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Non-Paradiso Campaign System?

Discuss the official campaign set Paradiso, ITS, as well as user-made alternatives, such as YAMS.
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Non-Paradiso Campaign System?

by CowboyCactus » May 5th, 2016, 8:39 pm

Maybe it's a pipe dream, but a couple comrades and I just finished up a Kill Team campaign using "In the Emperor's Name" and it got me thinking that I've got these wonderful Infinity models and a working knowledge of the game... Is there anything in the Mayanet that facilitates a campaign system like that?

The main problem I can see is that value-for-point-cost would quickly get out of control if you're adding CC or W/STR to models, whether it's a Fusilier or Sogarat.
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Re: Non-Paradiso Campaign System?

by Errhile » May 6th, 2016, 6:44 am

I'm not familiar with the campaign you mentiion, but the Infinity Campaign System works around the problem you found so troublesome by allowing just one upgradeable model (SpecOps, who begis their career with stats of a standard basic infantryman for a given faction), as well as providing some extra bonuses for the whole army.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Non-Paradiso Campaign System?

by schoon » May 6th, 2016, 10:56 am

For all of Kill Team's rule quirkiness, it does well at telling a narrative story, with corresponding improvement of your protagonists.

There really isn't anything equivalent in Infinity - though it would be really fun if there was.

If you haven't already, it's worth checking out the upcoming Infinity RPG by Modiphius.
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