ok, I´ll try...
VeronaKid wrote:Whoa! Thanks Yasbir! This was exactly what I was hoping to read about- I really appreciate your taking the time to share with us. It was very cool learning, for example, that Angel was so intimately involved with the company from the very beginning. Pro painters, with a few notable exceptions, are usually guns-for-hire. It is awesome learning that one of the guys involved with creating so much of the "look" of the current game was actually part of its creation, as well..
In his own words ,the last 2 of february:
And this is the day!........Today is 10 years since I became painter for Corvus Belli, a long way with a difficult start, where I bet my future on a small company from, Cangas with only 3 employees, little relevance and very low commecial power (These were very hard times indeed and those present them know of what I talk about)
but with great dreams and the illusion to become one of the best companies in the sector .Still remember the day I decided to became part of the project that Corvus Belli was.(...)[
Do you want to read more ? :
YES / NO ]
( If you go to his blog, you´ll see his first Corvus miniatures painted, including the first Infinity miniautres, the Fiday and one out of production ninja by Fernando Liste )
VeronaKid wrote:If you don't mind answering a few questions about the origins of the game. . .
Sure...
-How did the rules that make Infinity so unique (things like ARO, the order pool, AD, TO camo) come about? I mean, I know that you guys started out playing an RPG game, but how did Infinity (or, I guess, "Tunguska") evolve from that into what we know today? As far as I remember, ARO, order pool, AD and TO camo were even in the begining. ( It was horrible to play with the first quick start rules after that) . The playtesting process was more about testing troops.Sure, too about writing and rewriting, making changes...one problem for playtesters and Corvus staff is that you play with one set of rules, we sometimes with 20 different texts.And is amazing how can it change with little modifications.
Who made the rules?Well, they spend a lot of time in different Cafes of Pontevedra with hours and hours of team work. At first time, all of them wrote things,I think. But , soon, Gutier ( interruptor) was the man behind the rules. Not all can write well...or can be understood .
-Speaking of the RPG days, do you remember any player characters in particular that grew from an RPG background into what we know of them today? Brandocastro and Carlota Kowalsky were Alberto Abal and Gutier charachters in Fading Suns and other RPGs they played. I think Zoe is another one. In Infinity´s RPG appears the guy in Ariadna´s core rulebook Cover , Vassily , he is a Fernando´s charachter. I supose he ´ll appear in next book.
-Any memorable "Game Night Friday" stories worth telling? Carlos ever get too "into his cups" and end up doing something nutty that ended up becoming Infinity canon? 
First, here we are talking about Carlos
Torres, no Bostria ( Carlos llauger), he started to work with Corvus later...
Oh well, he is a kind of berserker sometimes. Some people says " hey, this is a game with scotish in kilts,such a topic", but...ithe fact is that some of them use to fight softcombat in the middle of the wood only with kilts. And we did " warrior games " in 2003-2006 too . Follies of youth...or not.
In this video you can see Brandocastro and other old playtesters ( me included)..and it was filmed last year.
Anyway, the first thing I remember about playtesting is to listen AC/DC´s
Big Gun. And to see real knightmares as the CAskuda ( cockroach in galician) or Achilles ( a real humanoid TAG years ago). When playtesters wanted to change some troop, only had to fight against Carlos and defeat him...
VeronaKid wrote:Again, I really appreciate your sharing. Thanks so much.
You are wellcome. I´ll try to post more, with time. Weekend is coming!