by Hero of Man » December 14th, 2013, 12:02 am
by Arachas » December 14th, 2013, 11:37 am
Hero of Man wrote:Then just stop after that resolution. Seriously. At one point he fights a guy who think's he's Christ reborn. Hell, he doesnt look a thing like Jesus... but he talks like a gentleman, like you imagined when you were young.
by Magno » December 21st, 2013, 3:51 pm
by Lampyridae » December 25th, 2013, 5:45 pm
by Hero of Man » December 25th, 2013, 8:11 pm
by tinfish » July 20th, 2014, 11:06 am
by chromedog » July 20th, 2014, 12:25 pm
by ElectricPaladin » July 20th, 2014, 5:40 pm
by ToadChild » July 21st, 2014, 10:01 pm
by Pacific » July 22nd, 2014, 4:21 pm
Section9 wrote:Stormshroud wrote:Paradiso certainly isn't what I was hoping for when I picked it up. And especially with my group it hasn't been possible to play it out to the extent that I believe would allow it to shine.
A campaign format that encouraged growth would be good and help to get my group more involved. I'd be happy to help and contribute my thoughts to such a project.
I think that the campaign rules from Paradiso are pretty good. The missions are a bit... unusual, IMO.
by Willowran » July 22nd, 2014, 6:56 pm
by cegorach » July 23rd, 2014, 5:31 am
by chromedog » July 23rd, 2014, 8:18 am
by Pacific » July 23rd, 2014, 11:18 am
by Mistake Not » July 23rd, 2014, 1:04 pm
by Harlekin » July 23rd, 2014, 1:33 pm
by Guarda de Assalto » July 23rd, 2014, 2:35 pm
by Harlekin » July 23rd, 2014, 3:13 pm
by bodok » July 23rd, 2014, 4:10 pm
by Penemue » July 23rd, 2014, 4:32 pm
Arachas wrote:Hero of Man wrote:Then just stop after that resolution. Seriously. At one point he fights a guy who think's he's Christ reborn. Hell, he doesnt look a thing like Jesus... but he talks like a gentleman, like you imagined when you were young.
LOL!
And thanks for the tip. I'll just go for the new live action movie afterwards.
by ElectricPaladin » July 23rd, 2014, 4:48 pm
Willowran wrote:I've heard that one of the problems with Paradiso is that the points you get from missions can be fairly skewed. IE Players that win early missions get advantages that... help them win later missions, giving them a LARGER advantage that helps them win missions... etc.
by Mistake Not » July 23rd, 2014, 5:24 pm
by Todd » July 23rd, 2014, 5:40 pm
Guarda de Assalto wrote:If there was one thing that pissed me off about Paradiso it was that they basically could have called the campaign "Operation: Go out and buy a fucking bagge remote."
ElectricPaladin wrote:Willowran wrote:I've heard that one of the problems with Paradiso is that the points you get from missions can be fairly skewed. IE Players that win early missions get advantages that... help them win later missions, giving them a LARGER advantage that helps them win missions... etc.
This doesn't actually cause any problems because as the campaign progresses, the winners play the winners and the losers play the losers. Additionally, the loser's missions offer more points than the winner's missions, so by playing those missions with other players who are at their level, the losers gradually accumulate the points they need to take on the winners again.
by Todd » July 23rd, 2014, 5:43 pm
Mistake Not wrote:One thing that went wrong with our campaign was the final scoring.
Whoever has most points at the end of the sequence of games wins the entire thing.
by ToadChild » July 24th, 2014, 9:49 pm
Harlekin wrote:Now, the book is really cool when it comes to content.
I just don't see much of an improvement when it comes to wording and rules languagewise. That's all I want to say.
I'm no native speaker but I'm able to understand my old Avalon Hill games rules but Infinity gives me tons of headaches...
Camouflaging Again. When a figure has lost the Camouflaged status (It is represented by its figure and not a Camouflage Marker), he can recover his former status by spending 1 Order, provided that he is not in the LoF of any enemy miniatures. A figure in TO Camouflage in LoF of a miniature that intends to Camouflage itself again will have to reveal himself if he desires to prevent his enemy from re-entering Camouflaged status.
by Mistake Not » July 24th, 2014, 10:10 pm
Todd wrote:Mistake Not wrote:One thing that went wrong with our campaign was the final scoring.
Whoever has most points at the end of the sequence of games wins the entire thing.
From what I recall, it doesn't actually stipulate win conditions for the campaign. We chose to make the winner of the final mission the overall winner, rather than decide by objective points. It helped with moral, in that everyone still had a chance to win (though, players with high op score would have a better chance with all of their additional tools/abilities).
by Harlekin » July 24th, 2014, 10:24 pm
by ToadChild » July 24th, 2014, 10:58 pm
by Prophet_of_Doom » November 13th, 2014, 2:13 pm