• Blog
  • Board index
  • FAQ
  • Register
  • Login
Board indexGamingScenarios and Campaign Systems
  • Search
  • Print view

The 20x20 version 2.0 Feedback Thread

Discuss the official campaign set Paradiso, ITS, as well as user-made alternatives, such as YAMS.
Post a reply
38 posts • Page 2 of 2 • 1, 2

Re: The 20x20 version 2.0 Feedback Thread

by Prophet_of_Doom » February 11th, 2016, 3:26 am

I just eradicated a pretty embarrassing and confusing typo: In Escort Warcor (a pretty cool mission which took me a while to hammer out, so please give it a try!) the warcors are of course deployed together with the other troopers of each army. 

Also I noticed that I had not specified in every mission that objective markers are placed before deployment. But I guess that is obvious to everyone. 

20x20 is a one man show. I have learned to read very quickly during my university time just scanning for the most important bits. This has the unfortunate side effect that I may overlook details, especially if I have written the text myself and know what it should mean. :blush:
Prophet_of_Doom
 
Posts: 404
Joined: October 28th, 2014, 6:01 am
Has liked: 32 times
Been liked: 60 times

Re: The 20x20 version 2.0 Feedback Thread

by Errhile » February 11th, 2016, 7:28 am

This last problem could be mitigated, I guess, if you've allowed some folks to proofread a beta-version for you. :idea:
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
User avatar
Errhile
 
Posts: 3757
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1820 times
Been liked: 413 times

Re: The 20x20 version 2.0 Feedback Thread

by Prophet_of_Doom » February 11th, 2016, 10:46 am

Oh, Didn t I invite people to proofread? I guess I was too timid to clearly ask someone. :blush:
Please, you, Errhile, and everybody else are still very much invited to do so. The more eyes, the better.

I am amazed about how many mistakes I find in a 32 page document that is being used by people around the world who do give me some feedback. :aaa:
Prophet_of_Doom
 
Posts: 404
Joined: October 28th, 2014, 6:01 am
Has liked: 32 times
Been liked: 60 times

Re: The 20x20 version 2.0 Feedback Thread

by Errhile » February 13th, 2016, 11:49 am

Okay, I guess that first change I'd like to suggest is including a Civilian's statline in the scenarios that use civvies.

I mean, civvie statline is in the HS, and HS only. You don't always carry the physical book with you to the game...

Also, regarding Escape with Dropship:
1. It remains unclear for me - can virtually anyone repair the dropship, or only Specialist Troops (still at -6 WIP, save for Engineers)?
2. Do Unconscious models on board (let's assume somebody else carried them inside) of the dropship count for Objective Points once it is launched successfully? Disabled models? Immobilised models? And what about models running under activated Dogged rule?

Investigate Alien Artifact:
artifact effect #3 (EM Grenade analog) - it is somewhat unclear if troops under the template can or cannot attempt to Dodge. Would be good to clarify that.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
User avatar
Errhile
 
Posts: 3757
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1820 times
Been liked: 413 times

Re: The 20x20 version 2.0 Feedback Thread

by Prophet_of_Doom » February 13th, 2016, 2:26 pm

Errhile wrote:Okay, I guess that first change I'd like to suggest is including a Civilian's statline in the scenarios that use civvies.

I mean, civvie statline is in the HS, and HS only. You don't always carry the physical book with you to the game...

I have considered this, and there is some vital stats of the civvies in Save the Scientists.
It is probably a good idea to include the stats in the rules section. Putting them into every scenario would take up too much space.



Also, regarding Escape with Dropship:
1. It remains unclear for me - can virtually anyone repair the dropship, or only Specialist Troops (still at -6 WIP, save for Engineers)?
2. Do Unconscious models on board (let's assume somebody else carried them inside) of the dropship count for Objective Points once it is launched successfully? Disabled models? Immobilised models? And what about models running under activated Dogged rule?

FAAARKKK..... Thank you. This is exactly what I am talking about. Just did not see that word "engineering" anymore. This mission has seen a lot of changes.

The answers are:
1) Any model can try to repair the ship, just in order to stay true to the principles of 20x20.

2) Only active troopers. I just forgot to write that word. The text says that dogged troopers do not count. It would of course not hurt if unconscious or immobile troopers count, but I decided not to make it too convoluted.




Investigate Alien Artifact:
artifact effect #3 (EM Grenade analog) - it is somewhat unclear if troops under the template can or cannot attempt to Dodge. Would be good to clarify that.


Since they get an ARO, they may dodge. I clarified it.

All changes have been made and the document updated. Your help is much appreciated.
Prophet_of_Doom
 
Posts: 404
Joined: October 28th, 2014, 6:01 am
Has liked: 32 times
Been liked: 60 times

Re: The 20x20 version 2.0 Feedback Thread

by Errhile » February 13th, 2016, 2:38 pm

Easy, I'll continue looking for that kind of stuff :)
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
User avatar
Errhile
 
Posts: 3757
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1820 times
Been liked: 413 times

Re: The 20x20 version 2.0 Feedback Thread

by Prophet_of_Doom » February 19th, 2016, 1:56 am

I just changed the document following Errhiles suggestions.

In all secondary missions requiring the use of markers, the markers are now specified to be 25mm and S0.

the new secondary mission "Photograph the enemy" has been changed to be more specific on the use of cameras on the battlefield.
Prophet_of_Doom
 
Posts: 404
Joined: October 28th, 2014, 6:01 am
Has liked: 32 times
Been liked: 60 times

Re: The 20x20 version 2.0 Feedback Thread

by Prophet_of_Doom » February 19th, 2016, 10:39 am

Prophet_of_Doom wrote:I just changed the document following Errhiles suggestions.

In all secondary missions requiring the use of markers, the markers are now specified to be 25mm and S0.

the new secondary mission "Photograph the enemy" has been changed to be more specific on the use of cameras on the battlefield.

Rewording of one sentence in the simply awesome scenario Ïntercept Enemy Communication". The rewording does not change the mission a bit, we just believe it will get rid of possible misunderstandings. Try this mission, it is my favourite of all the 20 primary missions. :toot:
Prophet_of_Doom
 
Posts: 404
Joined: October 28th, 2014, 6:01 am
Has liked: 32 times
Been liked: 60 times

Previous

Post a reply
38 posts • Page 2 of 2 • 1, 2

Return to Scenarios and Campaign Systems

  • Board index
  • The team • Delete all board cookies • All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
cron

Who is online

Users browsing this forum: No registered users and 1 guest

Contact Us

contactdatasphere@gmail.com
 

View new posts

  • Re: Wyzwanie malarskie - czerwiec 2026 by Errhile
  • Wyzwanie malarskie - czerwiec 2026 by Errhile
  • Re: Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by kashper
  • Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
Designed by RocketTheme
Reset
  • Data Sphere
  • Corvus Belli