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Aleph for Paradiso 101

Discuss the official campaign set Paradiso, ITS, as well as user-made alternatives, such as YAMS.
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Aleph for Paradiso 101

by Elfenlied » March 5th, 2013, 9:38 pm

Hi all,
here's my list for an upcoming practise game. The scenario is Paradiso 101, played with 250pts instead of 300. I've chosen Aleph for this scenario, and here's my list:
Image Aleph | 10 models
________________________________________________________

Image Proxy Mk.1 Hacker (22|0.5)
Image Proxy Mk.2 Sniper (29|1.5)
Image Netrod (4|0)
Image Netrod (4|0)
Image Achilles Spitfire Lt (80|2)
Image Naga Monofilament (32|0)
Image Myrmidon Chain (16|0)
Image Myrmidon Chain (16|0)
Image Probot EVO (13|0.5)
Image Sophotects (31|0)
Image Yudbot (3|0)
________________________________________________________

250/250 points | 4.5/5 swc
open with Aleph Toolbox Image : http://goo.gl/ELrOs

If I can go first, I deploy in full cover, and use the Sophotect+Yudbot to reach the mission markers, while the rest of the team supports. If I go second, I'll need to rely on AROs, and I'm afraid that range is a great issue for this list.
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Re: Aleph for Paradiso 101

by IJW Wartrader » March 6th, 2013, 12:31 am

You can't use Yudbots on the objectives in mission 101, it has to be the Engineer (or Hacker with a negative modifier) in person. Don't forget that the first objective you search is very unlikely to contain the data, so multiple Engineers an be very useful.

Also, you might find Achilles a mixed blessing, he'll be pulling Orders away from your Engineer(s).
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Re: Aleph for Paradiso 101

by Noirfatale » March 6th, 2013, 2:20 am

Yeah if you kill your enemy before you do your objectives the game ends and you don't make points.

Kill only what you must and focus on the objectives.

Drop achile, get some more hacker, I would change the proxy hacker to engineer - engineer with mimetism and expendable is golden in 101.

2 hackers to stop your opponent from sending the info is essential- you can make nice victory points that way.

Snipers and mines are super useful in this scenario, smoke, total reaction, camo... Anything to force your opponent to burn orders is good.

If you win the LT roll, choose initiative.

You got 1 chance out of 5 to get the right console the first time. You dont want your ennemy to get that advantage.

Good luck
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Re: Aleph for Paradiso 101

by Elfenlied » March 6th, 2013, 10:51 am

Thanks! Based on your suggestions, here's a revised list. Please let me know what you think:
Image Aleph | 11 models
________________________________________________________

Combat Group #1
Image Proxy Mk.1 Engineer (14|0)
Image Sophotects (31|0)
Image Proxy Mk.2 Sniper (29|1.5)
Image Zayin Rebot Monofilament (34|1)
Image Myrmidon Officer BS Lt (32|0.5)
Image Thamyris (29|0.5)
Image Netrod (4|0)
Image Naga Hacker (37|0.5)
Image Myrmidon Chain (16|0)
Image Myrmidon Chain (16|0)
Combat Group #2
Image Probot Minesweeper (8|0)
________________________________________________________

250/250 points | 4/5 swc
open with Aleph Toolbox Image : http://goo.gl/ZBpjv
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