. Players may activate upto 2 models in parallel. This consumes an order per model, but models do not suffer the limitations of coordinated orders.
Play area is 4x4 area with destroyable terrain.
Players work together to take out the Fiddler or find a way to neutralize it.
The Fiddler
Has front arcs of 90deg for the primary guns. FR and FL. The rocket pack and Akrylat Vulcan on the back is 180deg from the front.
Mov: 4-2 (it's a behemoth)
CC: 18
BS: 14 / 12 (primary / secondary)
PH: 19
WIP: 14
STR: 5 locations with 5-3 points
ARM: 10 - 8 (depending on location)
BTS: -7
Weapons:
Front Right gun : Autocannon (primary)
Front Left gun : HRMC (primary)
Katyusha Launcher (secondary)
Arkylat-Secondary (secondary)
EXP CCW (leg stomp), E-Pulse + DA CCW (front arms)
MSV 1, FO, hypo-dynamics lvl3 (-9to dodging), reaction plus, piloted+
CC attacks from the Fiddler have two options; if enemy model is in the front 90deg arc of the Fiddler, use front arm weapons, else use leg stomp.
Reaction plus: the Fiddler may react with both a single primary weapon and a single secondary, choosing different targets.
Hypo-dynamics: either lacking the reflexes or being of massive proportions, models with Hypo-dynamics suffer a -3 to PH when dodging.
Fiddler has 5 locations with structure points; chassis (5 STR, ARM 10) , 2x arms, 2x legs (each with 3 STR, ARM 8).
In order to neutralize fiddler, 4/5 of his locations must be destroyed.
Fiddler cannot be possessed, sepsitorized.
Adhesive weapons must have two successfull hits in order to immobilize one of the extremities.
Fiddler ignores critical hits from normal based ammunitions, but must still make ARM rolls.
This is what I have so far. Feed back welcome. Before anyone says this thing is overpowered, standing at 6" tall, this thing will rarely get a cover bonus.
Ninja edit, now it says 150mm, not 1500mm.

