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Montreal ITS tournament - Timed Turns

PostPosted: June 7th, 2015, 12:01 pm
by MARC C
Today we had our second N3 ITS tournament. 8 players showed up. We had agreed before hand to try a timed event. This had been decided because during the last tournament several games didn't have 3 turns. Telling players to play faster just didn't work.

We proceeded like this.

STEP ONE:
- Determine Classified Objectives
- Roll Initiative and determine Initiative and Deployment zones.

STEP TWO:
- Each player was given 5 minutes to deploy. Any model that didn't get deployed during that time did get played at all (unless its was an AD model of course).

STEP THREE:
- Each played was given 20 minutes per turn. 60 minutes game time per player for the game.
- I took care of the timer calling 15, 10 and 5 minute thresholds.
- At the end of the 20 minutes any order in progress was allowed to be completed.
- Any unspent orders were lost.

After thoughts : We liked this system a lot. Everyone was very happy to get 3 turns. Even the players with 15+orders liked it. They played faster. The Ariadna Merovingian player finished second with 24 OPs even if he didn't play some of his orders because of lack of time. (During one game I saw him loose 5 orders because of bad time management).

Average players spent 10-14 minutes on each turn. Even the first turn was generally finished before the 20 minutes were over.

The general consensus is to use chess clocks for the next tournament so players can spend time as they wish during the game. The clocks will be use only as stopwatches. No switching back and forth between players during AROs. If the TO is called to the table for a ruling then clock will be stopped.

Missions were : Supremacy, Highly Classified, Frontlines.

A link to some pictures of the event : (the ITS cards were ordered from a card template website)
http://s1179.photobucket.com/user/shesh ... t=3&page=1